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  • 08/21/12 - Poll ended; /cod/ split off as a new board from /pco/.

File 137117950781.jpg - (35.41KB , 208x227 , happyluigi.jpg )
176018 No. 176018
http://www.ign.com/articles/2013/06/13/e3-2013-no-plans-for-smash-bros-dlc-tripping-removed
>Sakurai also confirmed to me that tripping, a significant and frustrating element from Super Smash Bros. Brawl had been removed.
>tripping had been removed
This is the best news of all of E3. All Years.
255 posts omitted. Last 50 shown. Expand all images
>> No. 179104
>>179075
I remember I had a copy of Marvel Vs Capcom 2... it was stolen along with a whole lot of other stuff from my appartment though. Hilariously enough about 3 days before Marvel Vs. Capcom 2 was revealed to be a DLC title for 360 and PS3.
So the game went from almost being $100 to a measly $20-$30 almost overnight.
>> No. 179131
Kyle Mercury, a former Nintendo marketer from the Gamecube era, was interviewed by Not Enough Shaders about the difficulty in selling the system. It's really worth reading for perspective on Nintendo back then and why the GameCube failed to take off.

http://www.notenoughshaders.com/2013/08/15/the-struggles-of-marketing-the-gamecube/

>“In meetings it was clear [Nintendo of Japan] could not understand why the brand had fallen so far here in North America or comprehend why the mature titles, and more powerful consoles, were so successful. Nintendo represented fun, in the purest sense of the word, they always have. When you play Nintendo games you laugh, you yell, you smile, and you jump around. You have FUN. Someone, sadly I forget who, would later quote in one of those meetings that “Consumers don’t want fun anymore; they just want to kill people… in HD.” It was actually kind of true, and with the cultural differences between Japan and the US, it was easy to understand the confusion,” said Mercury in 2011.

Another quote that stood out to me.

>“No one I talked to at Nintendo could understand why the company was struggling, why the whole brand was in danger of collapsing much like Sega before them. “But we’re Nintendo.” I can’t even recall how many times I heard that as a catch-all excuse.” says Mercury. ” No one, not a single soul, could believe that Nintendo was capable of being unseated as Number 1, even while it was happening right in front of them.”

Some interesting tidbits:

>NOA actually thought Geist would be their "Halo Killer"
>Mercury told Reggie Nintendo should be pushing Resident Evil 4
>Nintendo build up contempt for the gaming community in the GameCube late years
>“The “hardcore” Nintendo audience was equally cast aside. “Why bother? They’re going to buy anything we put out anyway.”
>GameCube was sold as "the second console"
>Weak GameCube sales were blamed on popular violent video games
>Games like Super Mario Sunshine were blamed for weak GameCube sales because they were too difficult
>Rare was also blamed for not delivering any titles at launch
>> No. 179135
>>179131
>Games like Super Mario Sunshine were blamed for weak GameCube sales because they were too difficult
Ugh.

In any case Nintendo could stand to be proactive in competition. This solitary thing isn't working out so well.
>> No. 179136
>>179135
yea I wanna see '90s Nintendo back in the game.
>> No. 179145
>>179131
Just goes to show the Nintendo egotism. They can make some amazing first-party games, but since the N64 they've treated third parties like shit and failed to follow through on standard expectations because they believed themselves above all that. The Wii->Wii U is a great example of this: They passed on HD with the Wii in favor of different controls, made massive bucks, got their ego super-inflated again, and thought they could do it again with the Wii U. They had improved with third parties with the Gamecube when they realized they needed some outside franchises to have any hope of real success, but after the Wii printed money they forgot all about this. In their short-sightedness they failed to understand that
A) it was the motion controls that made the Wii popular, and instead of enhancing those even further they threw them to the way-side (my personal theory is that if the Wii U didn't have backwards compatibility, it wouldn't have even used Wiimotes);
B) the casual market that brought them so much money had become invested in mobile gaming; well, they kinda got the idea, but instead of trying something novel they literally stuck two wiimotes on a tablet, effectively playing catch up and resulting in an expensive controller no one really cares about; and,
C) Developers had gotten frustrated having to compete with an immense amount of shovelware, Nintendo's own lauded first-party games (while the company did little to tout third party games), and having to technologically dumb down their games for the system. Those that weren't balls-deep into the Wii saw this and decided to just sit on the Wii U dev units until they saw if the Wii U was going to have the same success. Those that were, like Ubisoft, were initially as gung-ho on the Wii U as they were on the Wii, but after the appalling sales had a change of heart (like having Rayman Legends go from Wii U exclusive to multi-platform.)

