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News
  • 08/21/12 - Poll ended; /cod/ split off as a new board from /pco/.

File 135421019824.jpg - (30.44KB , 570x301 , Wii-U-Supports-Background-Downloads.jpg )
166771 No. 166771
Previous thread: >>163103

Nintendo regrets the day-one update for the system:


http://www.washingtonpost.com/business/technology/nintendo-president-regrets-day-one-updates-for-wii
-u/2012/11/29/ea24ccfe-3a2a-11e2-8a97-363b0f9a0ab3_story.html
Expand all images
>> No. 166773
>Well-known hacker Marcan, who played a part in hacking the PS3, has found out the clock speed of the Wii U. It’s surprising how slow it is, and I’m actually having troubles even thinking that Nintendo went with something like that. It’s a well known fact that the PS3′s Cell and Xbox 360′s Xenon run at 3.0 GHZ each per core, but the Wii U CPU runs at 1.243125 GHz per core.

>“It’s a Three PowerPC 750 type cores (similar to Wii’s Broadway, but more cache),” tweeted Marcan.

>One interesting thing he has revealed is that the Wii U is easier to hack, akin to the Wii. He tweeted that they are “calling the WiiU security processor the Starbuck (vs. Starlet on Wii). And it seems to be about equally vulnerable, too.”

>He has also revealed the GPU speed of the Wii U, which runs at 549.999755MHz.

>Now these are quite lower than the ones found in the PS3 and Xbox 360, and I honestly can’t believe what I’m reading here.

>Most third-party games so far on the Wii U have been professionally examined to be running slower than their PS3 and Xbox 360 counterparts. Games like Black Ops 2, Mass Effect 3 and even Batman: Arkham City have problems when it comes to maintaining a steady frame rate.

http://gamingbolt.com/wii-u-cpu-and-gpu-clock-speeds-revealed-slower-than-ps3360
>> No. 166775
Nintendo putting out yet another product with substandard hardware? What a tweeeeeest!
>> No. 166776
File 135421288717.jpg - (331.40KB , 1000x1401 , tumblr_mahzj2Zf8U1rtviq3o1_1280.jpg )
166776
Christ WiiU, Christ.
>> No. 166780
>>166775
Except it's more than that now. The Wii didn't have the capabilities the other systems did, but the Wii U STILL doesn't have those capabilities on top of not selling anywhere near as well.
>> No. 166781
And this is why I don't buy release systems. Hopefully, they'll develop an upgraded version.

Haha, doubt it though.
>> No. 166783
Silly internet, the Wii, and 3DS also launched without all of their promised features operating.
>> No. 166787
Whatever, I new from the start I would get a PS4 later on and most of my next gen game on that and leave this one for Family partys, Nintendo First Party and Retro shit that will not work the way I want just yet...

Also

TOMORROW

U
>> No. 166790
>>166773
Man, why didn't they just wait a few months so that they could actually create a system that could handle it.
>> No. 166793
>>166781
Considering that they didn't even add the second circle pad to the 3DS XL?

Nope.
>> No. 166797
My store finally got some more deluxe models in stock. They were shoved into the very back of the display case, behind stacks of Wiis and oversized Wii games. Had I not spotted a glimpse of blue and black at the back I never would've known they were even there.

Hide your hot holiday item behind cheap shit everyone owns and copies of Zumba Fitness. Brilliant.
>> No. 166805
File 135423766918.jpg - (183.16KB , 900x1391 , megatron_yes_by_itswalky-d4sxkci.jpg )
166805
http://www.neoseeker.com/news/21494-rumor-yoshis-island-wii-u-retail-listing-hatches-the-dinosaur-is-back/
>> No. 166808
>>166780
Supposedly the numbers were due to a lower initial hardware run, planned by Nintendo. Nintendo is claiming that they're shipping as fast as possible and stores are selling out instantly.

With consoles being snatched up by scalpers, I no longer care about initial month release numbers for consoles. It's far more interesting and telling if they can keep up momentum through the first year.
>> No. 166815
File 135424735326.png - (39.08KB , 200x225 , 200px-BluebabyyoshiNSMBU.png )
166815
>>166805
I would be hype but
>Yoshi's Story
>> No. 166825
>>166815

Also
>Yoshi's Island DS

Actually pretty much anything Yoshi did after the original game.
>> No. 166826
>>166815
>>166825
Oh please, neither of those games were bad. Not as good as the originals, but not bad. Especially not Yoshi's Island DS.
>> No. 166828
>>166826
I hear yids had a disappointing soundtrack.
>> No. 166837
And poor gameplay with a bar of mystery in the middle of the screen that dosn't match up well with any console but the original DS Phat.
>> No. 166840
File 135428402921.jpg - (158.34KB , 640x480 , HNI_0072_MPO.jpg )
166840
GENTLEMEN!
SKÅDA!

>>166815
Oh, the game that I got a N64 for.
And got a game of the year award from a now long dead swedish IT TV show instead of Quake III.
Internet High-Five if you remember what it was called.
>> No. 166842
http://kotaku.com/5964127/turns-out-a-lot-of-people-have-no-idea-what-the-hell-a-wii-u-is
>> No. 166849
>>166842
I was actually test-playing a Wii U in HMV (Rayman Legends was the only playable demo), and some people came up and said "oh! Is that the new Nintendo!? The Nintendo that goes on the big TV!?" I thought they were talking about the gamepad, and I felt like I had to explain that it came with the console. "It comes with it?" Yep. "The whole TV?" Uh...yeah? "This whole TV?" *gesturing at the plasma telly I was playing on* "What? No! The tablet thing! The thing I'm playing on, it comes with the console!"

They kinda got it, then they noticed I was staring intently at the gamepad. "You don't seem to be getting much use out of it." Well, I explained, you see, one guy has the pad and the other guys with wiimotes controls the characters on screen. You can poke things and help them. See? "Oh..." says they, "...I'm gonna go get one!"

Not that it's released in the UK yet, but hey, I cleared up some misconceptions. Or they cleared up mine, I'm not sure which one of us was the more enlightened when the conversation started.

That said, is it me, or has Kotaku developed some kind of hate-on against the Wii U of late? Almost all the negative articles I've seen have come from them.
>> No. 166850
>>166849
Kotaku will do anything for hits, and that does include bitching and moaning desperately about the first eighth gen console to hit the market. Seriously, anti-Nintendo bias or not Kotaku should never be read at all, have you seen the shit they try to pass off as gaming journalism?
>How I Got Laid On a Sonic The Hedgehog Blanket
>This Cloud Looks Like Yoshi!
>This light at the 2012 Olympics looks just like GLADOS(it did not)
>Straight White Male is Life's Easy Setting
Just. No.
>> No. 166851
>>166849
>>166850
Yeah. They do the CONSUL WARZ thing for every platform to get hits.
>> No. 166854
File 135430951741.png - (367.89KB , 330x510 , 340x.png )
166854
>Kotaku should never be read at all

Pretty much.
>> No. 166856
>>166850
Recently, it's some ugly cunt that had some divorce with her husband or something? I don't know, exactly, but I don't care and neither should anyone.

Kotaku is a soapbox for narcissistic individuals that fancy themselves as "Video game Connoisseurs" as opposed to what they really are: Nerds with a mouth piece.
>> No. 166860
>>166850
Gawker is kind of like Fox News but for liberal (in the perjorative sense) geeks.

...bad analogy, nothing approaches Fox News, but you get my drift. I don't know why I even got here nowadays. In other words, its a geek-culture tabloid with a liberal slant.
>> No. 166878
>>166849
Kotaku, and Gawker Media at large, is a worthless steaming pile of shit. Lifehacker has the misfortune of being owned by them, and they're actually worthwhile half the time; however, they use the same SUPER RETARDED COMMENT SYSTEM that all of Gawker uses so their "open thread" posts are worthless.

I can't remember which Gawker site did it, but they got themselves banned from a bunch of trade-shows because one of their "reporters" thought it would be great to use a universal remote to turn off some dude's presentation in the middle of it.

>>166860
They're like Fox News in that if they hold one opinion or position, I probably hold the opposite (or at least a different one).
>> No. 166891
HEY! whats worse then a long ass update?
Having issue connecting to the nintendo server to get the fucking thing!
>> No. 166895
>>166815
Yoshi's Story wasn't terrible. It didn't surpass Yoshi's Island, but then, nothing ever will.
>> No. 166898
But surfing on it is neat.
Even if this site only works in blue...
>> No. 166905
DEERGOD its internet wifi is so weak!
Can't even take it out off the basement without losing it...
How the hell am I going to use it as my Netflix box now!

Also my username is still Tentomon4.
>> No. 166909
Funky Barn: Giant Bomb Quick Lookyoutube thumb
Did Giant Bomb just get a faulty system or does this shit keep happening to everyone?
>> No. 166922
File 135438761212.png - (434.18KB , 571x540 , Dexter IDN.png )
166922
>have a WiiU
>have no problems with it
>have 4 games that I switch through regularly

idn lol.

>people claim nintendo is dead
>it is currently outselling the Wii at current pace

idn lol.
>> No. 166925
It's mostly fan dribble and over reacting.
Happens at every console launch. That's why I usually wait.
>> No. 166926
It's mostly fan dribble and over reacting.
Happens at every console launch. That's why I usually wait.
>> No. 166927
I am disappointed in it[Wii U] so far but that is to do minor and local issues...
And I have yet to pop in Mario U so hopefully thing will get better.
Like some updated VC games that works on the lower screen.
>> No. 166932
>>166922
>it is currently outselling the Wii at current pace
Sauce? I don't have more recent number, but it didn't break the sales of the Wii in the first week: http://www.huffingtonpost.com/2012/11/26/wii-u-sales-nintendo_n_2194002.html
>> No. 166943
File 135441230181.jpg - (32.11KB , 500x330 , 1339913550865.jpg )
166943
>>166922
They are by no means dead, but they are projected to perform on the same level as Sony did last gen, now that the handheld market as shrunk and the Wii-U is seen as a run-of-the-mill console and not something fresh and new like the Wii/DS.
>> No. 166973
>>166943
>they are projected to perform on the same level as Sony did last gen
What exactly is bad about this? Sony and Microsoft were tied for the #2 spot in sales, last time I checked.

From what I've heard, the lack of hype for the WiiU is for a big part a marketing failure. There were loads of commercials before the Wii came out, and it was generally acknowledged as a big thing even with people who had little to do with gaming. This isn't at all the case with the WiiU.

As for a lack of innovation, the second screen and asymmetrical multiplayer has shitloads of potential according to most of the developer-interviews and reviewer-critiques I've read. It's just that people aren't sure what to do with it yet. This was pretty much the case with the DS as well, though, so I'm not too worried.
>> No. 166975
>>166943

Projected by whom? Bear in mind that this is an industry with no good analysts.
>> No. 166979
File 135447352353.jpg?spoiler - (53.64KB , 480x384 , transformers-our-favorite-decepticons-200906120337.jpg?spoiler )
166979
The pro controller is nice but it is missing something very importent.
>> No. 166980
>>166979
...Soundwave?
>> No. 166981
>>166980
Rumble motherfucker

How could Nintendo forget one of their first controller innovations?
>> No. 166998
>>166981
o

I didn't know it didn't have Rumble. That is weird. Does the Gamepad have rumble?

