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No. 174752
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WARHAMMER 40K: CRISIS TEAM
Basically, image related, but as weaboo minimechs. The player would a Shas'Vre attached to a hunter cadre responding to an Imperial incursion on a strategic world in the ragged edge of the Third Sphere of Expansion. The game would be divided into a set of three chapters, each with its own set of dominant enemies.
Incursion: Loads of guard. Mostly fodder, only dangerous through volume of fire, but plasma and melta troopers would a foe worthy of respect. Heavy weapons squads would be a pest and stormies rage inducing, but the guard's 'vees would a more worthy foe.
Sentinels, Hellhound variants, Tauros, Russ, the whole famn damily would put in appearances.
Several missions come to mind for this section; I'm thinking the first mission would be a classic deep strike intended to take out Basilisks shelling a city and then surviving to reach pickup. Other levels would include a chaotic firefight in the marshy deltas, contesting an important river crossing, a fight in the jungle against Guard armor and countering an Elysian Paratrooper assault on an important logistics depot.
I've thought of a boss fight or two for that section as well: Fighting a Baneblade in the downtown of the Gue'Vesa district and the culminating fight of that section of the game would be participating in an all out fight against Tech-Guard to try and capture a downed Warhound Titan ending in a boss fight against a Secutor* and the player fleeing as the mortally wounded God-Machine self-destructed around their ears.
Retaliation: A Space Marine patrol group (Strike Cruiser, Gladius, Hunter Destroyer) had shown up to support faltering Guard forces on the world. As you could guess, Space Marines would be the dominant Foe in this chapter, although guard would still put in appearances.
Marines as a foe would be nasty. Tough as old boots, meaner that snakes and quite unwilling to back down. And this is just Tactical Marines. Assault marines would be demonic spiders of the highest order and Devastators with plasma and missiles would only be slightly easier to combat. Vees would be mean too. Few levels come to mind, like surviving the marines' initial landing, fighting their way through an imperial trap and a fight in the ruins of a imperial era hive
The bosses for this section would be an Terminator squad and a Librarian. I'm thinking Eldar might make an appearance in this section as well - the players being called in to chase saboteurs and maybe investigate why a Pathfinder Team had gone silent. As you could guess, they were manipulating things in some way.
I'm not quite sure about the third section. I'm trying to choose between Chaos, Tyranids and Necrons. On the balance of things, I'd go for 'nids.
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