>>179135
It's funny because he misunderstands/mis-states "difficult". Having played Sunshine to its full potential (collecting all Shines), it was "difficult" because of sloppy controls and an atrocious camera, not because it was challenging. If something is "challenging" it doesn't make me want to throw my controller across the room (like, say, because the camera suddenly swung around, meaning that the "forward" direction I was pushing now meant diving into a pit.)

(As an aside, F.L.U.D.D. never bothered me, though I now long for the days when Miyamoto let the Mario franchise try out new things instead of saying "no new characters, no new locations, Bowser kidnaps Peach, Final Destination.")
>> No. 179146
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179146
Here's the X Bomb from Kid Icarus: Uprising.
>> No. 179150
File 137667939129.jpg - (48.32KB , 768x576 , BUBUBUBUBUBUBUBUUBUBUBUBUUBUBUBUBUBUBUUBUBu.jpg )
179150
>>179146
No, that's CONFIRMATION THAT X-MAN IS IN THE GAME
>> No. 179169
http://www.eventhubs.com/news/2013/aug/16/nintendos-decision-prohibit-super-smash-bros-melee-stream-evo-explained-former-marketing-specialist-says-sma
sh-dangerous-brand/
>> No. 179171
>>179169
I take it we're supposed to be upset about the fact that Nintendo wants to control the image presented by their brands? I just don't get how anyone gives a shit about this. It's not like fighting game fans take Smash Bros. seriously in the first place.
>> No. 179174
I'm not sure how Nintendo's console outings fail so hard while their portables continue to print money. Are they separate divisions or something?
>> No. 179180
>>179171
>I take it we're supposed to be upset about the fact that Nintendo wants to control the image presented by their brands?
I am. Seeking to take that kind of control over what other people say and think raises suspicion, even if it is just video game franchises.
>> No. 179181
>>179171
If they where that concerned with the image of those characters, they wouldn't even be making another game in the first place.
If your first experience with nintendo mascot is a Smash Bros game... that's pretty damn unusual. Even more so if it is from a fighting game stream.
>> No. 179182
>>179174
They were until a few months ago
http://www.engadget.com/2013/01/16/nikkei-nintendo-to-launch-unified-console-handheld/
>> No. 179186
>>179180
No, it's how brand control works. You may not see inside it all the time, but brand control is a major part of any major characters. Why do you think Mickey Mouse or Bugs Bunny don't show up in every single thing Disney or Warner Bros. makes? It'd be an easy way to raise ratings on questionable properties. But Mickey Mouse and Bugs Bunny are important franchise figures, and allowing them to get used in ways that aren't tightly controlled would muddy them up until they lost their status as icons, and became little more than memetic characters.

Nintendo has decided that while they don't mind their characters appearing in a mascot fighting title, they don't want that to become the most famous use of the characters. This is neither surprising nor concerning.
>> No. 179188
File 137677899697.jpg - (46.31KB , 639x347 , I appear to have creamed myself.jpg )
179188
>>179186
Which is why something like this is a delight.
>> No. 179189
>>179174
Yes, actually. At least, they were once upon a time, I think a shuffle a few years back brought them together.

One of the big complaints against Nintendo was how they had brought out the GBA and then kept doing improvements in reaction to fan demands--notably the GBA SP--while the Gamecube languished horribly. Network connectivity was a huge, separate block and was supported by a whopping two or three games, no DVD playback when both contenders had it (the futuristic toaster that was the Panasonic Q doesn't count), and they stuck to that toybox purple (the handle didn't help).

A part of this might be that, as per >>179131, they still focus on fun. Now, that isn't bad, but what constitutes "fun" has changed over the years especially as gamers have gotten older. Handhelds, for various reasons, are still more popular amongst the younger crowd, so it's easier for Nintendo to sell to them without changing their tactics. They can't seem to figure out older gamers or even how to have a system that can have wide appeal.
>> No. 179192
>>179188
Yes, but those shorts, which are getting pretty universal praise, also went through that same clearing process. Most likely Disney saw the treatment and agreed that it was something they wanted to have Mickey Mouse associated with because it was so good.

>>179189
I'm not convinced I want Nintendo to be able to capture older gamers. They just end up making yet another Xbone/PS4, and we've already got at least one too many of those. The only reason Nintendo is relevant is because they're different from the other two. The fratboy gamer gets enough attention. Let the rest of us have a first-party company that cares about us.
>> No. 179194
>>179192
I agree in part. Their first-party games are fun, but they're shaping their consoles around their first-party ideas instead of giving a more expansive, capable system for all parties to use. I don't want Nintendo games to change, but their consoles do.

