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News
  • 08/21/12 - Poll ended; /cod/ split off as a new board from /pco/.

File 136562682784.jpg - (147.93KB , 694x362 , Dark-Souls-2-Logo1[1].jpg )
172313 No. 172313
http://www.ign.com/videos/2013/04/10/dark-souls-2-gameplay-reveal-12-minute-demo
Expand all images
>> No. 172316
File 136562990849.gif - (265.94KB , 450x253 , 1340448552983.gif )
172316
I'm hyped as fuck! All those graphix certainly look amazing and the atmosphere is incredible. Only thing I'm kinda slightly worried about is the amount of damage some of the enemies seem to be doing. But then again, this is very early footage. When Dark Souls gameplay footage was first revealed it had the chosen undead walking around in Black Knight gear. So I'll take everything with a grain of salt.
Also you missed half of the feature: http://www.ign.com/videos/2013/04/10/everything-you-want-to-know-about-dark-souls-2
>> No. 172333
>>172316
>Only thing I'm kinda slightly worried about is the amount of damage some of the enemies seem to be doing. But then again, this is very early footage. When Dark Souls gameplay footage was first revealed it had the chosen undead walking around in Black Knight gear. So I'll take everything with a grain of salt.

The most likely case is they gave the character really high stats for that level so they wouldn't waste their limited time getting back to where they died. Hence the player character was level 1, yet had really fancy armor and like six huge weapons.
>> No. 172334
>the first thing we wanted to work on was the graphics and making everything look better
>not focusing on the frame rate which dropped in more areas than the first game

Fucking. WHY.
>> No. 172338
I'm not liking the return of healing items.
>> No. 172344
Is it weird for me to say I kinda prefer it will lesser graphics?
>> No. 172345
>>172338
Watch the interview in >>172316
Estus are back. They probably gave him a bunch of the equivalent of Divine Blessings.
>> No. 172347
>>172344
I thought it looked kind of bad, but I'm not sure why. Hopefully those zones were just unfinished.
It also looked like the attacks didn't really have any weight behind them like in Dark Souls, but maybe it's the kind of thing where you need to play it to feel it.
>> No. 172349
>>172347
It's mostly because none of the weapons really had any impacting moves. He swings the greatsword upwards instead of slamming it into the ground for that satisfying THUNK. And the little weapons have just as much impact as they did in Dark Souls. I thought the one-handed axe he used looked actually pretty visceral.
>> No. 172357
Dark Souls x Evangelion MAD …youtube thumb
Ahahahaha!
>> No. 172370
File 13657108287.png - (281.92KB , 521x646 , 1885355-newrawwill_super.png )
172370
http://www.neogaf.com/forum/showthread.php?t=538551
>If the first Dark Souls was adapted from consoles to PC, this time, it's the opposite. The PC version serves as a base
>All that showed on a PC running at 60 frames per second
>> No. 172403
File 136575285597.jpg - (1.01MB , 1749x2405 , noticesomethingnotthere.jpg )
172403
>>172370
As you can imagine, that wasn't the most accurate translation:

http://www.shacknews.com/article/78672/dark-souls-pc-was-half-assed-but-dark-souls-2

