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No. 175840
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Super Smash Bros. for 3DS/Wii … Link so you don't have to go searching.
30 Seconds: We see his entrance. Mario comes up out of his pipe, DK bursts from his barrel, and Megaman ports down in classic stage begin fashion.
Next up is his movement. He runs at 3/4ths view, like in his classic games and his walk cycle looks similar. When he shoots he curls his other arm up towards his chest as well. >NOTES: When he's facing left does his shooting arm change like a sprite switch? Can he only have three lemons on the screen at once?
Next, he's jumping and sliding, and both retain the quirky style of the original games. It reminds me of Arthur in MvC3. When they put him in, they made absolutely sure that his jumping and running and unique control methods were translated. This made him a shit tier character, but hey, tiers are for queers.
He roll dodges a couple times, dodges Bowser into the background, and then dodges Samus with a different dodge animation and proceeds to Shoryuken Samus in the ass. This isn't something he can do until X, but it's a great nod and good move choice if it serves well as a recovery as his ^B as I'm assuming it is. >NOTES: Why does Megaman have two dodges? The first one is Shield and Down presumably, and then the second one is a swift duck which would only make sense as a move or as a Shield and Down dodge too. What's up? There's a Life Meter on Megaman's Mega Buster here, does it go up and down as his damage accrues and gets healed?
Next is Rush and the Charged Mega Buster. This looks a bit disappointing. It's like Samus' cannon more than the Mega Buster. Charging should have resulted in the telltale glowing particles and sound, not a shaky ball of energy outside the gun. Rush is shown briefly in his Rush Coil form, which lets Megaman leap substantially higher off the spring. >NOTES: Is Rush Coil a move, can other Rush modes be utilized, is it just a taunt, an asisst trophy, item, or something like Sonic's ^B?
Megaman starts getting beat down, his hit stun animation is like his old school ones, staying true, and his death explosion and sound effect are perfect.
Now, the most important and hard to figure out/guess mechanic. The Copy Ability. This is what sets Rock apart from the rest, and also will make or break the character. In total, he exhibits the abilities of 9 Robot Masters, across all the games. Is this the limit, are there more, are there all, and how are they change to/from and how do they affect Megaman's playstyle? My best guess is vB switches, and that alters your regular B move to be the Metal Blades, Crash Bomber, Leaf Shield, etc. That's easy, just hit B, they're projectiles. But some of the moves, like Hard Knuckle, we see that shoot downward. Is that from pressing vB, but can't be because that's what we guess swaps weapons. Is it just regular B? Is it vA? Probably regular B, and when you're on the ground it must shoot forward. We see Spark Shock hit upwards though.
I'm gonna have to get my hands on the blue bomber or some dev interviews on how he plays. I'm very excited.
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