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No. 179145
>>179131 Just goes to show the Nintendo egotism. They can make some amazing first-party games, but since the N64 they've treated third parties like shit and failed to follow through on standard expectations because they believed themselves above all that. The Wii->Wii U is a great example of this: They passed on HD with the Wii in favor of different controls, made massive bucks, got their ego super-inflated again, and thought they could do it again with the Wii U. They had improved with third parties with the Gamecube when they realized they needed some outside franchises to have any hope of real success, but after the Wii printed money they forgot all about this. In their short-sightedness they failed to understand that A) it was the motion controls that made the Wii popular, and instead of enhancing those even further they threw them to the way-side (my personal theory is that if the Wii U didn't have backwards compatibility, it wouldn't have even used Wiimotes); B) the casual market that brought them so much money had become invested in mobile gaming; well, they kinda got the idea, but instead of trying something novel they literally stuck two wiimotes on a tablet, effectively playing catch up and resulting in an expensive controller no one really cares about; and, C) Developers had gotten frustrated having to compete with an immense amount of shovelware, Nintendo's own lauded first-party games (while the company did little to tout third party games), and having to technologically dumb down their games for the system. Those that weren't balls-deep into the Wii saw this and decided to just sit on the Wii U dev units until they saw if the Wii U was going to have the same success. Those that were, like Ubisoft, were initially as gung-ho on the Wii U as they were on the Wii, but after the appalling sales had a change of heart (like having Rayman Legends go from Wii U exclusive to multi-platform.)
>>179135 It's funny because he misunderstands/mis-states "difficult". Having played Sunshine to its full potential (collecting all Shines), it was "difficult" because of sloppy controls and an atrocious camera, not because it was challenging. If something is "challenging" it doesn't make me want to throw my controller across the room (like, say, because the camera suddenly swung around, meaning that the "forward" direction I was pushing now meant diving into a pit.)
(As an aside, F.L.U.D.D. never bothered me, though I now long for the days when Miyamoto let the Mario franchise try out new things instead of saying "no new characters, no new locations, Bowser kidnaps Peach, Final Destination.")
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