They didn't specify the PC version as the base, but that was the PC version that they were showing us.
>> No. 172416
>>172403
With all of those bloated numbers and business expectations I honestly can't tell anymore if 300k units sold is good or not....
>> No. 172458
http://www.nowgamer.com/features/1883766/dark_souls_2_10_things_the_gameplay_demo_didnt_show_you.html
>Dark Souls 2 Won’t Be Easier Than Dark Souls
Good. I'm still curious as to what exactly they did to "streamline away all of the tediousness" to make the game more accessible, though.
>> No. 172499
>>172458
http://www.gametrailers.com/videos/1e5x9d/dark-souls-ii-what-to-expect-from-dark-souls-ii
Apparently one of the things they are considering is giving you the bonfire warp from the start. Dunno how I feel about this. Getting it after defeating O&S made it have so much emotional impact.
>> No. 172502
>>172458
>“Because this game is going to be server-based now, we hope to implement new aspects into the game that can be done only because it’s server-based. We want to utilise that as much as possible to deliver some new experiences to fans.”
This, to me, is more interesting than all of the other news combined.
>> No. 172759
So the game is going up on the PS3/Xbox 360. I don't think I'm going to get it if that's the case.
>> No. 172761
>>172759
Huh?
All the Soul series are.
>> No. 172763
>>172761
Yeah, but the difference is that it's coming out next year and rather than using the next gen systems it's going to use the PS3. It feels like an odd choice. For me it depends on how well the PS4 does but if the system is solid I probably will be getting it and shelving the PS3. I don't know. It just feels like a bad move on their part and I don't feel like supporting it (Unless the PS4 is a POS then it was in the right direction but for now this is my opinion on the situation)
>> No. 172766
>>172763
I don't really see how that would make it as a game worse. If it can work on the PS3 why not let it.
>> No. 172767
>>172763
Did you also refuse to play Persona 4 because it came out late in the PS2's life?
>> No. 172832
File 136636408623.jpg - (108.13KB , 1284x414 , 1365633300153.jpg )
172832
Anyone taking part in the shield design contest?
>> No. 172904
>>172766
Actually, it will almost certainly make it better. "First Wave" games on any system are almost never as good as last wave games on the previous system. The devs already know the ins and outs of programming on the old system, they know what resources they have available and they know the tricks to make the most of what they've got. First Wave stuff might have more resources to call upon, but the devs don't know how to exploit those resources yet.
>> No. 172941
Welcome to Dark Soulsyoutube thumb
Words can't express how much I love this.
>> No. 172953
>>172904
What devs need to eventually learn to do is make last-wave quality stuff when it's only the first wave of a console's lifespan. So the last-wave stuff doesn't get overlooked by people who have moved on, and the first-wave isn't "I guess I'll buy the game that looks the least shit so I at least have something to play".
>> No. 172954
>>172953
to do that hardware specs and demos would have to hit a lot earlier than they are right now. Right now Witcher 3 seems to be one of the leads on that by making it for PC first and then porting it so no matter what the consoles will have it will look good. That is one of the few ways I could see that working out since PCs will always be cutting edge no matter what consoles come out.
>> No. 173601
File 13675280852.jpg - (146.01KB , 1280x737 , tumblr_mm5fer4OuB1spczi6o1_1280.jpg )
173601
Pffffffffffffffttt.
>> No. 173609
>>173601
interesting that /v/ mind is a universal concept.
>> No. 173610
>>173601

Wait how did the west fuck with Final Fantasy?

I thought that was just bad producers driving it into the ground.
>> No. 173611
>>173610
Yeah seriously.

>>173609
Very funny to think about, if the image is legit.
>> No. 173613
>>173610
well the current excuse is they tried to westernize it and that is why it failed IIRC.
>> No. 173630
>>173611
Honestly, considering how 2ch is, I do believe that's legit.
>> No. 173633
>>173601
You know they kind of have a point with the difficulty in that when PC users got the game they wanted a lower difficulty.
>> No. 173637
>>173610
12 was explicitly made to be more western, and 13 was another step in that direction. It's still not that western or anything, but in recent years Final Fantasy has gotten a lot more western-esque than, say, the Dragon Quest or Tales series.

That said, 12 is one of the best games in the series, so I hope they're not complaining about that.
>> No. 173638
>>173633
wat? You're talking out of your ass.
>> No. 173644
>>173633
I remember keyboard users wanting better controls.
>> No. 173647
>>173644
and decent frame rate and resolution
>> No. 173648
>>173647
I never had a problem with the framerate but I did manage to find a fix for the resolution.
>> No. 173880
Dark Souls: Gotta Go Relatively Quicklyyoutube thumb
>> No. 175044
http://www.polygon.com/forums/dark-souls/2013/5/17/4339566/as-far-as-i-know-these-may-well-be-leaked-dark-souls-2-concept-arts
This looks neat to say the least. Loving the maritime setting.
>> No. 175550
Dark Souls II - PS3/X360/PC - …youtube thumb
Awww, yeah. Get hype!
>> No. 175878
And a preview:

http://www.gamrreview.com/preview/90160/dark-souls-ii-hands-on-prepare-to-die-again/

