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News
  • 08/21/12 - Poll ended; /cod/ split off as a new board from /pco/.

File 136917339447.png - (784.97KB , 1044x1050 , 1364679989219.png )
174565 No. 174565
Previous 312 hit thread
>>171270

ROUND 2!
Expand all images
>> No. 174566
So Skullgirls is getting a Japanese Arcade release. Pretty good news there.

Also the Batgirl DLC for Injustice launched, and earlier this weekend we got confirmation of a new Guilty Gear game.
For the first time in over a decade, there might be too MUCH fightn'
>> No. 174573
Fightan's been on a big swell since SF4 revived the genre.
And there's definitely too much of a good thing. Saturation is a bad thing, many other games have proven this.
>> No. 174580
>>174573
There were plenty of great fighting games last (or should I say two) gens ago. The only difference is that Capcom hyped the shit out of SF4 and caused gaming media to start paying attention to fighting games again.
>> No. 174643
Sounds like we're getting a new Guilty Gear and a new BlazBlue, too.
>> No. 174657
If anyone ever wants to play me on Skull Girls or whatever send me a message:
XBL: Gary Maple

Fair warning; I am terrible at almost everything.
>> No. 174705
File 136933785071.jpg - (719.41KB , 1870x3081 , BzOfvAy.jpg )
174705
>> No. 174805
Apparently the last boss of Divekick is Seth Killian.

No, seriously.
>> No. 174806
>>174805
I once met Seth Killian while shopping for underwear. True story.
>> No. 174807
>>174805
It also had more than tripple the number of entrants at UFGT this weekend than Skullgirls. What the shit.
>> No. 174809
>>174805
>Divekick
So I had no clue what that is and just looked it up...Oh my God I'm laughing.
>> No. 174811
So this is the first time I've heard of a character character auction and I LOVE the concept.
Also got a good laugh out of the Phoenix Wright team having the highest bid ammount.
>> No. 174824
Laughing my ass off at Injustice players crying conspiracy and bitching in general because the top 8 was in the morning.
>> No. 174829
>>174705
What's the point of this?

>>174824
I generally lmao at Injustice being taken seriously in any capacity.
I've been watching a lot of it, actually, and I think I'm starting to spot what's wrong with it specifically and get better at articulating it and examples.
>> No. 174830
http://skullgirls.com/forums/forums/index.php?threads/juju-may-be-in-order-now.1309/

Juju; killed on deployment.
You had a once in a lifetime chance to have an OC you barely had anything to do with credited to you and included in an official capacity and you piss it away because you can't be bothered to read a contract and not act like an autistic 13 year old spaz for a few seconds. Bravo.

Guess Mike finally gets to *Bang* her like he wanted to from the start of the poll.


>>174829
The game just feels clunky to me and I still hate the controls. I don't know why I expected different from NRS after MK9... I just can't enjoy the game. Something's just off about it.
Also all dem minute long plus button checks this weekend and 3 minute plus zoning pissing contests.

Also why the shit is Divekick getting so much screentime, pot money, and hype at UFGT? It's a joke that not only wore out its welcome months ago, but has deviated so incredibly far from its origin concept... I don't even. And they STILL play the commercials for it advertising its old concept.

And you know what? I'm going to laugh my ass off even harder when it's a main event at Evo 2014 and Skullgirls gets snubbed again.
>> No. 174834
>>174809
I like the Divekick controllers, with just two gigantic buttons.
>> No. 174836
>>174830
>Mike posts KIA picture
>"So....can i do whatever as far as draw and all that with MY own creation?lol"
>literally only posted a single sentence that inspired her and amounted to "Small asian lady sniper with a talking gun"
>> No. 174837
yo the persona finals where hype as hell http://www.twitch.tv/vgbootcamp/b/408623896?t=4h47m55s
>> No. 174839
>>174830
It's definitely in the look and flow of the game. My biggest example is the KO animations. You get the final hit and the big screen effect that signifies it, right? Then the opponent gets up if it's the first round, naturally.
But then you win the second round, get the screen effect that signifies KO, and the opponent GETS UP THEN FALLS DOWN.
>> No. 174841
>>174834
This has to get an arcade machine.
>> No. 174872
Top 8 for Skullgirls from yesterday:
http://www.twitch.tv/vgbootcamp/b/408127220?t=2h20m00s

Dull commentary is dull
>> No. 174940
Anyone GGPO or Supercade?
>> No. 175038
So Painwheels changes last night? God-tier and then some. Hatred Guard doesn't burn out on block and Pinion Dash is now her new level 3 and does base damage plus 1.5 times the damage saved up with Hatred Guard.
>> No. 175067
>>175038
http://tinyurl.com/cupcakechanges
>> No. 175112
I only have one gripe about this series. Why do people always compare it to MvC2 all of the time? Why can't they let it be it's own game?
>> No. 175117
>>175112
Because it's MvC2, except not broken and with a new paint job.
Hell Mike himself has said time and time again that "Skullgirls is like Marvel 2, but not broken."
>> No. 175118
>>175112
Ya it's mostly because Mike Z, the guy who designed the fighting engine says it is and lets be real... it is. Hell Painwheel is pretty much Sentinel.

And speaking of; here's some marvel 3:
UMVC3: Amazing Phoenix Wright Breakdownyoutube thumb
Allure - Darchon25's Second Mo…youtube thumb
Please Help Me! A UMVC3 Felici…youtube thumb
>> No. 175172
I'm trying to learn to play Guilty Gear for SIGN, but all I got is A+ on Wii and no one to play with aside from CPUs. Same problem with King of Fighters. I'm trying to play it on Supercade but all anyone wants to play on there is 3rd Strike, which I am also new to.

>>175117
And not a quarter as popular.
>> No. 175183
>>175172
Of course it's not as popular; it's not made by Capcom.

Injustice: Gods Among Us - Sco…youtube thumb
I guess I'm supposed to be excited or something?
>> No. 175196
>>175183
Scorpion on Supes?
Lol no.
Batman, sure. Green Arrow, absolutely. Joker, Harley, Catwoman, no fucking problem.
>> No. 175197
>>175196
Isn't Scorpion magic-y though?
And it's irrelivant anyway; the game have an excuse for how character y can beat up character x anyway.

Also note that Scorpion and Zubsero live "groundhog day"; with Scorpion constantly beating him up and then almost killing him.

Also his super is laughably lame.
>> No. 175200
I guess. If it was true to canon then Aquaman and Superman would be the only playable characters.

I wish they'd balled up and had Scorpion Fatality, but ripping their character in half, burning the flesh from their bones, punching their heads off, etc must be too much for DC to roll with.
>> No. 175201
>>175200
No, Superman and Flash would be the only playable ones with Sinestro, Green Lantern, Wonder Woman, and Aquaman being low A-tier.

As for the fatality, kind of agree with you there to an extent. Ripping of his hood and then belching fire while the off screen character screams would have been decent. Maybe recycle the old MK announcer voice "Scorpion Wins!".

Might have been too similar to Jokers though with the implied immolation and all.
>> No. 175202
>>175201
This ain't the thread to argue comic book character powerlevels but I think you're wrong. I did forget Flash though.
>> No. 175220
ANYWAY
When is the MKvsDCU2 patch hitting Injustice? Tomorrow?
>> No. 175252
File 13704101795.png - (252.38KB , 375x474 , capcom_street_fighter_sean_by_cutrow-d3avoaq.png )
175252
The two characters I want to play in 3S are two of the worst, apparently. Sean and Alex. I got a few wins in today (one of which was a basketball taunt KO), I can tell I'm getting better, but I still just get obliterated in the long term. I need to work on parrying predictable attacks (and learning them so I know what's safe to parry and when), how to punish what things and with what, combos, links, what can cancel and when and into what and if and when I should do that, well, pretty much everything outside special inputs...
Starting at the basics of learning the normals and specials and watching the enemy to learn characters that I don't play. English speaking players on there tend to be helpful and up for long games.

Does anyone dispute that Fighting is the most skill heavy video game genre?

>>175220
Through some legit shenanigans and long way around methods you can have Scorpion right now, yeah.
>> No. 175290
>>175252

If by skill you mean difficulty of execution, sure. There's more than one dimension of skill. Trying to say who has more skill, Fighting game players or, say, high-tier Starcraft players, is like trying to decide whether Michael Jordan is more skilled than a Grandmaster chess player.
>> No. 175291
>>175290
I do not consider any RTS or DOTA game to imply skill. I do not consider professional players of those games skilled in any meaningful manner.
>> No. 175302
>>175291
Well if you're just gonna disregard the applicability of the concept of skill based on the type of game you're biased against then there's nothing to talk about. You could say the exact same thing about fighting game players and it would get you nowhere.
>> No. 175303
>>175291

Then you're an idiot. Or phenomenally ignorant and trying to speak as though you aren't, which still makes you an idiot.
>> No. 175328
>>175302
>>175303
Yeah, sorry. The question was more rhetorical.
I already know what I think and regard as the truth, I've phrased that as a topic for contention instead of a statement for simple disagreeing or agreeing. My apologies.
Also, injustice sucks.
>> No. 175426
>>175328
Yep
now here'a a meterburn tutorial
https://www.youtube.com/watch?v=Uv8tzIIiwQg
>> No. 175457
File 137073111541.jpg - (117.46KB , 722x535 , 298768b437b35fe4c1ed8159241ad01f.jpg )
175457
Neat.

