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No. 164585
>>164567 Made it for another month and a half before losing. And I feel I might have made it for another one if not for one goddamn landed UFO assault costing me my sniper colonel and my heavy major. It was my own damn fault, though. Got cocky, tried some bullshit about getting the colonel behind those mutons via the UFO's roof and his grapple, and the whole thing backfired horribly. And to top it off, I went full retard on the next mission, a VIP rescue. I forgot to give laser rifles to all of those rookies I had to take, and didn't bring any medkits. Fun fact: Thin Man poison does exactly as much damage as a VIP has health. So yeah, I definitely deserved that.
Ran into my first major problem though, in that fateful UFO assault. The camera and controls could absolutely not deal with the multiple levels of the thing. The game kept forgetting to fade out the ceiling, and sometimes, the cursor completely shat itself and made it almost impossible for me to send my units to certain tiles by trying to send them to the level underneath instead.
Oh, also, strategic mistakes. I underestimated just how important alien interrogations are. Those research credits could have seriously saved me some time, and given me access to equipment faster. And apparently, building any number of satellites at once still takes the same 20 days. That might also have come in handy, although it is very expensive, of course.
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