I don't quite understand what he means when describing what starting class has been replaced by. Is it that the physical traits in character creation (like height and broadness) affect your starting stats and gear?
>> No. 175882
>>175878
They just might have replaced the character selection screen with something that doesn't make players over-analyze and ponder their choices for the E3 demo, so players won't spend ages on the character creation, get to playing and don't take up the booth space forever.
>> No. 175918
File 13710575133.gif - (2.66MB , 500x281 , 1371056629676.gif )
175918
Spellcasting confirmed for having stamina cost. That's really great. No more spamming that shit.
>> No. 175919
File 137105773285.gif - (2.67MB , 500x281 , 1371056874175.gif )
175919
Also, we laser swords now!
>> No. 175929
>>175918
The lack of numbers (that I can see anyway) seems to indicate that stamina cost has replaced MP and fixed casts.

That seems.... worse.
>> No. 175930
File 137106802750.jpg - (417.02KB , 950x540 , Magic_epic.jpg )
175930
>>175929
The gifs are just very small. There are casting amounts indicated above the spell icon. You can clearly see it in the magic sword gif.
I love how fucking D&D the sorceror looks.
>> No. 175967
File 137111223962.gif - (1.75MB , 358x202 , 1360871205588.gif )
175967
http://www.computerandvideogames.com/413936/previews/dark-souls-2-hands-on-more-beautiful-more-difficult/
>In the southern alcove several candles are lit, and according to Tanimura each of these candles represents a death. Whenever any player online dies at the hands of the boss in this area, a new candle will be lit, and you will see it.
>> No. 176734
Dark Souls 2 - E3 Hands-on Gam…youtube thumb
Hands-on gameplay impressions from an actual Souls veteran and not some casual from the press. Looks like DaS 2 will be significantly harder.
Mostly because the enemy AI has received a massive upgrade. They will combo you, rush you when you try to heal/go for a backstab and will actively go for backstabs themselves.
Backstabs are harder to pull off and ripostes are way harder to pull off. Rolls also have less invincibility frames and overall movement is even weightier than in DaS. Dual-wielding is still kinda wonky.
PS3 version looks like a passable current-gen game. PC version looks amazing and runs buttery smooth.
>> No. 177464
http://www.digitalspy.co.uk/gaming/news/a496115/dark-souls-2-to-offer-more-freedom-exploration-unique-for-all-users.html
Everything we've heard about his game so far has been amazing! I hate getting hyped, because it always ends in tears. But I just can't help it!!
>> No. 178007
File 137415019236.gif - (5.29MB , 320x240 , indiana-jones-gun-vs-sword-o.gif )
178007
>Playing Demon's Souls as a mage
Good times, I'm just surprised how well I am doing at it.
>> No. 178008
>>178007
Magic is completely OP in Demon's Souls. If there's an easy mode, magic is it.
>> No. 178017
>>178008
I hade a feeling that was the case.
And that is as it should be.
Magic is the best.
>> No. 178813
Dark Souls 2 Gameplay: How Much Has Changed?youtube thumb
>> No. 178814
>>178008
No, easy mode is Meat Cleaver.
>> No. 178840
>>178008
Eh, to an extent magic is op but other than wrath of god it was terrible in pvp like it's always been terrible in pvp. The tradition continued till abyssal magic which will probably never get nerfed.

Also, easy mode a Dex build with the blind. Nothing can block you ever.
>> No. 180837
File 137993367711.jpg - (129.36KB , 640x480 , HNI_0059_MPO.jpg )
180837
Feels good dudes, feels good.
>> No. 180839
>>180837
In the beta? I'm jealous.

How common are those human effigies things that are the new way to restore human form?
>> No. 180841
>>180839
That's Demon's Souls.....
>> No. 180843
>>180839
Um what?
I just beat that first vanguard and had to brag before I delet DS for something else to play.
>> No. 180846
>>180841
>>180843
Gah, sorry I need to pay closer attention. They're doing a closed beta for Dark Souls II on PS3.
>> No. 181096
YOU I HEARD YOU GUYS LIKED LEAKED BETA FOOTAGE

DARK SOULS2 来年発売予定…youtube thumb

SO HERE'S 19 MINUTES OF IT
>> No. 181100
>>181096
Not touching that with a ten foot pole. I've put this entirely unreasonable task upon myself, that I would avoid any and all possible spoilers from here on out until the game's release.
>> No. 181104
Here's a Spoiler You're going to die, a lot.
>> No. 181111
>>181096
They actually included wheel skeletons in a boss fight. Goddamn.