Now to a topic we can all agree on. Cammy, best ass in fightan?
>> No. 175477
File 137078009519.jpg - (178.49KB , 1060x1500 , M_Bison-SF-Animated-Movie-Style-by_shadaloo1989.jpg )
175477
>>175457
I find it hilarious that deep down Bison wishes to be the little girl
>> No. 175492
File 13708078814.png - (1.23MB , 1150x957 , 329fe93fe4b9fd6b7d0f96b3de9bb421.png )
175492
>>175477
Bison has some weird dual sex aspect to him anyways. Like some kind of blatant caricature of femininity and masculinity in a human, he's got the psychic soul thing with Rose, Cammy's body, his own reconstructed male body, Ryu's body and powers.

If you look purposefully deep into him past his schtick and into extended canon, he's a really interesting character. I just wish that they made him more imposing. At this point he may as well be a World Warrior yknow? They don't do enough to press him as a powerful dictator and syndicate leader in the fiction. Maybe some kind of set up where lots of stages are ruined with Shadaloo logos everywhere, seiged by his armies, etc.

But I'm personally a proponent of the new wave cast. I hate sliding timelines and seeing the same people repeatedly and shit like Ibuki/Makoto in SF4 when they should be like 13 years old when that game takes place pisses me off. Let's do post SFIII, Have older Sean, Gouken aged Ryu, Ken if you must, and then give us some new fighters for that generation.
>> No. 175493
>>175492
Fighting game universe plots always turn to shit sooner or later, Capcom's particularly.
>> No. 175494
>>175493
So eventual Loli Bison wearing Hot pants and a Capleet?

"In this form my power is immeasurable!"
>> No. 175500
>>175493
Are there any that aren't? Guilty Gear is an example of it becoming so shit that the gameplay took a nosedive, though I'm hoping GGX3 will be a return to form.
>> No. 175558
Killer Instinct - Announcement…youtube thumb
KILLER INSTINCT Jago Combo Montageyoutube thumb

Yay Killer Instinct! Boo XbOne exclusive!
who seriously didn't expect either of these anyway?
>> No. 175703
>>175558
http://www.vg247.com/2013/06/11/killer-instinct-reboot-is-free-to-play-only-one-character-is-free/
Yup.
Keep digging deeper, Microsoft.
>> No. 175705
>>175703
It's like they see their feet and say "Boy these feet do not have enough holes in them yet." And then they plug a few dozen rounds more into them.
>> No. 175708
>>175705
I like the part where the KI demo doubled as pretty misogynistic.
>> No. 175741
>>175708
Did you skip the part where she kicks his ass in the second round?
>> No. 175767
File 137098266369.gif - (2.72MB , 350x197 , 1370980697809.gif )
175767
I know Smash isn't a fighter, but god damn I feel so good.
>> No. 175769
>>175741
How does that change anything
>> No. 175772
>>175767
Eh; he looks interesting to play I guess. Visually he seems a little off; but that's probably just because it's a 3D of his 8-bit model. Smash is looking DAMN good.

"During the GameSpot E3 2013 stage event a few of the game developers from Double Helix Games were on stage to discuss their newly announced title Killer Instinct.

In particular a few rather important notes were made, the first thing mentioned was that there was a small misconception with the game being free-to-play. While the game is a launch title for the Xbox One, fans will be able to purchase the full game on it's release. There will also be a demo which comes with Jago as playable character where you can play all of the game's modes including online mutliplayer.

If you decided after playing the demo that you liked the game, you can selectively purchase packages which feature various characters.

Yesterday, during the announcement trailer Double Helix also showed off the character Glacius. It was confirmed that he would be fully playable during EVO 2013.

The last thing that was talked about was the game's 40 training lessons to try and teach players how to learn the game."
>> No. 175779
>>coming to the conclusion that I don't care about comp. gaming, balance, OP-ness, what's a "true" fighter, or not
>>just want to have fun
>>figure if someone beats me it's gotta be my fault, not the game's
>> No. 175796
>>175769
>Guy makes fun of girl for being bad at videogames
>Girl proceeds to kick his ass, proving that she is, in fact, better at videogames than the guy
How is this misogynistic? The dude's initial remarks may have been reinforcing the old "lol, girls suck at vidya" trope but since she beat his ass pretty soundly in the second round I'd say the score has been evened. He may have made some misogynistic remarks during the whole (bad) trash-talking thing, but the end result is that he just looks like an asshole who lost to the person he insulted.
>> No. 175800
>>175708
>>175796
see
>>175562
>> No. 175888
Killer Instinct: Questions Ans…youtube thumb
Fighting Game Nicolas Cage provides clarity on the whole 'free to play/buying characters' malarky.
>> No. 175959
File 137109864888.jpg - (59.19KB , 743x765 , 1371096402107.jpg )
175959
The Flaming C Movie Trailer (HD)youtube thumb
http://teamcoco.com/video/conan-highlight-clueless-gamer-injustice

So this is a thing now.

Oh and Zod so the spoiler was right. Like we all knew.
>> No. 176352
https://www.facebook.com/questions/510986878967899/
Vote for Killer Instinct characters.
Or not; whatever.
>> No. 176398
File 137159599564.png - (66.05KB , 320x240 , ki_charsel_.png )
176398
>>176352
Does that mean they're going to leave a couple of old characters out of the new game? Or are they just seeing which characters everyone wants so they can appropriately divide the character packs so no two popular characters can be bought at once?

This sort of sounds like I'm jabbing at them, but I'm kind of being serious about these questions. Why won't they just bring the entire roster back SSIV-style.
>> No. 176401
>>176398
No point in wasting time on characters no one wants; especially considering the purchase model they're going with.
>> No. 176467
>>176352
Put me down for http://killerinstinct.wikia.com/wiki/Riptor
Because we need more Next Gen Dinosaurs.
To bad I cant vote cause I wont get facebook, ever.
Maybe I will use my moms fb this Midsummer.
>> No. 176495
>>176352
>>176398
>>176401
>>176467
http://www.polygon.com/2013/6/11/4420388/killer-instinct-to-be-a-free-xbox-one-launch-title-comes-with-one

They seem to be aiming for a "smaller cast" Which is weird, because I don't think Killer Instinct franchise ever had more than 20 characters total including bosses.
>> No. 176501
>>176495
Hmm... Let me check something.
Killer Instinct Gold Music - C…youtube thumb (oh, so here is where they got that music)
http://en.wikipedia.org/wiki/List_of_Killer_Instinct_characters
Ya thats about right.
>> No. 176725
In an Interview with Gamespot Sakurai himself says that Smash Bros. isn't a fighting game.
http://www.gamespot.com/features/smashing-the-definition-of-smash-bros-6410475/

Check and fucking mate.
>> No. 176726
>>176725
And Bradbury says Farenheit 451 isn't about censorship. Who gives a shit what the author thinks?
>> No. 176727
>>176726
And just because you want to use a rake as a shovel doesn't make it a shovel.
>> No. 176728
http://www.gamnesia.com/news/kamiya-would-be-willing-to-put-bayonetta-in-smash-bros

Looks like Kamiya has finally broken down from all the Smash fan requests or something and has gone on record saying that if Sakurai wanted to, he'd be happy to have her in Smash.

Question is though I think she would be another case like Snake where they'd have to cut out the guns and all that stuff. And Bayonetta without the sexual over(and under)tons and ultra violence... would she still even BE Bayonetta?
>> No. 176729
>>176728
Well that shoots down all those rumors that Bayonetta was already in.
>> No. 176731
>>176729
>All the rumors
What now?

And it definitely doesn't disprove that either. Game developers, especially "faces" like Boon, Ono, Cliffy B, etc. do things like this from time to time. Just because he says he'd like for her to be in, doesn't mean she's not in or won't be in.
>> No. 176739
Mariel Sings "In a Moments Tim…youtube thumb
>> No. 176743
>>176731
He means that Kamiya wouldn't have to cave to fan pressure if she were already in--either it was a ruse from the beginning to keep things secret, and therefore fan pressure has no effect on it, or it he really didn't want her in in the beginning, and now he's opening that door. Either way, she's not already in. She might be able to be in now, but it's unlikely that she was already on the roster.
>> No. 176745
Sorry to burst your bubbles, but the three fan characters we've had (Snake, Sonic, and Babyman) where all added because the creators pursued the Smash team.
Kamiya doing the equivalent of throwing up his arms and saying "If you want her, whatever. Take her." does not a confirmation or even a possibility make.
>> No. 176746
>>176745
No, they specifically said that Nintendo went to Capcom about Megaman.
>> No. 176749
>>176727
True, but you can still USE that rake as a shovel, even if that wasn't its intended use. And even if actual shovels are a lot better at digging holes than rakes are, some people might LIKE digging holes with rakes. Why bother arguing over it? If that's how they like to dig their holes then that's how they like to dig their holes. You can go around shouting about how rakes are inferior to shovels when it comes to digging holes, or how the people who created the rake stated that it wasn't intended to be used to dig holes, but that doesn't make a bit of difference to them.
>> No. 176750
>>176749
Yes, but the appropriate response to such a situation wouldn't be to make all further rakes more shovel-like to the determent of everyone who actually wants to rake up leaves.

