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No. 175466
>>175456 I dislike the comparison between Harvest Moon and Animal Crossing. I've played both and aside from the feel of taking part in a simulated rural community I don't think they share a great deal. Seems like many players feel that in HM you're free to just dick around without an obvious goal in sight, but that really isn't always true. You often have to maintain some level of quality on your farm or else the game will call you a screw-up and take it away. Or after a certain amount of in-game time it asks if you want to keep going, and I assume some people say No. Those are both true game overs. Meanwhile you can literally leave your AC town alone for a decade and nothing bad really comes of it. There's only so many different personalities the villagers can have so it doesn't matter if they move away, and weeds...well, it sucks pulling them, but sometimes there's a shortcut for getting rid of them all at once. Go ahead and chop down all the trees, you can grow each one back in about 4 days. You'll always have another chance to catch that fish or buy that model of the Able Sister's shop or receive that fountain idol. But I think the most important difference is that Harvest Moon playthroughs can end. Activating all the right events in Wonderful Life eventually takes you into old age, and then death.
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