I liking that they're improving the animations, like how using a soapstone will actually have the object in the character's hand and put it to the ground.
>> No. 181307
http://www.rockpapershotgun.com/2013/10/04/hands-on-with-dark-souls-ii/
>Covenants getting more attention
>Parrying being reworked to not be such a shit-fest
>Backstab hitboxes reduced to not be utter bullshit
All good things yes good work From

>"roll speed is no longer tied to armour weight"
This is a horrible detail to not elaborate on. What is affected by weight if not roll speed? Is anything affected by weight? Is their even weight now?
>> No. 181321
>>181307
Probably there to prevent ninja-flipping Havel's Armor shenanigans. What I take from it is that roll speed is linked to armor type rather than just the weight.
>> No. 181689
VaatiVidya Plays Dark Souls 2! (TGS Demo)youtube thumb

So Resistance might actually be good for something now: instead of just decreasing damage a negligible amount, it also decreases stamina consumption from blocking.
>> No. 181830
File 13823119492.jpg - (512.95KB , 1920x1080 , 2013-10-21_00001.jpg )
181830
After leaving it be for quite a while, I'm replaying the game right now to ease the pain while waiting on DaS2. Gonna take it slow and leisurely. Not just bumrush through the game with the Master Key and get a PvP build going as fast as possible.
DSfix really does a number on this game at this point, though. Holy shit. I'm kinda shocked how much fidelity it adds. And it runs buttery smooth while doing so.
>> No. 181833
>Play the PC version for like half an hour a year ago
>Decide to give it another go
>Game crashes every time you go past character creation
>Fuck
>Remember this happened last time you played the game
>Can't remember how you fixed it
>Fuck
>> No. 181836
>>181833
Are you using the updated version of DSfix? The game got patched to make it harder to cheat and DSfix had to be completely rehauled for it.
http://blog.metaclassofnil.com/?p=350
>> No. 181848
File 138238283879.jpg - (526.19KB , 1920x1080 , 2013-10-21_00009.jpg )
181848
You know, they really tried something beautiful with Blighttown. Being able to see almost the entire level from every spot within it is some goddamn amazing spacial level design. And you can only really appreciate it, once you're somewhat used to the place, so you're not busy getting your soul crushed, and only on PC, where that same amazing feature doesn't utterly destroy the framerate.
>> No. 181850
>>181848
Eh. You trade framerate and graphics for people who can't just hack the game. (The community is still terrible either way.)
>> No. 182147
File 138316884459.jpg - (254.22KB , 1660x1896 , Rage_hq.jpg )
182147
http://www.neogaf.com/forum/showthread.php?t=706543
>retailer exclusive preorder DLC weapons
FUCK EVERYTHING
[b]FOREVER[/spoiler]
>> No. 182156
>>182147
>weapons and shields with gunk and shit thrown on them
They will probably be garbage weapons that get thrown away after an hour. Or some of reskins of regular weapons with added effects that you can get normally? Actually, the longer I look at them, the more likely that seems to be the case.
Hopefully.
>> No. 182157
>Yellow Crystal long sword and shield
>Found in the depths of the melted iron fortress. Though corroded and easy to break, it is light with no loss in power.
>Lighter but easier to break

>Bound Hand Ax and Wood Shield
>The chain and thorns increase bleeding but decrease slash damage.
>Special ability: Bleed

>Pygmy's Mace and Wood Shield
>It is much heavier than normal but the hard spheres increase blunt damage.
>shield is heavier but stronge

>Criminal Staff and Leather Shield
>Found in an old dark hole. Used for magic and dark magic.
>Special Ability: Darkness

>These seem like they just took the in game item and increase one parameter slightly while decreasing another. Likely useless overall.