Actually, I would prefer if Nintendo--specifically, Miyamoto--would be more hands off when it comes to second-party games. We know for a fact that he's the one that decided that Paper Mario: Sticker Star would be a "Bowser kidnaps Peach" story, and I believe he also said no to new places/buddies, making it's a horribly boring story. This same scenario is apparently also a major part of Dream Team as well, when the series has never actually done this (it usually begins in this way, but some third party foils Bowser's plot); the main games are full of this, so I enjoyed the side games usually having a large difference, but with this lack of originality I have far less interest (I won't be buying Sticker Star, and now I can wait for Dream Team.)
>> No. 179195
>>179194
The Bowser gets Peach story is fine for the main series. It's a part of what makes the platformers what they are at this point. But I do like to see the RPGs try new things like Bowser's inside story did. And really we're only talking about one of Nintendo's many many many many series. One's that's based on a constant and focused on a highly iconic figure. There's not much room for character and story experimentation in the main series.
>> No. 179199
>>179186
>Why do you think Mickey Mouse or Bugs Bunny don't show up in every single thing Disney or Warner Bros. makes?
Nintendo didn't make EVO, and once they release a game they shouldn't be allowed to demand it not become widely recognized. That's why Disney and Warner Bros. don't release such things in the first place, they know they can't take it back once it's out there.
>> No. 179201
>>179199
>once they release a game they shouldn't be allowed to demand it not become widely recognized
That's not what they're doing, though. They're saying that they don't want it to become associated with this particular context.

Isn't EVO the tournament where last year there was all that kerfuffle about the finals including a woman, and the guy she was playing against making all those rape comments during play? You can't be surprised if a company that focuses on family-friendly games doesn't want to be associated with that audience.
>> No. 179203
>>179201
I'm 90% sure that was in one of the Microsoft E3 conferences, during the Killer Instinct presentation.
>> No. 179204
>>179203
That's a different incident than the one he's probably referring to.

>>179201
That wasn't Evo you're thinking of though, least I don't think so. In any case Nintendo ended up relenting this time thanks to headlines literally reading "Nintendo hates Breast Cancer Victims."
>> No. 179217
>The following article is a three-way discussion between Shigesato Itoi, Shigeru Miyamoto, and Satoru Iwata concerning the circumstances of the Earthbound 64 cancellation. The discussion goes on for quite a long time as they pore over every detail they could possibly think of to explain exactly what happened when they pulled the plug on the ill-fated Nintendo 64 game they’d been working on for a total of six years.

http://yomuka.wordpress.com/2013/08/18/earthbound-64-cancellation-interview-itoi-miyamoto-iwata/

Great read for anyone wondering what happened to the game. God, I hope Nintendo releases Mother 3 to the states.
>> No. 179239
http://www.blisteredthumbs.net/2013/08/the-wonderful-101-review/
Jee-ouch!
But after trying the demo I can see where he is coming from.
>> No. 179241
File 137692601713.jpg - (171.88KB , 864x486 , daily.jpg )
179241
Metal Blade is more like Link's bombs.
It counts as an item and thus can be caught.
>> No. 179246
>>179239
Seems like the sort of game you really have to get into for a moderate reward.
>> No. 179253
>>179217
Holy balls, that is long. I don't suppose someone has read the whole thing and can offer a summary?
>> No. 179255
>>179239
>Refers to Pikmin as a slavery simulator
>Game is offensive because Wonder Pink is sexualized, Green is the butt of jokes for being a fat kid, and Wonder Black is black(He's actually Indian way to pay attention)
>Takes points off for being forced to use the gamepad even though it supports the Pro Controller
>Complaining about a Platinum game being hard
That might be the worst review I've read since DmC.
>> No. 179257
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179257
>>179246
>> No. 179261
>>179257
That seems like a pretty good learning curve.
>> No. 179263
File 137696873440.gif - (1.47MB , 320x240 , 1336336466593.gif )
179263
>>179255
Also forgot to mention he called the writers illiterate for naming the team the Centinels. I don't think he knows what puns are.
>>179257
Yes. Yes that is right.
>> No. 179265
Looks like it's shaping up to be a cult favorite.
>> No. 179285
Unrelated to the current conversation, but I have decided I'll finally be buying a 3DS for Pokemon because I am a sucker.