That said, I don't see it as a big loss; it never added a whole lot to the games except where it was used as a beacon of sorts, i.e. Stone of Agony in Ocarina of Time.
>> No. 166999
Not having rumble is a REALLY good idea for REALLY obvious reasons.
>> No. 167002
>>166998
Yeah, the Gamepad has rumble.
I almost didn't notice it at first.
>> No. 167004
>>166998
Still, the feel of having feedback from the game us still a great feeling I couldn't live without. If I turn rumble off and get hit in a game or fall on my face, it just feels really weird. It adds a small amount of immersion, I think.
>> No. 167007
>>166999
Teen girls (and some guys) will find things to use for masturbation with or without rumble. According to videos on my hard drive, many do just fine with hairbrushes.
>> No. 167009
>>166999
The display runs on etch-a-sketch technology?
>> No. 167018
So what the deal with Puddle?
>> No. 167033
http://www.examiner.com/article/rumored-single-player-and-online-super-smash-bros-4-details-for-3ds-and-wii-u
>> No. 167039
>>167033
If anything is going to make me crave a Wii U, it's probably SSB4; if that can't do it, it's doubtful anything would. Except a Pokemon MMO, but Nintendo is too much of a pansy to do that.
>> No. 167169
>nintendo
>dying anytime soon

You people make me laugh.

http://gamingeverything.com/34865/november-2012-npd-nintendo-sells-over-1-75-million-hardware-units/
>> No. 167241
So its only Deon and I that have sharded out Wii U usernames here yet?
Fucking really?
Well atlest you can search for Jontron and Egoraptor and add the grumps to your following list.
You can also follow Dirtoldman if you want see shit my dad says.
Also the site is still white on Wii U.
>> No. 167243
>>167241
For people to share usernames, they must first have a Wii U.

Speaking of which, I'm able to just waltz right into Wal-mart and buy a Wii U if I wanted. The Basic model, though. It makes sense that the Deluxe model would sell out faster, but the fact that there are still Wii Us freely available at all shows a huge disparity of interest of launch between the Wii and Wii U. Everybody's had a chance to get a good tablet for four or five years now. (A bad tablet for far longer.) Adding that to a gaming console isn't nearly as impressive as the motion control was for the Wii.

Speaking of Wii vs. Wii U:
http://www.ign.com/articles/2012/12/07/wii-u-was-once-a-wii-zapper-prototype
>This prototype was so well-received that Shigeru Miyamoto himself forced a gyroscope to be added to the Nintendo 3DS, which by that point had its hardware finalized.
And nothing of value was gained.
>As is customary at Nintendo, this basic tech, which was effectively two Wii remotes duct-taped to an LCD monitor, became the starting point for over 30 game demos.
>Two Wiis working together were used as a simulation for Wii U's actual computing power
So the Wii U really is just two Wiis taped together.

Honestly, I think Nintendo should have taken their focus in a different path: Use most of their resources to make a highly powerful, but not bleeding edge, console; fine-tune the motion control even better and create an updated, separate, cordless Nunchuck with full motion control and extra buttons (I'm thinking that you'd pair the Wiimote/Nunchuck by using NFC and just touching them together); make the controller work better for "standard" button layouts.

Then they use this gen to research putting a screen in shit, which would come out far, far better. Adopt a "Windows"-like cycle, but instead of every other version sucking, it's just an upgraded version of the previous one.
>> No. 167246
>>167241
Well there's a different thread for that.
>> No. 167961
Nintendo Land is pretty fun with multiplayer.
Mario Chase is simple enough that I was able to convince some of my non gamer family members visiting for xmas to join in for a 5 player brouhaha.
The stages get bigger and tracking down Mario gets a lot trickier.
>> No. 167971
>>167961
Yeah, to bad I dont have 4 wiimotes.
But DK Crash Coures works just as well when you can only use the pad.
"Here just tilt this"
>> No. 168010
Wow, you can use a wiimote to help out a single player in all of the single player games.
Between that and the ghost lights out super move, is there anything else?
>> No. 168199
>Anyone picking up a used Wii U console in this post-holiday lull is in for a nice surprise. It seems that Nintendo decided to tie download games to individual consoles, meaning any games the previous owner downloaded can be re-downloaded, even on to a Wii U that has been completely wiped.

>You’d expect the games to be tied to a Nintendo Network account, but that doesn’t seem to be the case, or at least it doesn’t matter. If you create a brand new account on a used Wii U , you can still access the games the previous owner bought without jumping through any hoops.

http://www.geek.com/articles/games/buy-a-used-wii-u-get-previous-owners-download-games-for-free-2013014/
>> No. 168202
>>168199
Heh its interesting to see Nintendo and Sony going in opposite directions with Nintendo expanding its digital market and Sony locking down its physical media.
>> No. 168207
>>168202

I dunno if that's the case here.

It sounds more like a hardware/software bug. I wouldn't be surprised if a couple months from now Nintendo was like "SHIT" and took the feature out of most WiiU's.
>> No. 168209
>>168207
yea while that is a bug I'm more looking at what allowed this to happen in that Nintendo has really expanded their digital market to include even full commercial games while Sony seems to be keen on crippling their next system in an attempt to hold onto the physical market. But yea likely Nintendo will end up tying the game to a system or personal ID.
>> No. 168210
>>168209

>Nintendo has really expanded their digital market to include even full commercial games while Sony seems to be keen on crippling their next system in an attempt to hold onto the physical market.

And yet when I look at that thread.

I see people being reactionary and saying how terrible the idea of an all-digital market for sony would be.

So what is it? Is all-digital good? Or is physical copies good?

If this exact problem showed up on a sony console would people be decrying this as Sony fucking up and being stupid, but because this is Nintendo all people can do is think about the positive implications?

Signs point to yes.
>> No. 168222
>>168199
>It seems that Nintendo decided to tie download games to individual consoles
So just like the Wii.

Awful polite way of saying Nintendo still doesn't have a fucking clue on how to properly handle digital content or internet capabilities.
>> No. 168769
File 135847828488.jpg - (290.31KB , 800x600 , Sync Access.jpg )
168769
Oh, if you didn't know the Wii U branded Wii Remotes are redesigned for easier sync button access.
>> No. 168923
I'd buy a WiiU if there was a Pokemon game with multiple save slots.
>> No. 169000
File 135895216988.jpg - (54.65KB , 733x378 , 1358951630158.jpg )
169000
>HD Wind Waker remake coming in the fall

Holy shit!
>> No. 169001
Wii U - Monolith Soft Traileryoutube thumb
Wii U - Shin-Megami Tensei X F…youtube thumb
Wii U - The Wonderful 101 Traileryoutube thumb
Wii U - Bayonetta 2 Traileryoutube thumb
>> No. 169003
File 135895438840.png - (305.99KB , 655x373 , 1358953617380.png )
169003
http://www.joystiq.com/2013/01/23/yoshi-wii-u-epic-yarn/
>> No. 169004
>>169001
>Shin-Megami Tensei X Fire Emblem

Is this the real life?
>> No. 169005
>>169000
I'm not getting a Wii U for it, I already played it. I am curious what they'll do with the soundtrack, though.
>> No. 169006
File 135895861585.jpg - (118.75KB , 720x507 , Incredible.jpg )
169006
>>169001
>Shin-Megami Tensei X Fire Emblem
>> No. 169009
>Wind Waker HD remake
I seriously hope this has Wiimote integration so you can use the Wind Waker with actual Wiimote movements
>SMT x Fire Emblem
>SSBU will be at E3
>New Mario Kart
>New Mario 3D by director of Mario Galaxy
>New Zelda
>Monolith Soft (Xenoblade Chronicles) is making a new Wii U exclusive RPG that looks like Xenoblade (and may be a new entry in the series), but with a heavier focus on guns, and has transforming mechs FUCK. YEAR.
http://www.ign.com/videos/2013/01/23/monolith-soft-new-rpg-trailer
IS IT MY GODDAMN BIRTHDAY? I'M SO FUCKING HAPPY.

Suddenly I have a heavy interest in purchasing a Wii U. I had no idea this was coming. <3 <3 <3 <3 I'm still not going to buy one until I have moneyat least one of those games comes out, as I want to wait and see if Nintendo will fix some of the problems as well as put out consoles that have all the updates on them

>>169000
Link: http://www.nintendoworldreport.com/news/33103
>> No. 169011
I just hope the new Monolith game doesn't tank in the last stretch like Xenoblade did.

It's on an actual console at least, so it won't have Xenoblade's horrendous textures!
>> No. 169012
File 135896339588.jpg - (56.49KB , 571x535 , 1358912836579.jpg )
169012
I swear I heard Dexter in The Wonderful 101 trailer.
>> No. 169016
File 135896397190.png - (178.91KB , 463x325 , whatarebirds.png )
169016
>Shin-Megami Tensei X Fire Emblem

Huh.
>> No. 169017
Complete coverage here:

http://mynintendonews.com/2013/01/23/complete-wii-u-nintendo-direct-roundup/?utm_source=dlvr.it&utm_medium=twitter
>> No. 169019
File 135896531134.jpg - (22.79KB , 315x310 , 1349739185980.jpg )
169019
>Games, on MY Wii U
>> No. 169020
I hope that other Zelda is Majora's Mask 3DS.
>> No. 169021
>>169020
My understanding is that it's a brand new entry, and it's on the Wii U.

But I also want MM3DS. I didn't buy OoT because it added nothing new and I've already beaten the game a dozen dozen times. MM, however, I've only beaten a few, and the three day cycle lends itself well to shorter gaming stints on a portable console.
>> No. 169035
>At the Nintendo Direct Conference earlier today, Nintendo president Satoru Iwata announced that the first screen shots of the new Namco Bandai developed Super Smash Brothers game will be revealed at this year's E3 event. He stated that the development of the game is currently on track and will be released for both the Wii U and 3DS.
And they will be of Mario, Link, Kirby, Pikachu, and maybe Samus.
Woo.
>> No. 169039
>>169035
And I'm predicting Pac-Man because with it being a joint effort with Namco, there isn't much of an excuse to not let him in on the party.
>> No. 169076
File 135901038296.png - (56.78KB , 250x341 , shock-and-awe.png )
169076
>Monolith Soft is making a new game in the vein of Xenoblade, if not a sequel
>We might have to go through the same bullshit as last time to get it released in the states
>> No. 169079
>>169076
Doubtful, considering Xenoblade actually did pretty well in the U.S. despite being sold only through Nintendo and Gamestop.
>> No. 169094
>>169079
Did they ever release numbers for that? The only word I recall hearing was that it sold "well", or something else vague.
>> No. 169108
>>169039
Feasible for sure, but I'd be interested to know how they could make him an interesting character. Mostly because you know... Sonic in Brawl.
Speaking of which, here's hoping Snake returns and they make the game at least slightly more competitive.
>> No. 169110
>>169108
My understanding is that Sonic was added pretty late in development due to extreme fan demand (and that Sega happily lent him in return for using Mario for the Olympic games), so they didn't have a good place to shoehorn him in once the "plot" was put together, which is why he suddenly pops in at the final boss. Snake certainly got lots of setup. So they could get Pac-Man in to whatever story they want if it's done early enough.

My question, though, is what would he use for a moveset? Are we going with the Pac-Man exploration games from a later era, or his original pie shape? Maybe he can be like Pokemon Trainer and have a Ghost that is summoned to his side that can be switched out (or has its own stamina bar and has to switch out then?) and which Ghost he has is the type of moves. Idk.