Hopefully
>> No. 182211
Knight Solaire Costumeyoutube thumb
>> No. 182270
http://darksouls2wiki.wikispaces.com/Stats

I can't tell from this description if evasion is supposed to affect roll speed or something else.
>> No. 182542
This series greatly intrigues me and also terrifies me at being controller shatteringly frustrating/ difficult.
Sell me on Dark Souls I guess?
>> No. 182543
>>182542
It's not that hard, just play it slowly, learn to pull aggro so you can fight as few enemies at one time as possible, and if you get stuck don't be afraid to look up some hints.

Skip Demon Souls.
>> No. 182544
>>182543
>Skip Demon Souls.
By which he means play it after, if you can. Demon's Souls is just as amazing, even if a lot rougher around the edges. But it also has a lot more bullshit. Dark Souls is a bit easier on beginners.
And yeah Dark Souls is not that hard. It's just that many players keep running with their head against the wall in some places because they think "Oh boy, people say this game is the hardest ever, so I guess this is supposed to be this hard", instead of thinking to go somewhere else where opposition might not be as fierce.
>> No. 182547
Oh and another thing that is INCREDIBLY important in Dark Souls is to pay attention. To every little thing. Not only in the environment, but also in the menus and even item descriptions. This is something a lot of people under 30 are simply no longer capable of doing, since our society at large seems to have gotten a massive case of ADHD as a consequence of permanently being blasted with audio-visual noise and information at every waking second of our lifes. That's why many simply get completely lost in the game and never figure out its systems.
>> No. 182586
>>182542
"Hard" to me is Super Meat Boy, or oldschool games, or I Wanna Be The Guy. That's what I define as controller-snapping frustration, and the Souls games are not that... EXCEPT when you choose to tackle a harder direction before an easier one. And as long as you're doing that by choice, it's actually awesome.

Look, I'll give tips along with everyone else: Keep your shield up, walk slowly when treading new ground, and pay attention. When the going gets tough, exploring in other directions is often what yields the tools you need. Don't go out of your way to deliberately farm. In Dark Souls, don't do the fucking Drake Sword thing and avoid the Master Key first time through because the shortcuts all have nasty monsters as speedbumps.

But those aren't reasons to play the game, they're just pointers to help you "get it" once you've picked up the controller. You want to know why you should play the Souls Games?

Because they're these fucking amazing dark fantasy environments with this top-notch level design that's got tons of vertical traversal as well as horizontal (as gametrailers put it, "the world is a wormy apple and you are the worm"). And there's danger around every corner, this whole constantly unveiling menagerie of tricks and traps and awful scary things for you to beat with your cunning and skill because this is a fucking ADVENTURE. I don't mean the genre, I'm saying that each of the Souls games is one of the best fucking adventures I have ever been on in my life.
>> No. 182589
>>182547
Each (especially Dark Souls) had dozens of times where I stepped around a corner and went "waaaaaah", this reaction that was half "wahoo" and half girly squeal of excitement, because I was seeing some new crazy-awesome thing up ahead.

Let me tell you about the worlds in Demon's Souls.
-There is the crazy fusion between a massive castle and the great wall of china, battlements filled with soldiers and knights and siege weaponry, all of it being ravaged by hungry dragons.
-There are the mines, with fire-breathing salamanders and goblin-esque miners bearing pickaxes and red-hot pokers, with elevators and winding mazelike tunnels and chasms leading down to red-hot magma flows.
-There is the world of crazy gothic architecture, where you break out of a medieval prison and there's a cathedral and crazy networks of massive towers with mind flayers and gargoyles and a giant beating heart in the center wrapped in chains the size of your character.
-There is the Valley of Defilement, full of filth and poison, rats and twisted plague victims with wicked rusty knives, and ramshackle layers off narrow cliffside scaffolding constructed out of rotting wood such that every step must me taken carefully, and the miasma fills the very air...
-And then the windswept mountaintop with the crumbling ruins of holy celtic-style shrines where you duel falchion-wielding skeletons that charge in like total badasses and there are massive storm manta rays flying through the sky which fire MASSIVE CRYSTAL SPEARS for you to dodge when they pass overhead and the entire experience is the most metal thing since Brutal Legend...