...I'm not entirely sure if that extended metaphor actually conveys the idea I think it does.
>> No. 176752
>>176749
>some people might LIKE digging holes with rakes

The general term for those people is "morons".

>Why bother arguing over it? If that's how they like to dig their holes then that's how they like to dig their holes

Because those people insist on being taken seriously.

> but that doesn't make a bit of difference to them

Stating simple truth does make them angry and defensive though.

Not every opinion is equally valid. Deal with it.
>> No. 176753
>>176752
Lookin' pretty angry and defensive there.
>> No. 176754
>>176753
Attacking idiocy is defensive?
>> No. 176755
>>176754
Vehemently attacking people who disagree with you certainly is. Makes you come off like a child.
>> No. 176757
>>176725

Which has what to do with the price of fish?
>> No. 176761
>>176755
Maybe you should pay attention to what I'm attacking instead of getting offended by my tone.
>> No. 176766
>>176761
I'm not offended by your tone, I'm just noting that you're getting worked up over a simple disagreement, while at the same time implying that others being angry at you is evidence that you are saying a simple truth. I'm also not >>176755 though, I'm actually >>176750. I in fact agree that the developers of Smash Brothers should not have to think of their game as a traditional fighting game, which I think is what we're arguing about, but do in fact believe tone is important in that being intentionally inflammatory often makes a stance appear less credible, a phenomena that I believe contributes greatly to the way fighting games have become such a divisive subject to begin with. One should seek to make a convincing argument, not a cheap and dismissive excuse. Speaking of which, sorry about >>176753, it was late and night and I just figured your argument seemed too vulnerable to such a simple wry jab for it to go unused against you. And looking back at who you've been arguing with (>>176726 ), I do think I ought to take another look at it, so thank you for that.

>>176726
>>176757
The only thing it means anything about is how the game is developed, and specifically how fan reaction is taken into account. If you simply want to call Smash Bros a fighting game, Sakurai wasn't talking about that. He clearly meant that he doesn't think of it as a fighting game from a development perspective, and that he works under the presumption that more visible fighting game players aren't necessarily representative of his audience. What genre the game is classified as once it's released is entirely beside the point.
>> No. 176768
File 137191402687.jpg - (140.91KB , 704x1583 , fgcinanutshell.jpg )
176768
>> No. 176824
http://andriasang.com/comw97/iwata_asks_smash_bros/
Some sort of 3DS and WiiU communication is confirmed also a level up system because hey everyone else is doing it.
>> No. 176825
>>176824
>News/ Post Date: 2011-06-09
>> No. 176902
>>176768
Where are these things from?
>> No. 176911
>>176902
GameCenter CX
>> No. 176949
Looking for someone to occasionally play games against, anyone else on PSN want to play Skullgirls? I'm okayish, I know a few mediocre combos and a reset or two and that's about it.
>> No. 176950
>Looking up past salty cupcakes updates
>Mike upping Double's Catheads to 2 meters
Fucking finally.
>Whittle a team down to anchor Double
>lol full meter
>lol catheads into more catheads into more catheads into 20 seconds of free mixups
>> No. 176954
>>176949
Some dudes at Giant Bomb put together a Casual Fight Night group where people of varying skills play together every now and then. That might be up your alley.
http://www.giantbomb.com/forums/general-discussion-30/gb-casual-fight-night-stream-1438957/
>> No. 177291
Injustice: Gods Among Us - Gen…youtube thumb
Meh.
>> No. 177293
It's a spit in the face to every serious fighting gamer that Injustice bought a way into the biggest event.
Full screen game play, dominant keep away ranged spam, characters that excel in keeping a mile away from the opponent and lobbing bullets, glitches, infinites, lack of balance, stiff and clunky animations, Devs' own character coming in OP as hell.

Injustice is the harbinger of what will happen if the FGC goes eSports. This is the first trickling in of mainstream big money getting in and fucking up a niche.
>> No. 177308
>>177293
Forget it Jake, it's Chinatown.youtube thumb
>> No. 177311
>>177293
>if the FGC goes eSports

Oh you sweet summer child.
>> No. 177339
Skullgirls Steam Beta up.

also this:
Daigo Umehara, hands CLOSE UP,…youtube thumb
>> No. 177343
>>177293
>Injustice is the harbinger of what will happen if the FGC goes eSports.

I agree, but I wouldn't say it's the harbinger of it. Nobody plays SF4/MVC3/MK9 competitively because they're fun; they do it because Capcom and Warner spend money promoting it.
>> No. 177352
>>177343
I doubt many people play any vidya competitively just for fun
>> No. 177785
http://www.gametrailers.com/videos/58t96w/killer-instinct-exclusive-glacius-walkthrough
>> No. 177838
http://www.blisteredthumbs.net/2013/07/new-street-fighter-iv-dlc-to-add-5-new-charactes/
If they put out another fucking disc...
>> No. 177841
>>177838
Seems like they are, for $40,00. It includes all of the DLC-costumes, though.
If you already own Super Street Fighter 4 (and/or Arcade Edition) it'll cost $15, which is a reasonable price, I guess. There's supposedly a lot of new content, mostly ported from Street Fighter x Tekken but with new animations and stuff as well.

EVO 2013: Capcom Panel Talking…youtube thumb
EVO 2013: Super Street Fighter…youtube thumb
EVO 2013: New Characters added…youtube thumb

I, for one, am hype.
>> No. 177850
KoF first game of the day
75,000 views
>> No. 177859
>Watching smash finals
>Oh hey top tier melee gameplay has evolved to not be boring trash
>Iceclimbers match
>main tactic is to exploit the grap mash loop
You fucking blew it again smash.
>> No. 177861
Guys. I'm playing SSFIVAE online and....actually winning? There are actually people I can beat or at least compete with.

WHAT IS HAPPENING

Also picked up Persona 4 Arena and my Street Fighter instincts keep fucking me up. It's fun though.
>> No. 177868
I'm seeing some ridiculously perfect execution and rapid fire moves on PC SFIV.

What's the chance of scripting?
>> No. 177870
>>177868

Well, a search for Street Fighter IV Scripting reveals quite a few incriminating results. Actually that sounds like it might explain this one Evil Ryu player I played against, who consistently and flawlessly pulled off massive combos but had no better understanding of spacing etc than I did. I lost because thanks to those big combos he was dealing full twice as much damage as I was at least whenever he landed a hit, but it was way more competitive than it should have been if he had the fundamentals to match his combo execution.
>> No. 177872
https://www.youtube.com/watch?feature=player_embedded&v=ziOGh4eooC8
>Cool, John Stewart is he-
>Hal's skin
Goddammit, oh well, you can't win them all.
And MM seems fine.
>> No. 177873
Injustice: Gods Among Us - Martian Manhunteryoutube thumb
>Cool, John Stewart is he-
>Hal's skin
Goddammit, oh well, you can't win them all.
And MM seems fine.
>> No. 177886
>New Street Fighter 4 with 4 ported characters and 1 new one; plus 6 new stages
>Gen player takes first place in SSFIV:AE
>Shuma in top 3 of Marvel, ChrisG only breaks top 5
Nice
>> No. 177892
>>177886
>6 new stages
Got some bad news for ya. They're all SFxT ports.
>> No. 177897
Okay, what the hell. I'm trying to do Yukiko's challenges in P4A, but number 16 just seems to be bugged. I'm doing it perfectly, but it's not registering the challenge as completed.

And no, I don't mean 'I'm hitting all the buttons but it just won't work for some reason!', I mean all the attacks in the sequence are connecting, the arrow moves down the movelist to the bottom one, the combo count and damage count are identical to the demonstration...but it still doesn't move me on to the next challenge.

Am I missing something? Or is this just well and truly bugged?
>> No. 177913
>>177897

Well, I came back later and did it first try so if it's bugged, restarting the game fixed it.
>> No. 177914
http://gaminrealm.com/2013/07/14/killer-instinct-and-xbox-one-get-boo/
And yet ScrewAttack loves it.
Nostalgia fuel I guess.
>> No. 177917
>>177914
for the arcade version I'd guess. Rare guys talking about the SNES version on the Conker Commentary called it kinda shit. Also that its laughable that next gen consoles are acting like 60fps is some kinda feat.
>> No. 177922
>>177914
I hear some people who have tried it before like Keits say nothing but good things about it. I have to admit from what they've shown so far, it doesn't look all too exciting other than nostalgia, but I suppose I'll still give it a try when I can before I pass any sort of judgment.
>> No. 177940
File 13740100016.jpg - (82.72KB , 800x534 , image.jpg )
177940
>Get totally pasted in round one
>Get pasted for about three quarters of round two but manage to turn it around into an incredible narrow victory
>Win round three with a Perfect

I am so fucking smug right now.
>> No. 177971
File 137410047992.png?spoiler - (40.43KB , 185x175 , 185px-Originalbaz.png?spoiler )
177971
Guys.