The real change I want to see in SSBU is to take out tripping. Because fuck that noise.
>> No. 169111
>>169110
>tripping
Ya, that was pretty much the shittiest thing about Brawl. Far FAR too many times have I been killed because my characters forget how to walk.
>> No. 169112
I for one am excited to see all of Nintendos new IP.
...oh.
>> No. 169114
Honestly the Brawl mod Project M is gonna have my Smash appetite satiated for quite a while, so I'm not really that interested in what Smash U will be like despite Smash Bros. being one of my favorite game series.

>>169110
I don't know if Sonic showing up late has anything to do with development. Jigglypuff was probably being worked on from the start, what with being one of the original 12, and she wasn't in the story at all. Neither were Wolf or Toon Link.

Honestly I thought Subspace Emissary had overall mediocre gameplay and an awful story, if you can even call that a story. I think in future games they should stick with the more arcade-y type of adventure mode that was used in Melee. Smash is one of the few game series that I think is better off without any real 'story.'
>> No. 169115
>>169114
If they can do Smash as a proper RPG with a multiplayer mode that focuses as a Fighter, I would be all over that shit.
>> No. 169121
>>169114
The Subspace Emissary would have improved tenfold if it used Nintendo enemies other than the Koopa Troop, as opposed to a dime-store Heartless knockoff horde.
>> No. 169122
>>169121
...really, would it have actually made any real difference.
>> No. 169124
>>169115
Man, that'd be awesome. Really leverage the Tales Studio and make something halfway between a Tales game and an SSB game, with a multiplayer mode thrown on top of it. Fight enemies from all across Nintendo's canon--meaning even characters that don't make much sense as fighters can show up.

3-13 Archer Confirmed for Brawl
>> No. 169128
Apparently they confirmed that SMTxFE is indeed going to be an RPG of some kind, so my deep fears of it being a fighting game have been put to rest.
>> No. 169129
>>169128

It's being developed by Atlus man.

I don't think Atlus is a company exactly known for their super-amazing fighting games.
>> No. 169131
>>169129
They had Persona 4's sequel be a goddamn fighting game, and I'm not unused to having other things I like get fighting game sequels. The "x" alone was pretty worrying too.

Fortunately, good taste triumphed this day.
>> No. 169133
>>169128
My first thought with the "X" was that it would be a fighting game, but my second thought is "we're talking about an RPG and RTS/RPG, why would they make a fighting game". So I thought it would be an RPG, and now I'm glad it's confirmed.
>> No. 169134
>>169131
Yeah, but it was a goddamned fighting game made by Arc System Works, a.k.a. the people behind Guilty Gear and Blazblue, who are known for fighting games. Atlus just did handled the writing and probably the art direction and things like that.
>> No. 169135
File 135909783157.png - (2.48MB , 767x1728 , 1344487546016.png )
169135
>>169131
wasn't that Arc System Works though?
>> No. 169140
>>169128
>>169131
You're saying that like you either forgot about P4A or you don't like fightan in general.
>> No. 169144
File 13591274112.png - (383.52KB , 874x500 , N1w276I.png )
169144
Pikmin 3 screenshots:

http://www.allgamesbeta.com/2013/01/pikmin-3-screenshots.html
>> No. 169146
>>169134
>>169135
It was Arc System yes, but Atlus still played a large part in it. Doesn't really matter now though.

>>169140
I have never liked fighting games. I don't HATE them, but I think they require too much investment to have any actual fun with and I don't like it when something I enjoy gets turned into one, particularly when it's something like Melty Blood or P4A where it's a true sequel so I'll have to get it done at some point.

>>169144
Many, I can't wait for this. I never played Pikmin 1, but I had an absolute blast with 2. I hope they do those insane live action commercials again.
>> No. 169156
>>169146
P4A didn't really require much of an investment unless you played online. You could pretty much button mash and beat the computer on Normal mode--the "autocombo" feature even makes it to where if you keep pushing a single button, you'll pull off a decent combo with any character you choose to play as. I'm not great at fighting games, but I think I only lost to the boss in the first story mode I played--and beat them on the second try.
>> No. 169181
>>169156
All I've played of P4A was a bit of multiplayer with some people on campus. It doesn't seem bad by any means but it's still not my thing. I'll probably get it at some point because I like P4 though.

Meanwhile, the Fire Emblem Awakening Demo is out, so I downloaded that. I enjoyed it, it plays very smoothly and the way they seem to be handling mechanical supports seems interesting, particularly the dual strike stuff.

As for the other things, the music and graphics are fine, but the character designs aren't doing much for me. The demo doesn't show enough of the story to really judge much of the writing but given what I know about the DLC stuff and the fact that the masked guy is named Marth I suspect it's not going to blow me away.

But then again, anything's better than Shadow Dragon.
>> No. 169278
File 135939731535.jpg - (35.28KB , 548x411 , NES wiimote.jpg )
169278
My decal got all worn out and doesn't work any more.
Now I'm sad.
>> No. 169330
>As Nintendo recently confirmed to Kotaku, save files associated with your old Wii downloads won't be transferable to the new version downloaded for the Wii U. Even if those save files are sitting on your Wii U, transferred over from an older system, they can't be used by the "upgraded" version of the game.

http://arstechnica.com/gaming/2013/01/wii-u-virtual-console-upgrades-will-leave-save-files-trapped/
>> No. 169337
>>169330

whelp
>> No. 169453
File 135975314797.jpg - (169.75KB , 1104x626 , Wiimotes.jpg )
169453
Actually looking at the gold wiimote, it in fact might look better if all the buttons were gold coloured.
But oh well, it's still pretty cool.
>> No. 169464
>>169330
And further proof that Nintendo has no idea what the hell its doing. Still.
>> No. 169485
File 135979598955.jpg - (47.33KB , 717x421 , Img_1949.jpg )
169485
If the Miis are going to be wearing Mario outfits, then it just doesn't feel right without the hat.
>> No. 169624
>It was ballpark speculation at the time based on what we had eyeballed at the event, but the final GPU is indeed a close match to the 4650/4670, albeit with a deficit in the number of texture-mapping units and a lower clock speed - 550MHz. AMD's RV770 hardware is well documented so with these numbers we can now, categorically, finally rule out any next-gen pretensions for the Wii U - the GCN hardware in Durango and Orbis is in a completely different league. However, the 16 TMUs at 550MHz and texture cache improvements found in RV770 do elevate the capabilities of this hardware beyond the Xenos GPU in the Xbox 360 - 1.5 times the raw shader power sounds about right. 1080p resolution is around 2.5x that of 720p, so bearing in mind the inclusion of just eight ROPs, it's highly unlikely that we'll be seeing any complex 3D titles running at 1080p.

>All of which may lead some to wonder quite why many of the Wii U ports disappoint - especially Black Ops 2, which appears to have been derived from the Xbox 360 version, running more slowly even at the same 880x720 sub-hd resolution. The answer comes from a mixture of known and unknown variables.

>The obvious suspect would be the Wii U's 1.2GHz CPU, a tri-core piece of hardware re-architected from the Wii's Broadway chip, in turn a tweaked, overclocked version of the GameCube's Gekko processor. In many of our Wii U Face-Offs we've seen substantial performance dips on CPU-specific tasks. However, there still plenty of unknowns to factor in too - specifically the bandwidth levels from the main RAM and the exact nature of the GPU's interface to its 32MB of onboard eDRAM. While the general capabilities of the Wii U hardware are now beyond doubt, discussion will continue about how the principal processing elements and the memory are interfaced together, and Nintendo's platform-exclusive titles should give us some indication of what this core is capable of when developers are targeting it directly.

http://www.eurogamer.net/articles/df-hardware-wii-u-graphics-power-finally-revealed
>> No. 169687
File 136017170237.png - (1.60MB , 1280x720 , NSMBUBigBowser.png )
169687
How very New Super Mario Bros 1 of them.
>> No. 169699
File 136018726877.png - (5.95MB , 2654x1254 , NSMBUMushroomKingdom.png )
169699
My favourite thing about NSMBU's world map being one huge thing is how that impacts on world skipping.
Every Secret Exit in New Super…youtube thumb
>> No. 169701
>>169699
It still kinda bothers me how distinctly cut the worlds are.
Walking along the forest them BAM! Sand everywhere.
>> No. 169740
http://www.eurogamer.net/articles/2013-02-07-wii-u-exclusive-rayman-legends-to-go-multiplatform
Aw.
>> No. 169745
>>169740
Same with Razor's Edge.
>> No. 169748
>>169740
See this is what annoys me about Nintendo. I was honestly thinking that maybe this new gen would be a good time to give Nintendo a shot after giving up half way into the Gamecube's cycle and skipping on the Wii.

But as it turns out the Wii U only has "vague" confirmations of the standard first party games and an HD port of Windwaker coming from Nintendo. On the third party front its the same old fucking shit, no third party games that are good and the few times we think we're getting an exclusive it is taken away from Nintendo fans like Resident Evil 4 was.

The only exclusives that stick in my mind for Nintendo of recent times are Resident Evil REmake and Metal Gear Solid The Twin Snakes. The latter being kept because Nintendo is VERY protective of its rights to it. Otherwise it would have probably been ported over to the PS2 or PS3.

I really want to like Nintendo again, but they don't make it easy. And with word about the PS3 successor may potentially being shit....it may be time to hang the mantle of gaming.
>> No. 169756
>>169740

> Going multiplatform
Ok that's fine
> Delaying wii u version for 7 months
well fuck you too ubisoft
>> No. 169757
>>169740

> Going multiplatform
Ok that's fine
> Delaying wii u version for 7 months
well fuck you too ubisoft
>> No. 169758
>>169740

> Going multiplatform
Ok that's fine
> Delaying wii u version for 7 months
well fuck you too ubisoft
>> No. 169760
>>169756
As if Ubisoft is such a "grand" developer. They may be above EA and THQ or Midway whom royally suck, but they are nowhere near the top veterans like Konami, Capcom, or Square in their heydays. Even when Ubisoft was at its best, its still not as good as the best days of the veteran developers.
>> No. 169769
>>169748
>no third party games that are good
MOTHERFUCKING XENOBLADE (SPIRITUAL) SEQUEL

Though I suppose you could say it's a second-party game, since Nintendo is publishing it(?)...
>> No. 169771
>>169769
I think nintendo owns monolith.
>> No. 169772
>>169769
They're not just publishing it, they own Monolithsoft.
>> No. 169773
>>169771
ah so that is why NOLF vanished from the earth.
>> No. 169775
>>169771
>>169772
http://en.wikipedia.org/wiki/Monolith_Soft
>As of May 6, 2007, Nintendo owned controlling interest in the company after Namco Bandai sold 80% of its 96% stake in Monolith Soft to Nintendo. This went into effect May 1, 2007.[3] Later Namco sold the remaining 16%, making Monolith Soft a first-party developer for Nintendo.
Well, derp me. Also, they apparently had a hand in Skyward Sword and SSBBrawl. Huh.
>> No. 169776
>>169775
Who and HOW?
>> No. 169781
File 136030226094.jpg - (241.28KB , 319x450 , MH3U-WiiU-BoxArt.jpg )
169781
>>169748
Not that they couldn't use more, but.
>> No. 169794
Anyways, I guess the Rayman thing is because Microsoft can mandate that in order to be on the xbox, no multiplatform games on other consoles can come out before the Xbox version.
>> No. 169795
>>169794
That seems a little overcontrolling to me.
>> No. 169798
>>169795
And sounds exactly like a strategy Nintendo would pull if they still had any clout.
>> No. 169846
>>169798
But they abandoned that practice with the SNES.
>> No. 169852
>>169846

Which is about the time they lost a lot of their clout. Your point?
>> No. 169856
>>169798
>>169852
Being the far-and-away victor (in terms of market share) of the most recent console generation, and being consistently the victor of the handheld market since the Gameboy does not count as clout?
>> No. 169860
Stop saying clout so much.
>> No. 169867
>>169856

That console they made was targeting a completely different market and you know it.