And Dark Souls? Dark Souls has even more crazy dark fantasy variety and weaves it all together in this glorious interconnected web for you to explore. And it's got this crazy slowly-piece-it-together emerging narrative hidden away inside it (read the item descriptions (ESPECIALLY the keys)), with a process of steadily dawning comprehension that just... THEY'RE REALLY GOOD GAMES, MAN.

If you're gonna play one play Dark Souls, but if you're gonna play two (and are up for a wee bit more genuinely hard bits) try Demon's Souls first IMO? But seriously, don't miss out.
>> No. 182792
THE WALLyoutube thumb
>> No. 182872
So a question remains: Console or PC?
I hear people pissing on the PC version quite often.
>> No. 182874
>>182872
The PC version has GFWL and multiplayer is overrun with hackers, a few of which can even permanently fuck up your save. However, it's the go-to version if you just want to play solo. It's a terrible port but mods make it far superior to the console version. You can play it at 1080p with HD textures at 60 FPS and a lot more graphical options to choose from. Just... do yourself a favor and play it with a controller.
Here are some of the mods:
http://blog.metaclassofnil.com/?tag=dsfix (the most important one!!)
http://darksouls.nexusmods.com/mods/446/?
http://darksouls.nexusmods.com/mods/21//?
http://darksouls.nexusmods.com/mods/56/?
>> No. 182950
>>182874
That works for me. I'm not super big into multiplayer; mostly because I don't like getting my shit slapped as hard as it tends to when I do seek it out. Not to mention MODs. Shit yes MODs.
Thanks for the protips and council guys; I'll try and pick this up during the holiday along with my new rig.
>> No. 182961
>>182950
Well, multiplayer also involves co-op. So you also might want to take that into consideration.
>> No. 182979
>>182961
"No friends" so no worries
And all the ones I do have don't have steam or wouldn't be into the game anyway so it's a wash really.
>> No. 183211
Guys, Dark Souls PC is on sale for $6 at Amazon right now. If you haven't checked it out, STRONGLY recommend doing so.
>> No. 183250
>>183211
Eh; 2 comes out in 4 months anyway
>> No. 183630
http://www.videogamer.com/xbox360/dark_souls_2/news/stock_warning_over_dark_souls_2_black_armour_and_collectors_editions.html
Not saying you should scamper to preorder this shit as soon as possible, because preordering games is fucking stupid. But if you're feeling particularly stupid, here's a fair warning.
>> No. 184545
File 138854228966.jpg - (194.57KB , 650x878 , 1388514794449.jpg )
184545
http://www.joystiq.com/2013/12/22/dark-souls-lead-developers-resistant-to-mobile-version-due-to-co/
Bamco confirmed for worse than EA or Capcom. Please stay strong, Fromsoft.
>> No. 184546
>>184545
That's taking it a little far. Yeah, they're doing the "Clueless Executives" thing of trying to exploit a property that they don't really understand. But the fact that From Software's resistance means anything at all reflects reasonably well on Namco Bandai, honestly.
>> No. 184732
http://www.rockpapershotgun.com/2013/12/23/dlc-for-dark-souls-ii-not-in-this-brief-lifetime/#more-182269
>“For Dark Souls II, we don’t even expect any additional downloadable content because we want to deliver a full game, the full experience, to fans who purchase the package from day one. We did do additional content for Dark Souls, but generally downloadable content for Dark Souls II is not really being considered. Buy the package and you’ll get the full experience, and you’ll have as much fun as anybody else. Spending a couple dollars on certain items does not help the experience. So no free-to-play yet!”

So that's pretty cool, no frivolous DLC aside from the preorder stuff, I guess. Also, From Software went out of it's way to apologize for Dark Souls' shitty PC port and assure everyone that the second one will be better for the thousandth time. You know, in case you somehow managed to forget that.
>> No. 184994
File 139036085321.jpg - (156.27KB , 600x752 , 1390359033509.jpg )
184994
>> No. 184996
>>184994
Huh, so polar inverse of the Dead Space school of thought.
>> No. 185003
>>184994
From Software truly is the heroes we need.
>> No. 185004
>>185003
Eh, gross and disgusting has its place. But it's not needed for the Souls games, at all. So yeah, great that he tried to give Dark Souls a sense of decorum. The end product turned out amazing that way.
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