Guys.

I think I know who that fifth SF spot (who has "never been in a Street Fighter game before" yet suspiciously isn't being called a new character) will be.
>> No. 177992
>>177971
My god...

We can only hope.
>> No. 177994
>>177971
If only.
It's Haggar though.
>> No. 177996
>>177994
Nope
http://www.eventhubs.com/news/2013/jul/17/5th-ultra-street-fighter-4-character-will-be-making-their-fighting-game-debut/

He (man confirmed) has never been in a streetfighter or vs. title and will be making their fighting game debut, BUT that character is "very much street fighter related"
This is quite interesting after all.
>> No. 178002
>>177996

Sounds like Gouken. Except it's not because we already have Gouken. Also, I forgot Gouken was even in SF4 until I made this post. Damn.

This is kinda fun. When I wake up tomorrow, I think I'm going to scour Street Fighter websites for story information looking for background characters who have never been in.

I just hope it isn't Ken's son, Mel.
>> No. 178004
>>178002
Ken's Arcade Mode ending has Mel being born, so probably not.
I'm hoping it's Raul Julia's Bison.
>> No. 178015
>>177996
What if it's Skullo Lady.
>> No. 178024
>>178015
It's not, but I'd die happy. Ish.
Hyperbole.
>> No. 178078
File 13742924965.gif - (629.79KB , 245x242 , My approval is maximum.gif )
178078
Soul Calibur 2: HD Online Traileryoutube thumb
>> No. 178081
So with Ultra SF 4 coming, what are the odds the 3DS version will get a DLC update?
>> No. 178084
http://www.eventhubs.com/news/2013/jul/19/capcom-considering-balance-update-ultimate-marvel-vs-capcom-3-asks-fans-suggestions/
>> No. 178088
>>178081
Less than 5% I'd say

>>178084
I don't want to get my hopes up; but I really want this. Also it needs a Steam version because there's no way I'm renewing my Xbox Gold.
>> No. 178108
So I'm watching all the Evo finals in YouTube and I get to the Mortal Kombat one. Is it just me or does this game look...really boring? The sound design is so dull.
>> No. 178212
File 137466618114.png - (242.95KB , 1200x900 , Htbx.png )
178212
I'm impressed by what Mane6 is developing now that they've got their hands on a better engine.
>> No. 178214
>>178108
MK and Injustice are not exactly exciting to watch, no.
>> No. 178215
>>178212
Are there any pictures of what the characters look like?
>> No. 178217
>>178215
nothing yet, guess they want something to show first.
>> No. 178228
>>178214

Are they less shitty to play?
>> No. 178232
>>178228
In my opinion... not really no.
NRS fighters just feel stiff to me and as a result tend to be pretty dull in my eyes.
It's like they wanted all these big super hero moments and over the top stuff in Injustice, but it just comes off as pretty bland and card-board-y to me.
>> No. 178234
>>178232

Yeah I couldn't tell if it was interesting mechanics being swallowed up by shitty presentation or just a shitty pair of games.
>> No. 178235
>End of the match, I'm really close to death, my opponent has a clear lead
>Try to Hadouken
>Accidentally Shoryuken
>Fuck fuck fuck fuck I'm so fucking dead!
>Miraculously the Shoryuken hits
>My random flailings after getting the wrong input accidentally cancel it into my Super
>KO! RYU WINS!

I...meant to do that.
>> No. 178396
Chris G splits yet another pot with a random not really trying at all team select against... Flocker, the MvC3 EVO champ (and did the same) for the VxG Marvel grand finals.
>> No. 178802
File 137589092722.jpg - (20.74KB , 600x320 , Zatanna.jpg )
178802
Damn she scary looking
>> No. 178816
Injustice: Gods Among Us - Zatannayoutube thumb
Oh hey another super than involves slamming the opponent into the ground.

In other more interesting news; Skullgirls funders can now get their steam codes for the official release of the game which is coming August 22nd.
>> No. 178821
>>178816
Dammit.
Well, that and scary face aside, she looks quite interesting.
>> No. 178869
Skullgirls is a pun on the word 'schoolgirls'.
>> No. 178889
>>178802
Fits Injustshit. Shitjustice. Turds among Men.
I'll figure it out.

6th DLC character eh? Legit.
Oh, Capcom's doing it? Boycott, Petition, Dying Company.

Speaking of: Whatcha think about Gooey and Cross Counter's death?
>> No. 178959
>>178816
It also comes with a Beta key you can let someone else use. I'm not sure if the Beta is shutting down then or not, but either way the key itself is only valid for the next 12 days.

I can't think of anyone who wants it, so I'll just post it here.

VH2V4-0FQIR-I82IL
>> No. 179068
http://www.famitsu.com/news/201308/12037859.html
>Two high ups in Capcom have now stated that they think Free to Play is a good idea
>SSV: "You have run out of Challenge Tokens! Please wait [9 Minute(s) and 43 Second(s)] for another Challenge Token, or use your Bison Dollars to buy more now!"
>> No. 179077
>>179068
Yes, because this is totally what happens in all of today's big Free-To-Play games, like Team Fortress 2, League Of Legends, Planetside 2, DotA 2 and Star Wars: The Old Republic. Stop being a Negative Nancy, dude.

Also, I find it hilarious that both Namco and Netherrealm Studios have stated that Free To Play could be a good business model for fighting games, but Capcom are the ones getting slammed for it.
>> No. 179089
>>179077
Because Capcom are fucking idiots. They wouldn't know good business, let alone good games if it was shoved up Mega Man's rotting corpse.
>> No. 179091
>>179089
To be fair, the EXACT scenario used by >>179068 is currently being used by Namco's latest Tekken game. It actually works pretty well.
>> No. 179094
>>179089
>Mega Man's rotting corpse

Why do you insist on reopening old wounds? Can't you just allow me to enjoy Megaman in Smash Bros without all this pain?
>> No. 179105
>>179077
>>179077
The only reason I didn't put Namco and Netherrealm Studios on blast too was because I didn't know they where going that route.

As for Capcom though, they still get to be the butt of that joke simply due to how DLC heavy they've been lately and that makes this decision look more or less like an excuse to keep doing things the way they have been, and then kick it up several more notches.
>> No. 179112
>>179105
>The only reason I didn't put Namco and Netherrealm Studios on blast too was because I didn't know they where going that route.
Then you can call them "whippersnappers" and tell them to get off your lawn.
>> No. 179165
WHO GIVES A SHIT ABOUT LESSER FIGHTING GAMES

http://www.giantbomb.com/videos/quick-look-divekick/2300-7824/

THIS IS ALL YOU WILL EVER NEED AGAIN
>> No. 179232
I have interest in Skullgirls, but I'm the most casual fighting game fan ever, and I have zero interest in the competitive gaming scene. Will I still enjoy it?
>> No. 179234
>>179233
I have a Mac, unfortunately, but thank you for the offer.

I probably wouldn't play online, anyways. Last time I really got into a fighter was before online play was really a thing (Soul Calibur 2, a little 3, and DBZ: Budokai-- the only thing I have newer than that is Brawl), and I never really had friends to play with, so I'm much more used to bots.
>> No. 179244
>>179232
Depends on what other fighting games you like, I suppose. To me, Skullgirls gameplay feels quite similar to Marvel vs Capcom 3. Long combos, massive amounts of options and a general focus on fast rushdown combat. It can be kinda overwhelming for newbies, but the tutorial is pretty damn good so you should be okay if you already have some experience with 2D-fighters.
>> No. 179300
http://www.eventhubs.com/news/2013/aug/20/killer-instinct-launch-6-characters-full-roster-size-8-20-and-40-bundles-available-latter-comes-original-ki-
and-classic-costumes/

And people bitched about paying $15 for 8 characters when Skullgirls launched...
>> No. 179302
Divekicks is out now, all other fighter's are obsolete.
>> No. 179305
>>179300
And what one of the original KI devs has to say:
https://twitter.com/conkerhimself/status/369774895225253888

On one hand, I like the idea of having a "cap off" so you can buy all the characters without having to pay an exorbitant amount. That's neat. On the other... releasing a game without story (although to be honest who ever really plays it more than once anyway) and 6 characters for $20 feels kind of gimped.
>> No. 179307
>>179305

Until the release of Persona 4 Arena, the Subspace Emissary still held the title of best fighting game story. The state of narrative in fighting games is that dire. Nobody buys a fighting game for the story, and nor should they.
>> No. 179308
File 137702591268.jpg - (62.25KB , 300x332 , Mortal_Kombat_boxart.jpg )
179308
>>179307
>Subspace Emissary still held the title of best fighting game story
Sorry, but nope.
>> No. 179309
>>179308

You're joking, right?
>> No. 179311
>>179309
Why would I? Did you even play it?
>> No. 179313
>>179307
>Subspace Emissary still held the title of best fighting game story
Thanks, I needed a good laugh.
>> No. 179314
>>179313

I'm not saying it was good. But it was coherent and didnt take itself laughably seriously. That alone puts it head an shoulders above it's contemporaries, even though the story itself was dumb as shit
>> No. 179316
File 137702867072.jpg - (25.21KB , 359x233 , bagels.jpg )
179316
>>179311
They did the absolute best they could with the garbage that is MK's continuity. While lacking in quality gameplay, MK9 is quite impressive when you consider what they were working with in terms of story and character design.