Most cross-platform games had to be made with different engines and many were much worse compared to their PS3/360 counterparts. Nintendo only got such a big market share because they were playing a different game than the others and it made the PS3/360 try and grab a hold of their audience. Nintendo didn't need to pull any shit like that because they didn't HAVE to pull any shit like that.

Similar story with the PSP/DS really. They were both such different consoles that demanding cross-platform games to be released in tangent with one another was rather pointless as few people would be comparing getting the PSP Prince of Persia vs the DS one.

And however much you wanna claim the WiiU is just as powerful as the 360/PS3, it's still a new console. A new console where they're making a similar mistake with the 3DS (people are confusing it with the Wii) and doesn't really have the gaming privilege that others do.

A lot more people own a 360 than they do a WiiU right now. And Ubisoft probably recognized that losing the 360 would cost them more than a 5 month delay.
>> No. 169869
>>169867
>And Ubisoft probably recognized that losing the 360 would cost them more than a 5 month delay.
I would bet that if Nintendo had hit their target in WiiU sales, it would still come out for the WiiU first. But Nintendo has seriously fucked up with this generation, so Ubisoft is looking to recoup more money by same-day-multi-console release than a WiiU exclusive.
>> No. 169885
I wouldn't say seriously fucked up.
more like missteped. They never really marked it as a new device and just slapping a U at the end of the old consoles name didn't help any. It sold okay so far, but people are more wary these days.
>> No. 169917
I still think they should have called it the Wuu.
>> No. 169937
>>169917
At the very least, that would have taken care of the initial confusion as to whether it was an accessory or a brand new console.
>> No. 169939
>>169937

I dunno. I could easily see people going:

"Wuu? They mean Wii right?"

or: "So you want a Wuu?" "Oh no! I already have one!"

or something like that.

I think Nintendo should've just accepted that they wouldn't have found a title as good as "Wii" and just called it "Wii Second" or "Wii 2" or something. At least the "2" there indicates it's a continuation and implies it's not the same thing or isn't just an add-on.
>> No. 170202
File 136085481183.jpg - (101.16KB , 2560x1440 , nintendo-direct-02-14-13-1.jpg )
170202
Are you ready for the Year of Luigi?
>> No. 170208
>>170202
Luigi's Wonderlandyoutube thumb
>> No. 170212
>>170202
Only if there's a day of Star Fox somewhere in there.
or an hour of new IP
>> No. 170220
>>170212
I find it sad that people ignore Nintendo's new ips every year.

Did pushmo mean nothing to you? Or Dillon? Xenoblade?
>> No. 170221
>>170220
Are you pumped for Dillon 2?
>> No. 170222
>>170220
Gamers only remember things that fuel their hate. You should know this by now.
>> No. 170223
File 136089185996.jpg - (16.64KB , 296x300 , 1307520987570.jpg )
170223
>>170202
>80 stage NSMBu expansion pack
>80 NEW STAGES
>80 NEW STAGES OF LUIGI GOODNESS
YOU BET YOUR ASS I'M READY
>> No. 170224
>>170223
Wait, what?
>> No. 170225
File 136089253946.jpg - (139.28KB , 600x338 , New-Super-Luigi-U-DLC.jpg )
170225
>>170224
As part of the Year of Luigi; New Super Luigi U.
A DLC second quest for New Super Mario Bros U where Luigi is the main character.
Same world map, entirely different stages.
>> No. 170227
>>170221
not my style. But it is a recent ip.
>> No. 170229
>>170202
Nintendo Direct 2.14.2013youtube thumb
Confirmed for best year of all years.
>> No. 170230
File 136090055737.jpg - (49.50KB , 519x415 , wii-u-sales.jpg )
170230
>> No. 170232
>>170230
>Nintendo are screwed.
They have enough money to survive a long time.Even if it sold nothing they'd be able to live.
The only thing I see as a negative for the consumer from this is less 3rd party games, but that seems to happen no matter how well their products sell.
>> No. 170233
>>170230
Why we should care about what this guy has to say?
>> No. 170234
>>170230
>Long time video game industry guy, currently COO and Game Designer at @P4RCINC & also working on @rekoilthegame! Board member to various
I have no idea what any of that is, so it sounds like a no name trying to make himself look important by latching onto a controversial subject.
>> No. 170235
File 136090221389.jpg - (603.77KB , 1000x1000 , haha fuck you.jpg )
170235
>>170233
Apparently he's in charge of a few terribly mobile games companies.

One of his sites did this to me as soon as I entered.
>> No. 170237
>>170234
He's some nobody Mobile Game Executive from what I can for some reason has a small group that thinks he's hot shit.
>> No. 170240
File 136090583678.png - (44.31KB , 493x464 , 1360904840843.png )
170240
Same numbers, but from a more reliable source (writer for Polygon).
>> No. 170241
File 136090615623.png - (69.92KB , 1024x600 , Screenshot_2013-02-14-23-21-48.png )
170241
>>170240
>> No. 170242
File 136090704249.png - (102.73KB , 1024x600 , Screenshot_2013-02-14-23-35-52.png )
170242
>>170241
>> No. 170243
No official NPD numbers yet? Oh wait, didn't they stop doing that?

Hmm. VGChartz (I have no idea how reliable they are) puts Jan WiiU sales at 261K global. USA only is at 61K. Not quite the horribad that these tweets are painting, but, for comparison, the Wii's 1st Jan sales were at least quadruple that (1M and 300K, respectively).

I like their charts(z), but I wish you could do a relative time frame comparison instead of calendar comparison.

http://www.vgchartz.com/tools/hw_yoy.php?reg=Global&start_year=2010&end_year=2013&console=WiiU

...Actually, maybe it really is that bad, because even the 1st Jan sales of the PS3 were higher (by ~20K). Of course, recession, blah blah. I still think Nintendo did a bad on this console by making it look like a "me too" (Wii U? Mii Two.) in the tablet space. Now, if the GamePad were actually portable (like it could slide out of the controller frame to be a tablet on the go) and was set up with Android sideloading or something so you'd have the whole ecosystem to play with, then I could see the tablet part really working out. Now? Not so much. The Wiimote was new and exciting, physical action to emulate games! The GamePad is "I already own an iPad, which I can do so much more with."
>> No. 170244
In any case, I'll be picking mine up tomorrow.

I guess I'm not really surprised though. How many games where announced before the Nintendo Direct event showed off Yoshi and WWHD? Not much too look forward too besides some shoddy ports and a few niche core titles down the line.

But I admit, I'm a little worried that this might spell trouble for other home consoles too.
>> No. 170245
>>170242
It's a bit unfair comparing PS3 launch sales to the Wii U launch sales considering Sony had a legacy of a near-market monopoly lasting for 2 whole generations prior to that.
>> No. 170246
>>170244
>But I admit, I'm a little worried that this might spell trouble for other home consoles too.

How?
>> No. 170247
>Nintenoyearolds are hyper-butthurt.
>Sonyfags going in for the kill at every opportunity.

IT'S LIKE 2006/2007 IN REVERSE.

You absolutely cannot talk about anything Sony/Nintendo on /v/ right now without having your thread shit up.
>> No. 170248
>>170244
This year is going to see a level of upset in the video game market not seen since Sega stopped hardware and the XBox came out; maybe even as great as the Crash of '83 (though not with the same results.) Not only are we going to get the complete start of the next generation for consoles with the release of PS4 and 720(?) (potentially; nothing is announced, but I'd be surprised if they didn't hit this year to try and steal more thunder from Nintendo,) but we are going to have a surge of gaming on Linux thanks to Steam (now I actually have a reason to install Ubuntu!), the Steambox (whatever its final name is) and the Ouya. There are also small blips like the Wikipad, Razer Switchblade, and Project Shield (http://en.wikipedia.org/wiki/Handheld_game_console#Razer_Switchblade), but I don't think those will take off that hard. In addition, the microgaming that people got from the Wii (putting in 10-15 minutes of Wii Sports or Mario Kart here or there) is now completely replaced by the smartphone, which has the bonus of being portable (and, you know, a phone.)

It's going to be a big toss-up, especially if Microsoft and Sony can't offer anything big over their current consoles, so I'm really excited to see what happens this year; I think it's going to be a win for the gamer, in the end.

(Speaking of cellphones, if Valve really wants to dominate, they should extend their Steam app to include a bunch of phone games, offering all the amenities of Steam for those. Do leaderboards, achievements, etc., and you can suck in a huge amount of casuals.)

>>170245
(Whoops, I made a goof; the difference between 1st Jan PS3 and WiiU sales was 120K, not ~20K.)
Except that, as far as I understand, it's generally agreed that the PS3 bombed its first year. Sales picked up after some price cuts and no games came out, but even the 360 was beating it fairly well at the time (360 sold 500K units both its 1st Jan, when it had no next-gen competition, and its 2nd Jan, which was PS3's 1st Jan (at 380K units, for reference,) having been out a year already.

The high PS3 sales were probably due to Sony's near-monopoly of the market with the PS2; by that same factor, the Wii had complete domination in hardware sales (but not game sales, if you take out the pack-ins) last generation and should have been able to ride that for middling sales like Sony did for the PS2->PS3. But it didn't, at least not as much.
>> No. 170251
>>170246
I imagine he's referring to either the global recession or the advent of casual cellphone games. For the former, it could be that a lot of people who would have bought the consoles are still feeling a financial pinch; for the latter, it could be that a lot of "side" gamers (those that bought a console and just two or three games they'd play now and then) have no need for a home console now that they have a tablet or a smarphone, which fills the same desire (and for far cheaper, after the initial purchase of the device.)

If the Wii U's poor sales are due to one of those two factors and not due to a general disdain for the console, then the 720 and PS4 could see pretty low sales as well. I don't think it will lead to a crash (all three companies have a large amount of cash built up; however, a failed 720 might force Microsoft out of gaming hardware since W8 is such a flop--it will have to decide which division it wants to save the most), but it could cause an epidemic of sequelitis, with no studios willing to risk a new, big IP.
>> No. 170252
>>170247
>You absolutely cannot talk about anything Sony/Nintendo on /v/ right now without having your thread shit up.
What? Like always?

Anyway, there's another source floating around that says the actual number is around 125,000. I dunno. I don't care. Long as I get my Nintendo series.
>> No. 170253
>>170252
Those estimates were made befofe the NPD numbers went public.
>> No. 170254
File 136091083496.png - (84.37KB , 1024x600 , Screenshot_2013-02-15-00-23-49.png )
170254
>> No. 170257
>>170253
Public through who?
>> No. 170260
>>170257
The gaming media.
>> No. 170262
>>170260
Yes, but specifically through who?
The only source I'm getting is a Neogaf user and I have no idea how reliable that is.
>> No. 170263
>>170262
Gemasutra reported on the Wii U 38% fall and other websites like the Verge are posting the systems' numbers to be lower than 100,000.

http://www.theverge.com/2013/2/15/3990934/npd-january-2013-sales-figures-wii-u
>> No. 170264
>>170263
>Gamasutra
>> No. 170266
>>170263
>Gamasutra
That's a pretty good source.
>> No. 170271
As far as the Wii U goes, I really wish it was a more unique console, but the lack of exclusives and lack of third party support in general (as per tradition) makes me wary to even touch the console. This year seems like the year of nothing for Nintendo's Wii U. I don't care for Mii social crap and I don't care for ports of game series I didn't care to buy not even on the PS3/360 when they came out a while back.