I've been looking at some other games too, and Monster Hunter has me interested. Is it open world like Skyrim, or is it just a linear game?
>> No. 179295
Its stage/mission based with hub towns.
>> No. 179299
>>179285
I was going to buy black II but now that I've seen the next will finally have animated Pokemon in this format..Kinda hyped
>> No. 179331
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179331
>>179285
It's a farming game.
>> No. 179332
>>179295
I heard its like MGS Peace Walker.
Is it like MGS Peace Walker?
>> No. 179336
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179336
>>179332
More like PW is like MH, except with less than half the bosses to fight. Also, guns.

I find MH has fighting game aspects, but more my speed; you have to watch your positioning, your angle of attack, and be able to keep up an offense without getting hit yourself.
>> No. 179345
Ok, so here are the games I'm considering in no real order:
Fire Emblem Awakening
Pokemon X or Y
StarFox64 3DS
Project X Zone
Metal Gear Solid 3D Snake Eater
Resident Evil: The Mercenaries - 3DS
Resident Evil: Revelations
Monster Hunter 3 Ultimate

Basically I enjoy team building games, quick play "arcady" stuff, space, horror, and fighters; but there aren't any good fighters for the 3DS yet since SSFIV fucked up with charge moves being on the touch screen and Blazblu has lag problems and in general I just didn't like Blazblu
>> No. 179346
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179346
>>179345
Metal Gear, Star Fox, and both Resident Evils should be available for under 20 US dollars. Awakening and Monster Hunter I've seen in stores for 30. Don't know about X Zone or the new pokes.
>> No. 179350
>>179345
Fire Emblem is always a good decision. Resident Evil is almost always a bad one. I've heard that Starfox is a good version, and that Xzone is far too long. Pokemon XY aren't out yet and we know little about them. Snake Eater is not a portable game, either get the HD collection or the upcoming super anthology. Can't comment on MonHun.
>> No. 179358
>>179350
I've heard good things about Revelations and Marcs... I love the mini game to death and as I said I enjoy arcady games like that.

Good point on Snake Eater though. I've got Subsistance for the PS2 already, but figured a portable one would be nice... although I'd only ever play it during long flights on business trips most likely, so that's cash wasted I suppose since I'd only play it 4-5 times a month tops and it's quite long.
That said it might be a good idea to rethink Revelations in that regard as well. I heard it got a console release not too long ago...

I'm not sure how Xzone being long is a bad thing; does it wear out its welcome and become tedious?

StarFox is unfortunately not a direct port with polished graphics which I'm a little bummed about. I really enjoyed 64 though (first ever video game) so if that feeling has been preserved well enough I'm sure I'll love it in portable form.

Finally when it comes to Fire Emblem, I haven't played it since the first game they brought over to the US (for the GBA) which I enjoyed a lot. The new one seems to have a lot more team and item management with a decent bit of customization with a nice story to boot so those things all tie up into something quite enticing.
>> No. 179359
>>179358
>I'm not sure how Xzone being long is a bad thing; does it wear out its welcome and become tedious?
That's what I've heard yes.
>> No. 179361
The demo for XZone didn't impress me much. It seemed like the gameplay was really shallow. It's possible it gets deeper in the game itself, but it just didn't grab me.
>> No. 179362
Project X Zone is basically Super Robot Taisen: OG Saga Endless Frontier except with more dumbed down mechanics, less punishment for letting enemies drop from a combo (which is next to impossible due to the dumbed down mechanics), and stripping any little tactical stratergy that SRW: OGSEF required with respect to attack order. The only positive is that battles with grunts are faster because grunts don't have battle animation themselves, and the novelty of a massive crossover game.
>> No. 179363
>>179362
>Super Robot Taisen: OG Saga Endless Frontier
... what

In any case if it has a demo, I'll hold out on buying it and just go with Pokemon, Resident Evil: Mercs, and Maybe Starfox to start with and pick up Fire Emblem later to get my customization/ team building/ micromanaging/ strategy fix in November or ask for it for Christmas.
>> No. 179364
>>179363
A lot of 3DS games have demos these days. The Etrian Odyssey 4 demo even let you use the save file from the demo in the finished game, I think.

Speaking of which, if you like team-building games, EO4 might be worth a look. It's an old school dungeon crawler RPG where you get to make all five of your party's characters and manage their builds. Pretty grindy, and fairly unforgiving difficulty, but it sounds like those things might be up your alley.
>> No. 179387
>>179364
I think I actually played the one that was for the DS a year or two back when I was into trying more "obscure" titles.
The lack of animation and having to draw out a dungeon map and things like that really turned me off of the game since it just felt like a portable DnD session and nothing more.
>> No. 179505
http://www.escapistmagazine.com/news/view/127146-Report-350-Wind-Waker-Wii-U-Bundle-All-But-Confirmed
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