Actually, that kinda reminds me of the DC/Marvel approach to long-term storytelling, further highlighting how appropriate the fighting game contracts between the two are.
- DC/MK is mired in years of embarrassing continuity and forgotten plot threads, so much so that it regularly reboots and culls about half of everything that's transpired since the last reboot. The fanbase pretty much consists of nostalgic diehards or those pulled in through media shock value (look how edgy we are!). It also hasn't made more than two or three decent new characters in the past 10+ years.
- Marvel/Capcom says "Continuity? Fuck continuity! Here, have a crossover and some insane fan pandering" and just keeps on trucking with no regard to canon. Everything you want to be canon is and everything you don't want isn't... kinda? Whatever, let's just have your obscure fan favorites punch the shit out of each other on the moon and call it a day. Also, handles SERIOUS GRIMDARK FOR REALS BRO spectacularly poorly.
>> No. 179320
Subspace Emissary is barely a story at all, and the best fighting game story prior to P4A was held by the Melty Blood series (ahaha Mortal Kombat are you shitting me).
>> No. 179327
>>179320
>Melty Blood
I imaged you where going to say that.
Too bad it's a bit rare game around the west.
>> No. 179329
>>179314
I liked parts of it.

Like Peach breaking up an argument with tea, King Dedede hugging Kirby, and Samus saving Pikachu from being tortured (I still find that part kinda dark for Nintendo standards).

Sonic coming out of fucking nowhere at Hour 11 pissed me off tho.
>> No. 179339
>>179320

Give credit where credit is at least due. Some parts were silly, but the characterization was memorable and (until the ending, really) consistent.

I'm always kinda tickled at the idea that the Everyman character we related to the most was Johnny Cage in the end, and that Nightwolf kept calling Raiden "Haoka" after the Lakota lightning god.

(Haoka was known as a trickster god who cried when he should be happy, laughed when he should be sad, and wore his clothing backward. Nightwolf was essentially calling Raiden a shithead to his face for the whole game and you cannot convince me that such a thing wasn't on purprose, even if they didn't actually do that on purpose.)

Plus, they actually tried to make it slightly more worldly (Cyrax was now Tswanan, and from South Africa, which puts his resistance to givign up his free will in a new light, and Cage's fighting style was apparently from Greece or somewhere in the Mediterranean.)

The story was, for once, not an afterthought, and was even kinda a primary focus on some levels, and that gives it a lot of strength as far as fighting game stories go.
>> No. 179340
>>179339
Too bad it went full retard when they jobbed the entire hero team in one scene.

They even half-assed the cutscene, half of those attacks shouldn't even have been fatal. Like Kamen Rider Sub-Zero going down to a few love taps when before he had been able to solo Goro and tiger-Goro.
>> No. 179344
>>179340

Trust me, I was pissed too.
>> No. 179353
>>179340
Bitch had Chinese wizard powers then. Shang would be badass if he put his mind to it. I really want to see how Johnny and Sonya will defend Earth. Maybe Kenshi is around.

I loved that Kabal and Stryker got to do shit. I'm probably the only guy that liked Stryker.
>> No. 179354
>>179339
>Give credit where credit is due
Oh I will. The MK reboot is great... to play. It's a fantastic party game. The writing however is still MK writing, it's garbage.

>>179327
Well yeah me saying MB is fairly predictable. And honestly I think there's a lot more cool shit in MB than P4A but when you get down to it the story mode in MB was kind of an experiment for TM and French Bread and they ultimately dropped it to focus on arcade, P4A just shows how much anime fighters have improved in terms of presentation since MB's release.

That said I don't understand the slavish adoration of Labrys but whatever, I don't dislike her. Of course they are adding in Yukari and Junpei so now I have to hate the game ;_;
>> No. 179356
I thought there was some pretty cool shit going on in Guilty Gear's story. Axl's time loop dealie in his story mode in X2 was certainly interesting, and I liked the arc that Dr. Baldhead went through.

But I guess a lot of what I liked most about it was the world-building, and not the actual plots that were taking place. Guilty Gear's world felt like it would've been a really cool place to explore.
>> No. 179378
>>179354

I really enjoyed P4A's story, I just think parts of it were kinda limited by the Visual Novel format. It was okay for P3P (and by extension, P3 and 4, even if it was aided by the 3D models and animated cutscenes.)

We just ended up hearing/reading every single mundane thought each character had, and there were moments when it was hilarious (Chie and her "meat apple," and basically all of Elizabeth's scenes) but the rest was a lot of info that was covered by other characters. At the same time, scenes like Aigis stopping the hijacking would have been awesome to actually see, not just read.

Pretty sure Chie's opening was 30 actual goddamn minutes, too. I didn't mind, I was just fluxummoned that this was a fighting game and that's what it ended up being.

Also, if they wanted me to take more time to finish the story mode, they really screwed up by allowing the One-Hit KOs. Just One More Burst, then the button sequence, and most fights took 5 seconds or less. Only time I couldn't cheese it was Labrys (no Persona, no insta-kill) Elizabeth (a counter-attack that requires three hits) and Aigis (her was mid-air and I had trouble pulling it off or even so much as landing it when I could.) The AI for Story mode's difficulty is too stupid to dodge any of them otherwise.
>> No. 179391
File 137713573224.gif - (904.12KB , 765x627 , 1362277086864.gif )
179391
Just a little while longer until the official Steam release...
>> No. 179402
http://www.gametrailers.com/videos/zfmail/skullgirls-squigly-walkthrough
>> No. 179414
Killer Instinct 2013: Pricing …youtube thumb
>> No. 179430
fuckin rooster teeth have a dicekick vid before TBFP.
And they have the legit controllers.
God to be successful at something you love.
>> No. 179434
Welcome to SkullGirls. Now get out.youtube thumb
>> No. 179443
http://gematsu.com/2013/08/yatagarasu-coming-to-ps-vita-as-legend-of-raven
>> No. 179445
http://www.kickstarter.com/projects/1499165518/edo-superstar
>A fighting game with Ukiyo-e art style.
Mite be cool.
>> No. 179446
>>179445
That's... not really a fighter. It's more of a brawler and by the "demo" it doesn't quite look like the art style is quite translated onto the medium... which is a mobile taap-basd game...

>>179443
And once more Nintendo gets shat on for fighters. Wonder who those "by demand" people even are. Vita needs games though so oh well...

>>179434
>Being so mad about getting blown up on-line he makes a video about it
Guess what boy-o? You're going to get that with EVERYTHING. Starcraft, Street Fighter, Skull Girls, Halo, Call of Duty, Block Stacking Game of Choice... grit your teeth and deal with it and evolve or just bitch and quit in a week like everyone else does with games these days.
>> No. 179454
>>179446
Check his youtube profile. Think you'll find he understands that principle very well.
>> No. 179491
KILLER INSTINCT: NEW Character…youtube thumb
>> No. 179525
Anyone looking for some more Fighters on PC Green Man has MK Komplete Edition up for 8 bucks after their 20% code
>> No. 179526
>>179525
Not for me, it doesn't. Yay, Germany!
>> No. 179528
Divekick is fantastic, buy Divekick. My favorite character is Shoals.
>> No. 179534
>>179528
I remember my first half hour playing Divekick too.
>> No. 179545
>>179534
Try like, 10th hour. It's great for local coop, but I also enjoy online for when I'm listening to podcasts or something.
>> No. 179547
>Paying for the equivalent of a cheapass flashgame that a few poor saps in the FGS all jerk off over
No.
It was novel and cute about a year ago when it was two characters, but now it's overstayed its welcome, killed the joke, and is stuffed with gimmicks.
>> No. 179556
>>179547
>stuffed with gimmicks
By which I guess you mean it's an actual game? Divekick is legit.
>> No. 179572
No, but I'll give it about 2 hours instead of 1. By then I've played several times with everyone who wanted to, vs and "you jump and I'll kick so wacky XD" and online. Done the story mode of every character and laughed at all the in jokes and FGC memes.

And there's literally nothing left in that game. It's predictably shallow. It's the icing on a cake with no cake underneath.

>>179556
It's about as much of a Fightan as QWOP is a Sports sim and equally as fun after the lulz wear off.
>> No. 179574
>>179572
> It's predictably shallow.
>It doesn't have 1 billion combos to memorize abloo blloo
>> No. 179576
>>179574
it's a jump button and a kick button and you just have to watch positioning.
It's like getting mad at someone for saying that Chess is a better game than Tic-Tac-Tow.
>> No. 179681
So Mortal Kombat was eight bucks on Green Man Gaming so I picked it up to give it a try. Assessment so far: pretty decent mechanically, but the game feel is pretty shitty. There's no effect to distinguish hits and blocks, visually or aurally (yes, there are different sound effects for hits and blocks, but they aren't distinctive). On top of that, although we always expect a little model/hotbox disparity goofiness with a fighting game, it's really bad here. So you have characters basically flailing at the air between them, and landing dull-seeming hits.