Wiii U seems to be another repeat of the Gamecube and Wii. Only first party games seem to be worth it. I think the only way for Nintendo to resemble its Super Nintendo days is if Sony gets out of the console business leaving third party people like Capcom, Konami, Square Enix, etc with no choice but to go back to Nintendo (since they know for example that RPGs don't sell on Xbox).
>> No. 170290
>>170271
The only reason I'd recommend you get one is if you enjoy Nintendo's series. They're really the only consoles I buy early because of the first party support.
>> No. 170292
>>170290
While I agree that Nintendo's consoles are worth it for their first party games......I do have to admit that I am getting tired of Mario and Zelda. Oh sure Pikmin 3 is coming but I'm not a Pikmin fan. What would make the Wii U enticing is if they did an HD enhanced console version of Kid Icarus Uprising to fix the godawful controls on the 3DS AND give us a proper console sequel that further refines the gameplay.

Mario and Zelda have gotten old to me. Skyward sword was a redundant experience (and it didn't even correct certain old mistakes or even carry over the ability to run and attack function that the Wii verison of Twilight Sword had). And Mario Galaxy 1/2 I just wasn't feeling it anymore. I don't know if I'm getting too old for gaming, but I feel like I need more from the games I play and that includes Nintendo's first party stuff. I frankly doubt they will truly tighten the gameplay of Windwaker HD or remove the crippling flaws the game had and even add in the cut dungeons that never made it in.

IMO my trust for Nintendo is at an all time low. It started with the Gamecube and continues to drop. If you ask me, the Wii U should have come out next year instead of this year since there's literally nothing to play on the thing for the remainder of the year essentially.
>> No. 170294
>>170292
Well yeah, if you don't like the games, you don't like the games. But, if its any consolation, making the next Zelda less linear is one of they key points they're focusing on this time around. I personally adored the Galaxy games and I'm quite eager to see what they're planning next.

As for why they released it now, how many Wii games can you name that where coming out this year? It does seem like Nintendo always puts out their console way too soon, but when you look at how the consoles prior are doing, they're coming out right on time to pick up the slack (more or less(in this case less)).
>> No. 170317
File 136099533043.jpg - (31.33KB , 500x328 , stewart-rally-sign-hitler.jpg )
170317
>>170292
>godawful controls

They might take some time to get used to them, but they're not bad, and there are multiple control schemes.
>> No. 170318
File 136099964356.jpg - (192.98KB , 520x853 , 1360533596931.jpg )
170318
>>170292
>or even carry over the ability to run and attack function that the Wii verison of Twilight Sword had
Um...yes it did?
>Twilight Sword
>mfw
>> No. 170328
>>170202
Fuck yeah I love Luigi.
Too bad that alot of thouse games comes out the same mouth as other things I want more...
>> No. 170332
>>170318
Did it? I've tried to slice and walk but nothing.
You can drink potion and walk, though.
Totes cool.
>> No. 170388
A little more "firm" information on WiiU's super poor Jan sales:
http://arstechnica.com/gaming/2013/02/wii-u-has-historically-bad-january-sells-about-50000-units-in-us/
>> No. 170485
>>170388
This is going to sound petty as fuck but I hope the Wii U bombs for a little while more so Capcom can put monster hunter on Sony. I don't want Nintendo out of business I just want my favorite franchise on a system I intend to purchase.
>> No. 170488
http://www.reuters.com/article/2013/03/13/us-nintendo-patent-infringement-idUSBRE92C1DA20130313

stuff like this likely doesn't help. Though I think Nintendo decided to pay out rather than reveal how they made the 3DS screen work.
>> No. 170518
>>170488
Considering that $30 million is probably one day's worth of toilet paper for Miyamoto, there's no reason to not pay out.
>> No. 170551
>All eyes are on Nintendo's Wii U, which saw an incredibly rough January that may have seen sales as low as 57,000. This month, the NPD Group says that sales on a weekly average increased around 40 percent, meaning that monthly sales for the console were in the neighborhood of 64,000.

>Its performance, when averaged out by week, is still significantly worse than any performance on record for either the Xbox 360 or PlayStation 3.

>Sources tell Gamasutra that January's performance was affected negatively by holiday speculators returning systems to stores when they couldn't resell them at a profit. However, it's hard to imagine that this was much of a factor in February, and these figures are alarming for a console only in its fourth month on shelves.

http://www.gamasutra.com/view/news/188567/Wii_U_still_struggles_in_February_sales_charts.php

Let's see if Lego City can pick up sales, even though it's not tied to popular franchise. It's getting good ratings, though.
>> No. 170554
>>170551
It looks interesting, and it might be enough to do a small boost, but even with good ratings I don't think it will come to close to bringing the system to anywhere near the regular sales of the PS360, nevermind the powerhouse that was the Wii in its two years.

Nintendo really screwed the pooch with this generation; they had an abundance of goodwill, a slight "underdog" status, and tons of cash to burn. So what did they do? Decided to "me too" on tablets, charge more than any of their prior consoles, still not get online inter-connectivity right, and have NO GAEMS. Then they decided to have a day one, multi-hour-long download and most of the functionality they hyped wasn't available for a month.

We'll likely see a pick-up by the holidays, when more Nintendo IP games will be out, which makes this launch mirror the 3DS. However, the false start for the 3DS let the Vita pick up a lot of slack, and the Wii U is going to lose a lot of potential sales to the PS4 and Durango. It's never going to have the popularity or sales of the Wii.
>> No. 170557
So, according to an executive producer at Pop Cap Games, the European numbers for the Wii U in February may be as low as 10,000s:

https://twitter.com/giordanobc/status/312602003744366592
>> No. 170696
Nintendo - The Miis take a sno…youtube thumb
>> No. 170832
File 136367852568.jpg - (89.73KB , 612x816 , Img_2214.jpg )
170832
Minifigs!
>> No. 170856
For a Nintendo fan site, Wii U Daily has been hitting the company hard on their handling of the Wii U:

>Nobody wants the Wii U to succeed more than we do. But at times like these, we have to put our fanboy hats aside and look at things objectively. The the fact is that Nintendo is making one blunder after another, and if they continue this way, the Wii U will likely be the last Nintendo home console. If Microsoft or Sony were making the same blunders with their consoles, we would be laughing and mocking them right now.

>It seems Nintendo’s management is simply waiting and riding this one out, as if magically, things will turn around by themselves. They won’t. There really isn’t any reason to buy a Wii U console today. It’s priced too high for mass market, and hardcore gamers — even hardcore Nintendo fans — don’t really have that many games to look forward to. Pikmin 3 and Zelda Wind Waker will surely help, but not right now. . . .

>This is hard for Nintendo fans to hear, but every month that goes by without action from Nintendo is just another nail in the coffin for the Wii U. Wii U owners might have patience, but retailers certainly don’t — they’re already trying to get rid of the console. And the average gamer still isn’t convinced as to why buy a Wii U. They might just spend their money on the next-gen systems from the other guys.

>Perhaps it’s time for Mr. Iwata to step aside and let someone else steer the ship. We’re certainly not the first to suggest this.

http://wiiudaily.com/2013/03/when-will-nintendo-wake-up-to-the-wii-u-issues/
>> No. 170859
>the Wii U will likely be the last Nintendo home console.

So we're just going to ignore all the money they made last generation?
>> No. 170860
>>170856
>the Wii U will likely be the last Nintendo home console.
They don't seem to understand just how huge Nintendo's war chest is. Last number I remember is something like 100 billion Yen (little over a billion USD). Even if the Wii U reaches Virtual Boy levels of failure, Nintendo has more than enough padding (thanks mainly to the Wii) to stick around at least one more generation, especially since the 3DS is finally picking up steam.

But I agree with everything else. They learned nothing from their 3DS launch and didn't pay attention at all to the significant rise of mobile gaming.
>> No. 170862
>>170860
I see frequent comparisons to the Dreamcast, but in order for those to work, the Wii would have had to have failed as badly as the Saturn, and that sure as hell didn't happen.
>> No. 170863
>>170860
>Last number I remember is something like 100 billion Yen
Whoops I was wrong, it's actually one trillion yen (10.51B $USD) (at least, it was in 2011)
http://beefjack.com/news/will-nintendo-ever-use-1-05-trillion-yen-war-chest-to-invest-in-to-mobile-and-social-games/
>> No. 170865
>>170863
Oh my.
>> No. 170867
>>170862
Yeah, the Dreamcast had a lot of really bad things going against it that Nintendo doesn't: Sega had a lot of bad will generated by their handling of the Saturn, both amongst customers and retailers; Sony was riding high off PS1 success and used that to spout tons of half-truths to bring down interest in the Dreamcast in favor of the PS2 (lol Emotion Engine); the placement of the security code was on the outside of the disc instead of the inside, making them easier to scratch and ruin the disc. There were others, but those are the big ones that come to mind.

Which is funny, because the Dreamcast had a fairly solid launch window lineup, and many of the DC games are still held in high regard, like Power Stone, Soul Calibur, Skies of Arcadia, and many more.

In fact, now that I think about all that, the Wii U is almost the complete opposite of the Dreamcast.
>> No. 170876
>>170867
The Dreamcast also had over two years to build that highly regarded and beloved library. The Wii U's been out about four months, so comparing the two isn't really fair.
>> No. 170880
>>170876
Very true, but just looking at the launch window the Dreamcast still had same quality, if not better titles. Sadly, I can only find launch day titles, not launch window, but that just makes things worse:
http://en.wikipedia.org/wiki/List_of_video_game_console_launch_games#Sega_Dreamcast
The Wii U had nothing interesting that wasn't a "Me Too" game.
>> No. 170887
File 136374760766.jpg - (54.64KB , 180x165 , cry_single_tear.jpg )
170887
>>170867
>>170876
>>170880

Dreamcast... u were 2 beautiful 4 dis world...
>> No. 170898
>>170880
In any case, this will hardly be the downfall of Nintendo.
>> No. 170899
>>170887
Do.. do you need a hug, fellow DC bro?
>> No. 170900
>>170899
>>170887
When I told my nephew about the Dreamcast, he asked me when SEGA was going to make a new console like the Wii U. I told him it would only happen if his uncle became extremely rich. Then I the [sobbing internally] began.
>> No. 171514
A lot of people are missing the reason behind the general cynicism for the WiiU. The reason me and a ton of other people felt safe going out and buying a 3DS even when it was a piece of shit is that Nintendo has always run the handheld market and has a ton of great handheld IPs that sell like hotcakes. You can't really say the same for their consoles.

>They've struggled with 3rd parties for two decades.
>The WiiU itself is roughly on the same level as the consoles people already have, but it's more expensive.
>It doesn't have a gimmick catchy enough to push units with the core crowd OR the casual crowd.
>Developers will likely move on to the most powerful consoles again like they did last gen, leaving the WiiU barren all over again.