Also is is downright disgraceful how long it takes to switch portraits on the character selection page. I mean, come on. Really, game?
>> No. 179790
>>179574
Yes, predictably shallow. The depth to a two button OHKO fighting game will only reach down to limited sections of frame data, about three attack properties per character, and hitbox areas of one or two attacks per fighter.

Predictably, as in we KNEW it wasn't going to be deep. It's not a bad thing to be what you appear to be. Unless you advertise more, which I don't think Divekick did, so yeah.
Don't be upset.
>> No. 179792
>>179681
Mortal Kombat is just never a game I've felt good playing. Maybe it was my dad not holding back with his Scorp in the SNES version we played constantly, or maybe it's objectively lacking (which is what I cast my vote for), but just throughout the last like, 15 or so years of playing the newest ones every now and then, they're just not good.To me.
I love the fiction though, but MK series is on my tongue when someone asks 'worst fighting game you've ever played?'
>> No. 179797
>>179792

Yeah, the hitbox goofiness does remind me of what I've played of the old ones, so it's in the same spirit, but those at least had the excuse of using digital images of actors as sprites.

I'll probably just finish Story Mode (fuck you Shao Khan, ignoring hitstun is horseshit) and uninstall it.
>> No. 179815
>>179681
>>179792
>>179797
I dunno, I've been playing it on the vita (and on ps3 on a friend's house) and it has been fun times for me and my friends.
I never payed attention to things like you mention, because I generally just try to do a decent combo and win.
>> No. 179837
File 137815739034.png - (128.68KB , 232x308 , 1378098630804.png )
179837
Anyone have the new JJBA fighting game and know if it's worthwhile for people who aren't ultra hardcore Jojo fans?
>> No. 179838
>>179837
Its available in the west?
>> No. 179839
>>179838
With all those copyrights? Fuck no, but you can always import.
>> No. 179862
>>179837

I heard a TON of complaints about the "battery" system of the Campaign mode. When you run out of battery, you have to wait, IIRC, ~45 minutes for it to recharge. The only other ways are to get really lucky, or pay real money for recharges.

Basically, Namco still wants your money.
>> No. 179879
>>179862
I hope with my heart of hearts that that's not true.
Shit like that is reserved for -ville games that moms play in their browsers.
>> No. 179889
>>179862
>Basically, Namco still wants your money.
The nerve!
>> No. 180012
>>179862
How fast do you run out of battery?
>> No. 180014
>>179889
To play the fucking campaign? Yeah, the nerve.
Maybe you'd like them to charge for each individual tap of the fucking attack buttons too
>> No. 180028
http://shoryuken.com/2013/09/05/divekick-character-tutorials-by-random-select-tv-reference-guide-by-thecreaux/
Because apparently someone needed this...
>> No. 180035
>>179862
Apparently they changed it so that it only takes five minutes to recharge each bar, by the time you finish a Campaign match it's probably done refilling.
>> No. 180054
>>180035
It's still a bullshit restriction. I could kinda understand this if the game was Free To Play, but AFAIK it's a regular full-priced release.
>> No. 180104
Now that I'm playing Skullgirls against other people, I hate it.
I'm now calling it "Once you get hit just put down the controller girls".
>> No. 180107
>>180104
>Once you get hit just put down the controller
Welcome to fighting games.
I'm pretty fond of Ultimate Once You Get Hit Just Put Down The Controller VS Capcom 3 if I'm playing with friends.
>> No. 180158
>>180107
Nah, I've been playing Fighters for a decade now or so, but I've so far managed to avoid frantic blazing finger assist 50% combo 10 seconds of being hit genre. I didn't know Skullgirls was one of those, but I should have, considering the love letter to MvC2 in it.
>> No. 180172
>>180158
It's not nearly as bad now as it was for version 1 or even slightly different edition
>> No. 180434
>Finally beating Shao Khan

Holy FUCK was that a pain in the ass. Obviously I was trying to cheese him by teleporting behind him and hitting him in his ass, but it was a total crapshoot whether it would work or not when he threw his spear and that shoulder charge came out so fast that it fucked me anyway. I couldn't beat him (I took a round here and there but not consistently) until I figured out that if you teleport behind him while he's chucking a spear, and then wait a moment, then jump over his head he'll turn to try and hit you where you were standing and whiff. Get the timing right and you can land a safe jumping heavy punch + uppercut combo. Rinse and repeat about twenty times. Jesus, I feel dirty for having to break the AI like that.

Also the story really did go full retard when Sindel burst onto the scene. Before that it was kinda dumb, but whatever, it's Mortal Kombat. But that was FULL retard, holy shit.
>> No. 180900
http://www.mangapark.com/manga/umehara-to-live-is-to-game/c0/2

WHY IS THERE A MANGA ABOUT DAIGO?
>> No. 181277
File 13808627903.png - (1.77MB , 1379x741 , Untitled.png )
181277
dogge confirmed for skullgals
>> No. 181278
>>180900
I want Woolie to have a single panel in this.
>> No. 181613
http://shoryuken.com/2013/10/11/jojos-bizarre-adventure-all-star-battle-developers-upset-by-reactions-to-micro-transactions-energy-system-to-remain-in
-place-for-english-release/
>> No. 181648
any news about the console update or is Konami still been a bunch of dicks?
>> No. 181649
>>181648
talking about SG btw
>> No. 181676
>>181649
>>181648
Konami are still being unresponsive dicks.
>> No. 181742
KILLER INSTINCT: IN THE RAW #1…youtube thumb
>> No. 181935
http://www.eventhubs.com/news/2013/oct/24/capcom-confirms-red-focus-and-usage-both-ultras-ultra-street-fighter-4/

Well this is interesting.
>> No. 182319
https://www.youtube.com/watch?v=oMg5ftD8Es0
>> No. 182327
DAYUM
Guilty Gear Xrd -SIGN- Leaked …youtube thumb

Also, I like that New art gallery on Skullgirls.
>> No. 182338
>>182319
Video got taken down, but this is what it was about.

http://www.polygon.com/2013/11/5/5067980/legend-of-raven-coming-to-xbox-one-and-ps4
>> No. 182406
Curious as to where the consol patch is?:

http://www.indiegogo.com/projects/keep-skullgirls-growing?c=activity
>> No. 182423
PS4 Hadouken Cabs teaseryoutube thumb

Ultimate SFIV for PS4 confirmed?
>> No. 182428
Killer Instinct: Where Is Story Mode?!youtube thumb

Killer Instinct won't see a story mode until March.
>> No. 182541
Skullgirls for $10.04 (activates on Steam)
http://www.greenmangaming.com/s/us/en/pc/games/indie/skullgirls/
>> No. 182561
>>182541
Excellent, I've been meaning to get it for my cousin for a couple months now.
>> No. 182597
File 138443168657.jpg - (886.94KB , 1917x1186 , 1384423578589.jpg )
182597
DOA finally gets the last missing piece.
>> No. 182613
http://shoryuken.com/2013/11/14/free-weekend-of-skullgirls-starts-today-on-steam-available-33-off-through-monday/
>> No. 182671
"Skullgirls is a fighting game envisioned by fighting game community celebrity: Mike-Z. Because of Mike's pedigree, there is a stark similarity between this game and the Marvel vs. Capcom franchise (in terms of how the game is played). Players can choose from a current roster of 9 characters, and can form a team of 2 or 3 characters, or simply go solo (damage/health adjusts accordingly, depending on your team number). Allow me to say some good things about Skullgirls..

The animations are pretty to look at. They are very fluid and when looked at in slow-motion you can appreciate how smart certain moves look. The style? The crazy 1920's art-deco noir? It's fantastic and peaks the interest of the player. Most of the music is great, not memorable, but pleasant to listen to. And of course, the characters themselves exude both good character design and zany sex appeal. It's a very sweet looking game with a great concept. However..

The fighting game itself is both disconcerting and unpalatable for competitive play. When you boot the game up, you're treated to a simple (but effective) tutorial mode, teaching new players about the basic of basics: high, medium, low attacks, blocking, movement, hit-stuns and recovery time, block-strings and tech-ing out of throws. It also teaches the formula/play-style of all 9 of the characters. It succeeds in giving the player a warm welcome both to the game, and the fighting game genre. But that's about it.

As mentioned above, the game plays similar to marvel vs. capcom, a game which is known for it's long combos and fast-paced footsies. In skullgirls, you get just that. Unfortunately, because of it's relative ease, the hit-stun gauge (pocket of time you have to follow-up your combo) is too large, while in other games, the gauge is a lot tighter, forcing the player to get the timing just right to execute high-damaging and drawn out combos. What this means, is that though the game's mechanics is well-presented to the newcomer and the execution is easy on the fingers, the entire learning curve becomes drastically low.