It's the same case as the Vita. The slow sales now aren't an indication of trouble, the writing on the wall is. The WiiU and the Vita don't have much of a niche in the current market, so most people can't see the point of getting them. They won't pick up unless something is done to restore faith in the platforms as a whole.
>> No. 171545
>>171514
True but the Vita with not have Smash Bros.
But if they bundle it with the PS4 I will buy one.
Already have like 7 games for it thanks to PSplus.
Anyway back to U.
>> No. 171546
>>171545
Wait, will not with.
FUCK!
>> No. 171567
Miiverse is coming to Smartphones and PC, for those who don't know:
http://www.ign.com/articles/2013/03/28/miiverse-coming-soon-to-smartphones-pc
>> No. 171574
>>171567
So Nintendo's finally branching out a little.
Good.
>> No. 171614
File 136458532947.jpg - (128.96KB , 970x546 , 1364581568203.jpg )
171614
>The Wii U uses hardware that's more or less as powerful as the current Xbox 360 or PS3. It's certainly still more powerful than your average mobile device. Epic has been unclear about the Wii U's support for UE4 in the past, with Epic co-founder Mark Rein telling Videogamer that Epic doesn't intend to bring the engine to Wii U, but that "if a customer decides they want to port an Unreal Engine 4 game to Wii U, they could."

>I figured I'd ask straight-out, so during the Q&A with Rein, I did. "Will UE4 run on the Wii U?"

>"Hahaha no." Rein said, with expert comedic timing. The room erupted with laughter. As the laughs died down, Rein continued: "I mean, sorry, it's not really a correct answer. We're not… we have Unreal Engine 3 for the Wii U. Right? And Unreal Engine 3 is powering all kinds of amazing games, still lots of games are being made with Unreal Engine 3. We announced today about a new Unreal Engine 3 license. Unreal Engine 3 doesn't disappear because of Unreal Engine 4. But our goal for Unreal Engine 4 console-wise is next-gen consoles. That's really what our energies are focused on. If you want to make a Wii U game, we have Unreal Engine 3, and it's powering some of the best games on the Wii U already.

>"Nothing controversial, guys," he jokingly chided.

http://kotaku.com/the-wii-u-wont-be-getting-unreal-engine-4-462919060
>> No. 171616
File 13645877418.gif - (490.31KB , 500x282 , tumblr_ln828gyEon1qf61ojo1_500.gif )
171616
>>171614
>"Hahaha no."
>> No. 171623
>>171614
Wow. That blows. Nintendo really dropped the ball here.
>> No. 171631
Oh no I won't get a bunch of games that look like saran wrapped covered clay.
>> No. 171641
>>171631

Despite your opinion on it.

A lot of games are probably gonna use that engine.

A lot of games the WiiU can't play...
>> No. 171646
>>171641
And, while the Wii U is on par with the 360 and PS3, the Durango and PS4 will create that power gap again. Hopefully it won't be as big as this prior generation with the Wii, which makes things more likely to be ported, but once again Nintendo's home console will be an afterthought for the majority of multiplatform games.
>> No. 171663
>>171646

>buying Nintendo games for multiplats
>since the fucking SNES

Say whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat?

That's why you have a PC.
>> No. 171664
>>171663
Just because something is multiplatform doesn't always mean it will head to the PC, or at least in any time soon. Besides, so many PC games seems to be ports from consoles that you might as well get it on a console if you have one that can play it. That's usually an option for Sony/Microsoft, but not for Nintendo.
>> No. 171852
Not Enough Shaders just did an excellent article analyzing Iwata's reign at Nintendo:

http://www.notenoughshaders.com/2013/04/02/satoru-iwata-hubris-versus-western-culture/

To summerize, Iwata:

-Made a lot of false promises about avoiding system droughts
-Focused too much on last gen console ports for the "next-gen" Wii U
-Didn't realize the majority of people have multipe TVs, making the off-tv Wii U feature useless
-Went back on Nintendo's simple controller philosophy be creating the complicated Wii U pad
-Doesn't know who the Wii U is aimed for
-Failed to attract Western support he said was necessary
-Squandered Nintendo's Wii fortune

Thoughts?
>> No. 171855
>>171852
Pretty much that port thing I think is the biggest sticking thing. I was thinking about it earlier and Nintendo really hasn't had a launch Library that really hooks you a while now. It was different when they were the only or one of two in town but now they've got to really hit development again so that when the console hits people have a set of at least three or four must buys they want especially names they know. WiiU could have used a Samus.Star Fox. F Zero, Mario Kart a NEW Mario Brothers (Especially that last one) Too much online crap not enough reasons to actually own the console for the games.
>> No. 171856
File 136496036866.gif - (86.83KB , 168x136 , WEH.gif )
171856
>>171852
Alright, as per typical internet argument structure, I'm going to analyze it point by point

>Made a lot of false promises about avoiding system droughts
Other than focusing on a first party game at least every quarter, I don't see how they could have prevented it.
>Focused too much on last gen console ports for the "next-gen" Wii U
Which they just sort of dropped out on. It really was a dumb decision considering most Nintendo gamers (such as myself) often own a powerful PC or another console and likely played those games before. Them being usually awful ports haven't helped much either.
-Didn't realize the majority of people have multipe TVs, making the off-tv Wii U feature useless
I use it often to have TV on at the same time because background noise and crap, but they do have a point. Advertising it like that assumes that the living room is still the place everyone hangs out to use a TV.

Aslo, they never really presented it as a new console. The similar name change like from DS>DSlite>DSi>DSXL in comparison to Wii>WiiU makes a lot of people think that it's just another version, just like what the 3DS ran into early on. I was really hoping they'd change the name, but here we are.
>Went back on Nintendo's simple controller philosophy be creating the complicated Wii U pad
It's really not a complicated controller. It's basically the bottom half of a DS with the regular buttons. It has potential for sure, but who knows what to do with that potential.
>Doesn't know who the Wii U is aimed for
That's for sure. The intent seems pretty directionless and much less novel than "direct" interaction with the game. The "U" is an obscure allusion to the individual playing the game, but that doesn't really say anything. It's like they just pulled it out of their ass to be the first in line for the new gen.
>Failed to attract Western support he said was necessary
Which brings us back to the directionless issue. Devs don't really know what to do with it. As interesting as it is, it doesn't really do anything for the devs.
>Squandered Nintendo's Wii fortune
A laugh considering the massive safety net they've accumulated. Nintendo will be fine. They won't be a huge hit this gen, mostly again relying on first party titles, but it won't kill them by any means.
>> No. 171857
>>171852

I feel like he has no fucking clue what he is talking about.

Just like anyone that "analyzes" the industry and companies.
>> No. 171993
>>171852
Pretty much this. They made promises they knew they couldn't keep and built a system without a niche.
>> No. 172372
File 136571308480.jpg - (195.46KB , 1548x1199 , stopbeingretardedyoufuckingchildren.jpg )
172372
This thread in a nutshell.

>Nintendo is doomed
>implying you aren't retarded
>> No. 172377
>>172372
>No standard source for all sales numbers
>Source of WiiU sales?:
>Nintendo website

I appreciate you taking the time to do some research, I just wish you were better at it.
>> No. 172379
>>172377
It's all basically rhetoric anyway. Nintendo will survive this gen just fine.
>> No. 172380
That's because there is no standard source.

I also like how you only point out Nintendos site and not Sony's.

I think I smell a little anal anguish coming from your direction.

inb4

>vgchartz/sales

HA.
>> No. 172381
Yeah, Nintendo is always doomed. The were doomed when they made the N64, they were doomed when they made the Gamecube, they were doomed when they made the Nintendo DS, they were doomed when they made the Wii, they were doomed when they made the 3DS, and they're doomed now that we're looking at the Wii U.

At some point a guy just starts suffering Doom Fatigue, you know?
>> No. 172382
File 136572629650.jpg - (62.99KB , 400x366 , 1365674688658.jpg )
172382
>>172372
>It's the same case as the Vita. The slow sales now aren't an indication of trouble, the writing on the wall is. The WiiU and the Vita don't have much of a niche in the current market, so most people can't see the point of getting them. They won't pick up unless something is done to restore faith in the platforms as a whole.

>>172381
>Yeah, Nintendo is always doomed. The were doomed when they made the N64, they were doomed when they made the Gamecube, they were doomed when they made the Nintendo DS, they were doomed when they made the Wii, they were doomed when they made the 3DS, and they're doomed now that we're looking at the Wii U.
>At some point a guy just starts suffering Doom Fatigue, you know?

Simplicity is the enemy of the truth.

>The N64 was by far their worst console and a commercial failure.
>The Gamecube couldn't compete with the Xbox and PS2 on features and came out a year late.
>The NDS was a gigantic piece of shit at launch, and it wouldn't have been salvaged without both mindful improvements and Nintendo's clout in the handheld market. (Seriously, it was Nintendo's PS3)
>The only talk of 'doom' that came from the Wii was it being released after two console duds. Most people were really optimistic about it before launch.
>The 3DS was deliberately overpriced at launch with shit hardware and no games. Most people had faith that it would pick up eventually, because the platform itself still had a niche.

Relying on truism to make your argument is silly, anon.
>> No. 172385
>>172382
>Simplicity is the enemy of the truth.
What corner of your ass did you pull that non sequitur from?
>> No. 172386
>>172382
>>The only talk of 'doom' that came from the Wii was it being released after two console duds. Most people were really optimistic about it before launch.
Incorrect. There was excitement when it was still called the "Revolution," but as soon as casual gaming started getting mentioned, "hardcore gamers" jumped ship like drowning rats.
>> No. 172389
>>172386
>as soon as casual gaming started getting mentioned, "hardcore gamers" jumped ship like drowning rats.
That happened after launch, when the unique games that made use of motion controls didn't come in force, and Nintendo tried hard to sell the Wii as something separate from video games as people knew them. The same thing happened with the DS, but because the DS had good 3rd party support and they put a ton of studios on making DS games after its initially shit launch, most people weren't spoiled on the console.

It was a PR fuck up on Nintendo's part, honestly. Casual gaming was always a thing. Casuals are the ones who bought up PS1s and PS2s. The casual market wasn't treated as a separate entity until the DS and Wii. Games like Knack and CoD don't alienate anyone, even if HARDCORRRRRE gamers don't like them. Going out of your way to say "this product isn't meant for the neckbeard market" does.
>> No. 172391
>>172382
>The NDS was a gigantic piece of shit at launch, and it wouldn't have been salvaged without both mindful improvements and Nintendo's clout in the handheld market. (Seriously, it was Nintendo's PS3)

Well that's just counterfactual.
>> No. 172393
>>172391
The DS was irredeemably bad for about a year after launch. Games may have saved it in the long run, but the redesign and Nintendo pushing casual games like Brain Age and Nintendogs made it print money.
>> No. 172399
>>172393
The redesign didn't come till after it started making sweet bank.
>> No. 172404
>>172393
Some of its best games came out in that first year. Like Kirby Canvas Curse.
>> No. 172412
I remember I bought a Wii for how awesome a prospective Starfox title would be on it. I mean it's one of their IP's and they love rehashing it all, so it's almost a guaranteed thing right?
Never again.
Never. Again.
>> No. 172413
>>172412
It's good to wait till the game you want is actually at least announced first before you buy a console for it.

Why didn't you play Sin and Punishment?
>> No. 172415
>>172413
I tried it. Wasn't a fan.