More often than not, your opponents will hit-confirm you with one of the 6 pokes, and carry it into a 20-30 second combo that will deplete anywhere between 60 70% of your life-bar. And if you're like-minded and rehearsed your combo, you can counter in turn with one of your own. Essentially, the meta-game boils down to: ''Whoever gets first hit, wins.'' This is doubly true for relatively new players who haven't rehearsed such a combo.

This is where the game is crippled. The competitive nature of the fighting game genre revolves around trying to read your opponent, and to play mind-games. However, in skullgirls, they have neglected this element. Which is by far, the most important element. Though the game does a fantastic job at first-impressions and presentation; teaching newcomers and brushing veterans to the genre on the basics, the premise of competitive spirit is subsequently destroyed by the rather abhorrent combo mechanic.

In closing, skullgirls is a pretty game with a fun concept. However, it is let down by the game's inability to balance fast-paced combat with controlled, precise mechanics, but instead, makes the mechanic loose for the newcomer, which subsequently scares such players off when it's exploited to it's full extent. For this reason, I rate it a 4/10. Below average. If you're new to the fighting genre, and wish to pick up a fighting game? Avoid this one."
>> No. 182677
>>182671
I feel like the person who wrote this doesn't really know much about fightig games beyond the basics.
>> No. 182678
>>182677
Well he does seem to make it very clear that his review is aimed at people who are new to fighting games, so that seems fair.
>> No. 182725
PEACOOOOOOOOCK!!! YOU SPAMMING LITTLE SKID!! When I make it across the screen then you'll be sorry.
>> No. 182728
>>182671
>More often than not, your opponents will hit-confirm you with one of the 6 pokes, and carry it into a 20-30 second combo that will deplete anywhere between 60 70% of your life-bar. And if you're like-minded and rehearsed your combo, you can counter in turn with one of your own. Essentially, the meta-game boils down to: ''Whoever gets first hit, wins.'' This is doubly true for relatively new players who haven't rehearsed such a combo.

This entire part of the review applies to multiple other fighting games, such as Ulitmate Marvel vs. Capcom 3. To say that Skullgirls has 'no mindgames' because most of your damage comes from combos rather than footsies and vortexes is woefully ignorant and downright wrong.

And that's not even touching the issue that you can't possibly know if a fighting game has 'mindgames' or not without extensive character knowledge that can only come from weeks (if not months) of playing.

Skullgirls IS hard to get into for people who are new to the genre, much like any fighting game where you have to learn multiple characters and combo strings. I wouldn't recommend it to someone who wants to get into fighting games, much like I wouldn't recommend UMvC3. That doesn't mean they're bad games, though, and giving Skullgirls a 4/10 because of this is just fucking stupid.
>> No. 182740
File 138476014378.gif - (213.38KB , 500x345 , bangflag.gif )
182740
>>182725
That's my girl.
>> No. 182741
>>182728
>I wouldn't recommend it to someone who wants to get into fighting games, much like I wouldn't recommend UMvC3
What would you recommend?
>> No. 182742
>>182741
Guilty Gear.
>> No. 182795
>>182741
Probably Super Street Fighter 4 Arcade Edition or Street Fighter x Tekken.

SSF4AE has the least amount of stuff you have to pay attention to compared to the other major fighting games that are popular these days. It has relatively few big combo's, and they're all pretty hard to pull off (which might also be the game's biggest downside - it can be a tad boring for beginners). There's no real in-game tutorial for the basics, but those are easy enough to find on youtube.

Street Fighter x Tekken has a pretty shitty reputation in the FGC due to the whole DLC-fiasco, but I still think it's a solid game. It has a boatload of mechanics that can be hard to keep track of in the middle of a match. It's also a 2-vs-2 fighter, meaning you have to learn how to play TWO characters instead of one. That said, its combo system is a lot more newbie-friendly than SSF4's. Linking moves together to do something cool and damaging is way easier in SFxT, although it's not nearly as crazy as Skullgirls or UMvC3 (at least at lower levels of skill). It also has a basic tutorial that's okay but not too great - you'll probably still want to look some things up on the youtubes.
>> No. 182994
>>182741
Any version of Street Fighter 2 is the only correct answer.

Skullgirls is selling for $10 again for today only:
https://www.humblebundle.com/store
Also be sure to grab Squiggly because she'll only be free for two more days.

Eliza, the 3rd DLC character finally has some official in-game concept art:
http://shoryuken.com/2013/11/20/skullgirls-lead-animator-mariel-cartwright-provides-early-look-at-elizas-in-game-design/
>> No. 182999
>>182795

SF4 is way too execution-heavy for a new player. The links in that game are just insane, and there are whole characters who are utterly useless unless you understand how to use advanced mechanics.

It might be less intimidating, since it's less combo focused, but I don't think it's really an easier point of entry than Skullgirls.
>> No. 183000
I tried the Skullgirls tutorial when it was free on Steam, because it's said to be a pretty good tutorial for beginners, but I just... can't. I'm completely in love with the idea and style of fighting games, but I loathe every second I'm actually forced to play them. It's just not fun, even though I want it to be so badly.
>> No. 183001
File 138505880771.gif - (785.55KB , 308x522 , Ms-Victoria-animation-skullgirls-33691616-308-522.gif )
183001
>>183000
It isn't a bad tutorial, but it isn't exactly a great one either. It's definitely not the best entry level tutorial. It puts everything together fairly nicely into words, but doesn't do a whole lot in making you understand the actual execution. Allegedly the new Killer Instinct has a pretty good tutorial for just that, but I couldn't say firsthand.
>> No. 183007
>>183001
I'm not saying it was the quality of the tutorial that put me off. It simply served as a very clear illustration of what I dislike about fighting game mechanics. I'm always suckered back in into trying them again and again, because as said, I love the concept and the style, but this time it was a very sobering experience, when it was all laid out in cold detail in front of me. I just really don't like the mechanics of fighting games. The memorizing of movesets and practicing them until they are muscle memory is just a fucking chore to me, not to mention memorizing all movesets of all characters, so that you can correctly anticipate and maybe counter them. That's as much fun to me as studying for exams. If grindfests like WoW are work, then fighting games are the worst and monotonous parts of school. I was always so bummed about hating fighting games, because the concept was so appealing to me, so I thought it was just my skill level. But then I played Dark Souls and got really into its PvP with fight clubs and shit and I was tearing shit up. At a high level, where it wasn't just scrubs circling each other for the backstab, it had the same stuff fighting games have with "footsies", pokes, hit confirms, etc. But it had none of the clutter. So, really, I just wish there were more games like. Kinda wish I had played Anarchy Reigns during its release where it was probably still somewhat active, because I can imagine liking that one a lot too, but I've only got a PC.
>> No. 183009
File 138506683686.jpg - (221.74KB , 1280x720 , jeo_kick_mrn.jpg )
183009
>>183007
Oh yeah, that's completely understandable. As cool as Skullgirls is, it's still a fighting game made by fighting game fans for fighting game fans. Like similar titles there's still a fairly large barrier to entry, so if you weren't already invested into the genre scene then you won't fair much better here. I suppose it still just takes practice like any other; hours to understand, ages to master. It's definitely a rough road, but once you nail out the combo that you've been practicing over and over again in a real match, the feeling is just euphoria. It's one thing to see the hype, but to be a part of it, to see the pay-off.
All that being said, it's also fair to say that fighting games just aren't for everyone. It totally can be and often times is a chore to get even remotely okay with memorizing the what and when, and even then there's no promise of excelling after that.
At that, if you haven't already at least, I'd recommend Divekick to you. It's definitely not as pretty as Skullgirls, but it has all of the fun and hype of the competitive fighting scene with none of the worry of input-memorization.
>> No. 183030
Man I wish the 3DS had some good fighters. SSFIV seems like it would be a good one... but the charge characters have touch screen specials which is a bit of a killer.
And Blazblue apparently did not make the transition too well.
And Tekken and DoA are Tekken and DoA.