And I agree with you on that point and since then I've made it a point to never buy a console without at least 5 games I "need". I expected Nintendo to do the obvious thing and bet on it, then I lost when they didn't.
Now my Wii sits on my shelf collecting dust until a friend or two comes over and we play Super Trip Bros. Brawl or Tatsunoko.
>> No. 172423
>>172412

>buying a system for a game that isn't announced and being upset about it

Want to know why you're retarded?

Jesus fuck the "market analysis" coming from people in this thread claiming NINTENDO IS DOOMED THEY HAVE NO MARKET when they are selling better in the same timeframe as the last gen of consoles is absolutely retarded. You guys are making 4chan look smart. Stop pretending to know what you're talking about, just, please stop you are embarrassing yourselves.
>> No. 172437
>>172415
>collecting dust
>He hasn't modded it heavily to play dozens of consoles and downloaded Wii titles from EU and JP
The Wii ain't casual son, you are.
>> No. 172452
>He hasn't modded it heavily to play dozens of consoles and downloaded Wii titles from EU and JP

PC
/argument
>> No. 172470
>>172423
He bought the system before it even had good games announced because he had faith in the platform. People are doomsaying the WiiU because they don't have faith in the platform.

Prospects of a system's future are very important to consumers. Despite having good holiday sales, the PS4 announcement, 720 leaks, and their 3rd party troubles have caused people to doubt the WiiU as a viable platform going forward. Very few people believe that it will be a viable next-gen system with untapped potential that gets popular multiplat games, and that's why the sales have dropped off. This isn't to say it's bad, it's just a way to explain why it's performing poorly.

Healthy sales and good games are just one factor to a console's success. Image is also very, very important. PlayStation 3 sales were pretty decent in its early years despite having a shit library, because people were certain it would get games like MGS4 and KH3 eventually.
>> No. 172491
>>172470
>KH3
Anyway, the PS3 also had a push thanks to being a BluRay Player. I knew more than a few people who said "I don't see any good games on the horizon, but I want a BR player and I know they'll have good stuff later." Which they did. It wasn't as helpful as the DVD ability of the PS2, but it probably helped stave off even worse sales in the face of the astronomical takeoff of the Wii and NO GAMES.
>> No. 172519
>>172470

>He bought the system before it even had good games announced because he had faith in the platform.

No, he did it because he is a typical Amerifat consumer.

>Prospects of a system's future are very important to consumers.

More than double the amount of people, in the same timespam as last gen, have complete faith in the platform. Sales don't lie.

>Despite having good holiday sales, the PS4 announcement, 720 leaks, and their 3rd party troubles have caused people to doubt the WiiU as a viable platform going forward.

Nobody gives a shit about the PS4 and the nextbox.

>Very few people believe that it will be a viable next-gen system with untapped potential that gets popular multiplat games, and that's why the sales have dropped off.

What type of idiot buys a Nintendo console for multiplats?

>This isn't to say it's bad, it's just a way to explain why it's performing poorly.

The thing is that it ISN'T performing poorly.
>> No. 172520
>>172519
>The thing is that it ISN'T performing poorly.

Or, the market has changed and it IS performing poorly versus expectations (which are likely artificially, and dangerously, overestimated.)
>> No. 172521
>>172520
Not to mention goddamn fickle.
>> No. 172522
>>172520
This. Nintendo worked off the assumption that they were the hot shit once and will continue being from the same market. They recognized how prolific smartphones/tablets had become, hence the GamePad, but they didn't recognize that part of the reason they are so prolific is that the audience that made up a huge chunk of their Wii sales, so-called "casuals", had moved on to the those very things. Quick phone games have sated the appetite for simple entertainment, especially when you add in games that use a phone's accelerometers.

Combine this with the global recession that hit in 2008 and we're still trying to recover from, and there's now no audience interested in paying large sums for casual gaming on a console when they could pay the same amount and get a phone that does a lot more, even if not as powerful. While Nintendo seems to be courting third parties and "serious" gamers more, it still built the console around the idea of that casual market that no longer exists, so it's catering to a niche that no longer exists while offering nothing to bring back serious gamers (and their higher gamer per platform ratio, which is what third parties care about.)

>>172519
>The thing is that it ISN'T performing poorly.
Relatively, I'd say it has. The initial holiday surge was decent, but in the time since it has does abysmally compared to first year sales for the Wii, PS3, and 360 (hell, month-for-month year 2 sales of the 360 are better than year 1 for the Wii U). Globally, PS3 and the 360 are outselling it month-over-month since January (about 2:1 for 360 and 3:1 PS3) not just for 2012, but also when comparing months for WiiU in 2012 and those others in 2007.
http://www.vgchartz.com/tools/hw_date.php?reg=Global&ending=Monthly

This might change once some high-profile (read: 1st party) games are released, and especially if Sony and Microsoft botch the launches of their next consoles (which, with used games lockout looking to be on both systems, might happen), but right now it's just treading water.
>> No. 172541
>>172519
Getting upset on the internet won't make the WiiU successful.
>> No. 172562
Jeez Moe, you really need to update your book of internet clichés.
>> No. 172607
File 136601204196.jpg - (301.49KB , 648x731 , Your A Faggot.jpg )
172607
>>172541

>Shit, the WiiU isn't doing as bad as I want it to!
>I'll just call him mad on the internet XDDDDDDDDDDDDDD
>> No. 172734
File 136622144050.jpg - (293.51KB , 1024x768 , 1366210187667.jpg )
172734
Earthbound coming to Wii U's Virtual Console:

http://venturebeat.com/2013/04/17/earthbound-coming-to-the-virtual-console/

About damn time.
>> No. 172737
>>172607
Moe's an ass a lot of times and half and half on being wrong but while I want nintendo to succeed. The Wii U is doing fucking terrible now. Nintendo fucked up. It's bound to happen. It's not that devastating to them but it did happen. Eventually sales will pick up but the Wii U didn't have a good start and you can't just pretend it didn't happen.
>> No. 172741
File 136622708267.jpg - (59.34KB , 274x295 , 1304375352801.jpg )
172741
>>>172734
They actually paid attention to the Miiverse campaign and showed it in the Nintendo Direct. Jesus christ.
>> No. 172743
File 136622949746.jpg - (158.68KB , 1024x768 , captain-falcon-1.jpg )
172743
>>172741

>They actually paid attention to the Miiverse campaign.

We now know what we must do.
>> No. 172756
>>172734
I'm really surprised this is happening at all considering the potential lawsuits that could happen if Nintendo hasn't paid rights for all the music that Earthbound rips off. I always figured royalties or lawsuits would outweigh expected income from an EB rerelease.

Now let's cross our fingers and hope for Mother 3.
>> No. 172833
File 136637304894.jpg - (143.26KB , 800x460 , 215556341_JEiqW-L-2.jpg )
172833
http://www.nintendo.com/whatsnew/detail/tiQImp7Oi97LiEyVqwDqL-eDnX6u9qjk
Aw, I'll slightly miss that.
It's a bit sad that the Wii U has nothing like the weather channel, it was fun to play around with the globe.
>> No. 172834
>>172833
I honestly never made any use of these anyway.
>> No. 172854
Continuing the "poor sales" bandwagon...
http://arstechnica.com/gaming/2013/04/report-wii-u-vita-continue-poor-us-sales-performance-in-march/
>Numbers obtained and confirmed by sources in a position to know on gaming forum NeoGAF suggest the Wii U sold only 67,000 units in the US during the five weeks running from March 3 through April 6.
>The leaked numbers continue a disappointing 2013 for Nintendo's newest system, which sold an estimated 50,000 US units in January and roughly 64,000 in February. This is after the system sold a decent 890,000 units during the 2012 holiday launch season last November and December.
>For comparison, the Wii U is so far selling about 28 percent slower than the GameCube did in the five months after launching in November 2001, and about 50 percent slower than the Nintendo 64 and the original Wii did in their first five months. The Wii U is only about 10 percent behind the cumulative US sales numbers put up by the Xbox 360 and PlayStation 3 five months into their life cycles, however.

Here's hoping we get a price drop before the holidays. Nintendo better have one hell of an E3.
>> No. 172884
>>172854
>Nintendo better have one hell of an E3.
They're already impressing people with their standard announcements. E3 has no right to be not fucking amazing.
>> No. 172891
>>172884
Other than the fact that no one gives a shit about E3 anymore. I don't know why video game fans still get their hopes up every year like it's still 2001 or something. The only game show that you really get any serious announcements at is TGS, but most of the big companies prefer to do their own separate things at their own discretion these days.
>> No. 172895
>>172891
>Other than the fact that no one gives a shit about E3 anymore.
wat
It still seems to me that E3 is still our (gamer's) ComiCon, our National Convention, our State of the Union. Sure, things can happen outside of it, and more recently they haven, but that doesn't mean that E3 is just some "show" now.
>> No. 172900
>>172895
>It still seems to me that E3 is still our (gamer's) ComiCon, our National Convention, our State of the Union
Except that no one's allowed to go except industry and press, and the industry stopped giving a shit about it. You're clinging to the E3 that was, and not seeing the E3 that is. When was the last time you remember E3 actually breaking any big news?
>> No. 172906
>>172900
Kinect? WiiU? Vita's price?

I think the only reason E3's slowed down recently has been the fact that we have way more channels of information now, and the generation itself has been winding to a close. This year's E3 is going to be super-hype.
>> No. 172920
File 136656065742.gif - (1.67MB , 240x180 , e32011-Microsofts_presentation.gif )
172920
>>172906
>This year's E3 is going to be super-hype.

The last three E3s have been hilarious train-wrecks. I eagerly anticipate this trend to continue.
>> No. 172921
>>172920
With new XBOX Supposedly being the Skynet of your living room along with the continued pushing of kinect as the future. Only way this could be more epic is people showing off VR and saying "wish you guys could see this because its great" Heard those exact words back in the '90s at the Carowinds when they had a VR machine in their Arcade near the water park.
>> No. 172965
File 13666573925.gif - (1.77MB , 640x360 , 5knHq7L.gif )
172965
>Nintendo in charge of making non-horrible Wii U ads

Wii U Stories - The Vanorsby Familyyoutube thumb

Wii U Stories - The Wright Familyyoutube thumb

Wii U Stories - The Haskins Familyyoutube thumb
>> No. 172968
File 136666514510.jpg - (35.88KB , 537x315 , gifting.jpg )
172968
>> No. 172971
>>172965
>guy mentions how much better the graphics are
>show NSMB Wii U of all games while he says it

Still, when it comes to horrible ads I don't think they'll ever top this one: Wii Music (Wii) - Reverend Run Plays Traileryoutube thumb
>> No. 172973
>>172965
Wait, what exactly is wrong with those ads?
>> No. 173118
https://miiverse.nintendo.net/
Ta-da
>> No. 173123
>No Nintendo Press Conference at E3 2013
http://www.ign.com/articles/2013/04/25/no-nintendo-press-conference-at-e3-2013
>"We decided not to host a large-scale presentation targeted at everyone in the international audience where we announce new information as we did in the past," Iwata said. "Instead, at the E3 show this year, we are planning to host a few smaller events that are specifically focused on our software lineup for the U.S. market. There will be one closed event for American distributors, and we will hold another closed hands-on experience event, for mainly the Western gaming media."

Huh. So >>172900 might be right...
>> No. 173138
>>173123
This caused a massive shitstorm on /v/.
>> No. 173142
>>173123
>focus on software
This could be a good thing.