Getting tired of playing by myself on Bleach: Dark Souls though...
>> No. 183034
>>183030
Well there is always Brawl next year. Game Boy had a great version of Samurai Showdown I played the crap out of that.
>> No. 183037
>>183030
Off what I have played, DOA:D is the best fighter on the system.
With not being a port like SSF4:3D or more bare boned then Spinal like Tekken 3D.
Sure they really cut corners on the story mode and it still has the standard DoA problems.
But other then thats its fun!
And banned in sweden.
>> No. 183040
>>183037
I don't really like 3D fighters (with the exception of Bloody Roar series and Soul Calibur 1-3); not to mention I tend to find DoAs engines amazingly terrible. I also find its character designs and their fighting styles bland and uninspired.
>> No. 183041
You could wait for Yatagarasu (Legend of Raven)...
OH WAIT
>The game was originally announced for 3DS, but development has since been moved to PS Vita “due to the incredibly overwhelming response from the fighting gaming community,” Nicalis boss Victor Rodriguez said.
>-every gaming news site ever

Guess Sony needs all the IV drips it can get to try and revive their crashed and burned portable.
>> No. 183047
>>183041
The Vita's probably going to see a pretty big boost in sales now that the PS4 is out, though. All the news sites are reporting that remote play is pretty damn great.
>> No. 183054
Project M 3.0 Traileryoutube thumb
Hype levels set to max. THIS is how you do Nintendo.
>> No. 183056
>>183054
Now first I'll say this is cool. It's very impressive what these people have done. It looks very nice. They made some pretty interesting changes, a few of them pretty dang smart.
And yet, I just don't feel the hype. At least certainly not as much as others. I can certainly understand and respect what the Project M team has accomplished these past years, but I can't really feel excited about it.
>> No. 183071
>Playing Peacock vs Valentine
>Valentine goes for an EKG Flatliner in air
>Yes! She missed! Haha - wait what the fuck? I'm like a full body length below her, how did she hit me?
>It's the hat
>She hit the tip of Peacock's hat
>> No. 183109
File 138533044366.gif - (69.93KB , 400x560 , 39337824_p1.gif )
183109
>>183007
Anarchy Reigns ranked cage matches (1v1 duels) were very much that. Simple inputs, interesting (while relatively minimal) range of moves, neat set of mechanics. It was actually my favorite mode (though most of the other game types never had enough people to really get a fair shot).
>> No. 183196
Oh neat.
Also spoilers!
Killer Instinct: Classic Costu…youtube thumb
>> No. 183220
http://www.blisteredthumbs.net/2013/11/new-guilty-gear-character-is-well-just-look/
Da na na na na na bedman~
Bedman! Bedman!
>> No. 183242
>>183220
When I saw the siluette, I can't say I expected anything less.
>> No. 183248
Skullgirls stuff (including DLC colors) 33% off until Dec. 3
http://store.steampowered.com/app/245170/

Looks like the game will be in a near-eternal state of $10 until Jan 1st at this rate.
>> No. 183253
http://steamcommunity.com/sharedfiles/filedetails/?id=196830672

the second someone modifies the engine to be better and the gameplay to be 2D, this is going to be some seriously how shit.
>> No. 183282
KI 2013 has awesome music.
>> No. 183283
File 138575923835.png - (430.94KB , 500x561 , miyukiwut.png )
183283
>Hakumen's story on BlazBlue Calamity Trigger
>mfw He is in reality Jin Kisaragi from a 100 years in the past on where he was given the Susano-o unit and became one of the Six Legendary Heroes. Also, The Black Beast is actually both Ragna and Nu after they fell into the cauldron.

Seriously?
Stilll a fun game though.
>> No. 183284
>>183283
I think the people who said the Blazeblue told the best story were exaggerating just a bit.
>> No. 183303
File 138579839559.png - (426.03KB , 493x653 , Screen shot 2013-11-30 at 2_57_38 AM.png )
183303
New eighty-sixed poster drawn by Viro.
I dig the design, however the art isn't exactly up to par with what I'd want to hang on my wall. Shame Robo won't get a new character model. I love the look.
>> No. 183481
Skullgirls are getting buttfucked by Konami once again.

Thoughts?
>> No. 183482
>>183481

They're also getting Buttfucked by PSN and XBLA as well apparently.

Since they got dumb policies like "You must have published at least one game before you can publish on our network".
>> No. 183491
>>183481
And now what happened?
>> No. 183498
>>183491
PSN AND XBLA takedown notices

http://www.joystiq.com/2013/12/07/konami-requests-skullgirls-takedown-from-xbla-psn/
>> No. 183500
>>183283
Also the billion Noels thing is kinda dumb even if a reason is given for it.
>> No. 183509
>>183498
And so Mike's gypsy curse strikes again.
Get fucked Konami you tremendous shitlords.
>> No. 183571
http://shoryuken.com/2013/12/09/skullgirls-beta-updates-now-part-of-full-game-undizzy-changes-character-fixes-downs-and-more/

Also Project M 3.0 has finally released. It's like Brawl but good; or Melee, but balanced.
http://projectmgame.com/
>> No. 183874
Classic Costume Revealed! Orch…youtube thumb
>> No. 183903
So the fifth new character for USF4 is female.
>> No. 183906
>>183903
Awww I was really hoping for Poison.
>> No. 183922
>>183906
But... they already confirmed Poison along with Elena, Rolento, and Hugo.

Or are you joking?
>> No. 183923
File 138713078038.jpg - (215.76KB , 640x827 , DLC2.jpg )
183923
>>183922
I'm just joking, who doesn't love that big Pink Haired Amazon "choose your own adventure" *Turn to page 69 for penis, page 23 for vagina or page 12 for Pirate* So anyway who's available that isn't on the roster yet? I've seen some things with people saying its a Debut so one of the friends to a fighter already in the game again?
>> No. 183925
>>183923
Speculation has suggested:
-Eliza, Ken's girlfriend/wife (although she's pregnant during the SF4 storyline);
-One of the Dolls
-Gouken's Daughter who was mentioned once in an old comic
>> No. 183927
>>183925
>Pregnant Eliza

I'm not the only one who thinks this could be pretty awesome right?
>> No. 183928
>>183927
I'd pay good money to see Poison do her Ultra 2 on a pregnant lady.
>> No. 183931
>pregnant fetishests
and here I thought the comments section in SRK and eventhubs was terrible
>> No. 183934
>>183931

Fetish has got nothing to do with it, at least for me. I think it would be hilarious to see a deeply pregnant woman kicking ass all over the world.
>> No. 183938
>>183934
She has a craving FOR BATTLE!!!
>> No. 183949
File 138715921890.png - (363.54KB , 826x450 , Woolie_When's_Mahvel.png )
183949
Sad day for Woolie.

Sad day for UMvC3.

Sad day for America.
>> No. 183952
>>183949

http://www.eventhubs.com/news/2013/dec/15/marvel-vs-capcom-2-and-ultimate-marvel-vs-capcom-3-be-removed-psn-and-xbla-along-all-downloadable-capcom-201
3s-end/

You know it.
>> No. 183953
>>183952
Is there a reason for this?

>>183498
Wow, talk about a missing opportunity Konami.
>> No. 183959
>>183953
Capcoms license with Marvel will end on the 1st of January 2014.
>> No. 184022
http://labzerogames.com/skullgirls-encore-and-you/
>> No. 184038
Did you want some more Smash news?
Did you want a new character?
Rosalina in Super Smash Bros 3…youtube thumb
Maybe someone who wasn't a super mario?
well fuck you then; crank that franchise representation to 7
>> No. 184054
>>184038
They could have at least used Daisy instead.

Why doesn't she get any love?
>> No. 184055
>>184038
Most likely they were trying to increase the number of females, and for some reason didn't think to add, say, Tetra and Lucina or maybe Lyn. Paula would work, too, but given that the Mother series is sort of a Black Sheep for Nintendo, we might have already gotten more than it was fair to expect in the two we've already got.
>> No. 184056
>>184054
>They could have at least used Daisy instead. Why doesn't she get any love?

Perhaps because she has had only slightly more impact on the main Mario franchise as Waluigi?
>> No. 184066
>>184055
Unless they wanted to do something really interesting with the class change and give her Pegasus moves, Lucina would be nothing more than a Marth reskin, and what I heard is Sakurai doesn't believe in character reskins because he feels like it devalues them or something. Course that still doesn't explain Melee.
>> No. 184067
>>184066
True, unfortunately that's true of all the "mains" in Fire Emblem since the mains are almost always Lords, and the side characters probably aren't good fodder for an "All Stars" game like Smash, even though they'd offer more interesting variations.

I guess you could go with Micaiah. She's not one of the more popular FE leads (and even within her own game, Ike is the lead for much of the game, and for the parts of the game that most people prefer), but she would not be a reskin of Ike/Marth/Roy.
>> No. 184080
>>184067
>Micaiah
Nah, she's the opposite of popular. A lot of people hate her guts for various reasons, and I can't say I'm all that into her myself.

Ephraim, Hector, and Lyn might be a little different enough from the usual as far as Lords go and are pretty popular (maybe Ephraim not as much, but he still seems well liked). Personally I think Lyn could be pretty interesting despite being a swordsman since her style is more samurai-esque, plus they could bolster her moveset with some archery skills from her promoted class.
>> No. 184089
Lyn is top tier, and also highly irrelevant at this point to Nintendo. If they're going to do any shuffling around with the FE lineup, they're probably just going to drop Ike for Chrom, and of course Marth stays where he is.
>> No. 184097
>>184038
Oh look, Ice Climbers 2.0, but on crack.
She should have some good setups if they don't completely screw the pooch with gameplay this time.
Good to see them adding more girls to the cast (also space), but I just wish they'd dip into some of their other franchises a little more.
I'm still going to say I'd like to see Krystal, but Nintendo's fucked up Starfox way too many times I'd be shocked if they added another fighter or didn't fuck up yet again.
>> No. 184166
http://shoryuken.com/2013/12/19/skullgirls-japanese-publisher-cyberfront-dissolved-by-parent-company/

Why does God hate Skullgirls?
>> No. 184169
Also we need a new thread.
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The accident, Mullins said, still left the girl in tears.
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