And yeah I would say Pax is our Comicon, if anything fits that mold.
>> No. 173143
>>173142
It very well could. There are a number of titles we already know about that they could bring out, just from Nintendo, that would be of high interest:
-LttP2
-SSBU/3DS
-Pokemon X/Y
-Pikmin 3
-SMTxFE
-Wind Waker HD
-Zelda Wii U (they've said they're working on it, but we have no idea how far along it is.)
-Bayonetta 2
-"X" (the sequel (spiritual?) to Xenoblade Chronicles)

A number of possibilities also await:
-Next 3D movement Super Mario (ala Super Mario Galaxy)
-Anything Star Fox
-Anything Metroid

Actually, most of their properties are open for new iterations on both consoles. Of course, if they just bring out the games we already know about, and give us little extra info on them, it will all be a huge, enormous waste.

>And yeah I would say Pax is our Comicon, if anything fits that mold.
I would agree with this, except that PAX isn't nearly as well known as E3 outside of gaming circles. We, as gamers, do have a far greater chance of going to PAX than we do E3, however. Plus, by having PAX East and PAX West, it's not as forced together so things can be released on a better schedule.

But never a PAX Mountain because fuck the fly over states. :(
>> No. 173145
I actually went to E3 two years ago. I joined my college's programming club, and the member's got to attend E3 because it would be a good learning experience for "future members of the game industry." I have absolutely no knowledge of programming and never attended the club, I just joined because I heard the members got to go to the previous E3. A lot of 'club members' did this. Still surprised we got away with that, honestly.

E3 really isn't that great in person, imo. Lots of waiting in long lines to play a few minutes of a game that will usually be out in a few months anyway. It's kind of like being at a busy theme park, in terms of the line-waiting/having-fun time division. At least for all the big games. For the smaller games there sometimes wasnt a line at all, but if a small game has a demo at E3 either the demo is really bare or the game is coming out really soon anyway.

A vibe I got was that a lot of the booths and flashing lights and fancy shit were mostly there for the cameras and game media, rather than for the actual attendees. All that helps glorify the gaming industry by showing off how great and crazy this big exclusive event is, and that helps build hype for any games that are announced or shown off. And that's all E3 is, really, an annual hype generator. I guess it's worth noting that I wasn't a VIP, so I wasn't allowed into conference rooms and stuff like that. I was actually quite surprised at the number of people attending who were in their late teens or early twenties, pretty casual-nerdy looking and obviously not there on real business, but just there because they found some way to sneak in like my group did. Didn't exactly see a lot of people walking around in business suits.

I decided not to return on following years. You aren't really missing anything by not going there in person, just crowds and demos. I just prefer looking up highlights of E3 online each year after the whole thing is over.
>> No. 173147
>>173123
Meh, they're obviously gonna do yet another Nintendo Direct, just like the last year.
>> No. 173187
>>173147
Hopefully some sort of "Super Edition". While this does mean we'll likely get better information/video, it also precludes anything like "My body is ready" from happening again. :(
>> No. 173199
File 13669351113.png - (58.74KB , 342x328 , oh boy.png )
173199
>>173187
>While this does mean we'll likely get better information/video, it also precludes anything like "My body is ready" from happening again. :(
This is one of my favorite things about E3 but Nintendo Direct sometimes does weird things too
>> No. 173212
Bit more info:
http://www.nintendoworldreport.com/news/34020
>"Beyond the news that will be communicated through Nintendo Direct videos in the run up to E3, at the show itself we’re hosting two smaller events on Tuesday morning before the LACC opens instead of just our traditional one event," Scibetta [Nintendo of America's Senior Director of Corporate Communications] said. "A media event and a partner presentation will both occur that morning."
>"While the audiences will be different between the two events, both will occur on the Tuesday morning of E3 (June 11) which is the date and time period the public has come to expect for Nintendo to deliver E3 news."
So... they're still doing an event, but it's not a huge gala, and it's actually two events, and it's not gonna be broadcast live? That... really doesn't sound like a huge difference, except that we'll have to wait an extra hour or three to get any really juicy announcements that don't make it into the Nintendo Directs.

Also, why aren't Nintendo Directs recorded in 3D and put onto the 3DS? Or do I just keep missing them?

>>173199
Yes, but those are intentionally odd and never "seppuku plz" awkward mistakes.
>> No. 173238
Wii U Update Speed Test Head-to-Headyoutube thumb
>> No. 173239
That was a long update.
Pretty nostalgic.
They even added a universal screen size adjustment option, that'll be handy.
I mean, I found the display option on my TV that makes it all fit any ways, but I've heard a couple people don't have that.
>> No. 173266
>>173238
And now I'll keep waiting until this update is cooked into the system.
>> No. 173269
http://joolswatsham.blogspot.com/2013/04/i-love-nintendo.html?spref=tw
Pretty much exactly how I feel about it. A redesign wouldn't hurt. Even this early.

That and more freedom for devs to do what they want on the system.
>> No. 173280
>>173269
Eh. A simple color change wouldn't have done anything, seeing as the Wii already has multiple colors.

What they needed was to realize that the moniker "Wii U" was HORRIBLE. Not only is is an unusual suffix, the entire gaming community (and some crappy peripheral makers) spent the entire generation using "Wii" as a suffix (though Nintendo never did this themselves in official products, IIRC.). Calling it "Wii 2" would have gotten better results.

When even the press, gaming or otherwise, covering Nintendo's unveiling of the "Wii U" name were slightly confused if it was a new console or just a peripheral for a day (more the general press, but even some regular gaming sites made the mistake as well) that should have been a tip-off that it's a bad name. Everything else about the system could have remained exactly the same, except the name, and it would have seen a lot more interest (or, at least, interest sooner). Sigh.
>> No. 173283
>>173280
I think he was saying at the very least it could have used a different color but would have preferred, like you said, that it separate itself more from the Wii in terms of theme and design.
>> No. 173286
>>173280
I still think they should've called it the Wuu.
>> No. 173293
>>173286
...while not a great name, I can live with that as much as I lived with "Wii". It would have also delivered the connection to the Wii while sounding different enough to not be paired directly with it. Also "woo" etc.

Of course, part of why they chose Wii was that it (supposedly) meant nothing in any language--not that this stopped piss jokes--and that would make it more international or something. Don't know how Wuu would line up with that, but at the same time U=you isn't really an international thing, methinks.
>> No. 173296
File 136704209559.jpg - (46.88KB , 652x370 , Wii U.jpg )
173296
>>173293
I think they were trying to go for the U representing the gamepad the way the i's represented miis.
At least that's how they designed the logo.
Also hey, Virtual Console and the Rayman Legends Challenges App are up. Neat.
>> No. 173395
File 136719462555.jpg - (42.31KB , 530x296 , wii-u-vc.jpg )
173395
>The biggest misconception about the Wii U Virtual Console is that it is a simple rom dump.

>It is a not a simple rom dump/emulation process.

They have to get the game to run properly on the TV and Gamepad simultaneously without any slowdown. For example: A PC emulator doesn’t even run every Nintendo 64 rom 100% perfectly.
Miiverse implementation for each game.
Create a community for each game.

>Because it is not a simple rom dump, this means third parties might be a little more selective about which Wii VC games they re-release on the Wii U virtual console. It’s not hard to believe that the Wii U VC’s library will be a bit smaller than the Wii VC’s library.

>I’m not excusing the small amount of games coming to the Virtual Console. In fact, I’m very annoyed with the whole *drip, drip, drip* way of releasing VC games (Note: Good news – You can still download tons of VC games in Wii mode). I’m just saying that if you expect Wii U’s VC library to be anywhere near the size of the Wii’s VC library, then you’re setting yourself up for a major disappointment. Many third parties did not necessarily make big profits on the Wii VC, and they will look at which Wii VC games sold well and which didn’t before making decisions.

>The other issue is the eShop now has to manage: 1) Digital versions of retail games 2) Small indie eShop games 3) Demos 4) Virtual console games.

>This means retail games, indie games, and VC games are now fighting for visibility and space every week on the eShop’s front page. This will impact how many VC games are regularly released.

>About four or five days ago, I hinted at the idea of Wii U VC games being playable on 3DS, and 3DS VC games being playable on Wii U.
It sounds amazing, but it’s not that simple. And I question whether anyone can actually call it “cross play” since you’re basically rebuying your games.

Not every VC game will allow this.
A VC game would have to release on both Wii U VC and 3DS VC for this to work.
You have to pay a discount price to transfer a Wii U VC game to 3DS. It would be just like how you pay a discount price to play a Wii VC game on Wii U.

>Nintendo realizes that it’s going to get increasingly more difficult to convince you to buy the same NES games over and over for $5. How many times can they get you to buy Super Mario World or Ice Climbers? Think about it. You buy Super Mario World on the Wii Virtual console. You then pay a discount fee ($1.50) to play Super Mario World on the Wii U. Then they would make you pay another discount fee to play Super Mario World on the 3DS. I’m not saying Super Mario World is one of those games that will do this. I’m just using Super Mario World as a hypothetical example.

>Discount price means it’s an impulse buy.

>Discount price means that people will continue pumping money into games they already own so they can conveniently play their favorite games on more than one platform.

>Nintendo doesn’t want revenue to stop flowing in for a popular VC title once you already own it.

http://www.notenoughshaders.com/2013/04/28/the-future-of-the-eshop-and-virtual-console/
>> No. 173396
>>173395
>(Note: Good news – You can still download tons of VC games in Wii mode)
Yes because when I want to get games for my console I absolutely want to hop into a completely different mode every single time.

Just another example of Nintendo failing this generation.
>> No. 173399
>>173396
But now you can hold b during start up to instantly go to wii mode!
>> No. 173401
File 13672026111.jpg - (33.05KB , 443x471 , 1365668329279.jpg )
173401
>>173395
None of these things sounds particularly hard.
>> No. 173420
>>173401
>His nostrils are so far apart he can smell in stereo.
>> No. 173422
File 136723693158.jpg - (20.64KB , 232x288 , 01-before-photoedit_fritzie-zivic-broken-nose.jpg )
173422
>>173420
Looks to be like he had a super bad broken nose and never got treated.
>> No. 173497
File 136740943972.jpg - (293.01KB , 950x476 , i-qjW52gR-950x10000.jpg )
173497
Man, Murphy challenges seem too easy single-player.
It's more fun when the player is being controlled by someone.
I still can't get better than silver and I've already 100% the demo levels.
I wanna try those hardcore challenges, but I'm not awesome enough yet.
>> No. 173506
>>173497
I'm not sure you even can get Gold without a second player helping you out. Maybe for the endless running, but definitely not the ones where you need to collect 150 Lums.
>> No. 173519
>>173506
Well for the daily challenges anyways.
Despite the advancing wall of fire, it doesn't actually go too fast, but even taking it carefully I slip up.
>> No. 173561
>>173497
Am I the only one who thinks the art and coloring for penny arcade has gotten worse?
>> No. 173565
File 136749626224.jpg - (21.98KB , 400x240 , liberationmaiden-06.jpg )
173565
http://www.joystiq.com/2012/10/04/check-out-level-5s-3ds-bound-liberation-maiden-aero-porter/

http://l337gamers.com/2013/04/liberation-maiden-crimson-shroud-aero-porter-discounted-from-april-18-to-may-30/


Liberation Maiden, and Crimson Shroud look good. Liberation Maiden was made by Suda 51 and Level 5. So I'll be looking at that.
>> No. 173584
Autosage hit, new thread: >>173583
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