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  • 08/21/12 - Poll ended; /cod/ split off as a new board from /pco/.

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45862 No. 45862
> Would you a General Grievous?

Four-armed, hot-blooded, bespectacled, brace-faced, asthmatic, and socially awkward, Grieve-tan attends CIS High and is the star member of the school's fencing team.

Her training personally overseen by CIS High's charismatic and grave deputy headmaster Dooku, Grieve-tan is poised to square off against Republic High's ever-popular Kenobi-san. But lo, with Grieve-tan's forbidden affair with Anon-kun, himself a student of the CIS' most reviled Republic High...

What's a droid general to do?

Relevant links to follow.
82 posts omitted. Last 50 shown. Expand all images
>> No. 47026
Do you happen to have Tourbillon's relationship charts?
>> No. 47028
The only things I have are whats posted in this thead. Sorry.
>> No. 47072
> Daily dose.
>> No. 47145
> Daily dose.
>> No. 47214
>Daily dose.
>> No. 47244
> Belated daily dose
>> No. 47255
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Sending out feelers now: who would be interested in collaborating for a Grieve-tan VN?
>> No. 47268

If we're able to set some reasonable goals, I'd be willing to pitch in. I have some Ren'Py programming experience and can help with editing (including plotting).
>> No. 47269
I've really only scratched the surface of Ren'Py myself. Watched the tutorials, did a simple, stupid story, etc.

Would you mind giving us a laundry list of what would be both "passable" and "doable"? Like limitations on decision trees and flags. Pretend that art isn't an issue and that we'll be selling the game to an artist to fill in what is needed later.

Unless that's a terrible idea.
>> No. 47284
What if we started off with a straight path and then broke it up into decision points later?

Alternatively, what if we had three straight paths; good end, bad end, and true end with a single decision point at the start and then worked to criss-cross them afterwards?
>> No. 47285
I like this, but could we add a comedic end as well?
>> No. 47286
No objection here.

I'm kind of wondering what metric we should be using to determine what ending the player receives, though. Should it be a game of CYOA where your decisions guide you down a path, or should it be based upon a percentage or affection level with GT?
>> No. 47288
Could be both. For example, comedic end if a certain choice was made, otherwise good to bad end depending on score.
>> No. 47292
> Daily dose.
>> No. 47293
Think good/bad/neutral (you don't get the girl but it doesn't go to hell, philosophical perhaps). Comedic elements are necessary to pace drama and vice versa.
>> No. 47294
Also, let me get a trip for future identification.
>> No. 47295
I noticed you could bold on /plus/. Is there any other formatting I should be aware of?

>> No. 47303
Personally I'm starting to lean more toward alignment-based endings: Jedi, Sith, and... I guess "neutral" would best describe the third alignment. Basically "neutral" gets you an ending befitting a Corellian spacer: one that values freedom and independence. If the choices you made in the game put you at odds with picking Republic or CIS, then you'll be getting one of these "other" paths. So in the end you might become a loner rogue a la Han Solo or a plaything of the Hutts after losing hard at a game of Sabacc.
>> No. 47334
Daily Dose
>> No. 47344
Daily Dose
>> No. 47351
The following came up in the last thread:

> Thematically, I think Anon-kun's endings should be Force-aligned. Like for a "Dark Side" ending, Anon-kun would show up after Grieve's duel with Kenobi on Utapau, witnessing Kenobi finishing her off, prompting him to attack.
> There's probably lots of different possibilities for a "grey" ending, but each one share Anon leaving the Jedi (or at least their ideals/kendo).
> Light side would be hard to write since Anon would have to choose being a space virgin over a happy ending with Grieve, right?

To which another anon replied:
> Pretty much. They'd have to part in a manner that arouses both respect for the characters, and a defiant will to kill each other towards the end.
> That, or Anon-kun joins the light side to thwart Palpatine's plan.
> Except palpatine was planning on just that...

Comments, please.
>> No. 47472
Why not just have then elope or hatefuck?

Odds are this will end in an unfinished manner like most /co/ projects do, only to be sloppily integrated into the larger /co/ mash-up/parody setting where just about every character starts acting very differently from what was established in their own setting.
>> No. 47508
So we still like Grieve-tan, right?
>> No. 47510
Of course we do.


Endpiece posted some art in this thread, but I didn't snag it before deletion.
>> No. 47555
Daily Dose

>> No. 47623
Daily Dose
>> No. 47673
Last two threads, both made July 3rd:

http://archive.foolz.us/co/thread/51405564/ (deleted)
>> No. 47734
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>> No. 47797
Gott im Himmel. Endpiece, you madman.

Also, a thread:
>> No. 47801

Update since the Kickstarter was voided:
>> No. 48118

Six days till the anniversary of the original thread.
>> No. 48219
Anniversary thread:
>> No. 48267
To show my efforts for the VN I plan on opening up a tumblr. I plan on keeping WIPs on Google Docs for people to see and make comment. If there's a better or more efficient avenue for this, I'd like to know, please.
>> No. 48352
Last thread made:
>> No. 48440
>> No. 48735
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Happy Life Day
>> No. 48749
Happy Life Day to you too, anon.

VN Anon here. Working the night shift during the holidays made it very difficult to make much headway for the game. In the next few days I want to have a blogspot or tumblr set up so I can post progress updates and otherwise keep everyone else in the loop.
>> No. 48757
I wonder if we should work on more world-building and setting up the characters a little more thorough before concentrating more on grieve-tan.

One anon complained about the ridiculous waifu-ism and porn going on. And yeah, while some is nice, if there's too much it would likely ruin the idea as a whole.

While the conservatory gives is a general idea on what is going on, what else is there that could be expanded?

If expansion shouldn't be our priority, what particular element should be worked on, reinforced?
>> No. 48758
I think we should focus more on world building since the school is the only real location we established.
>> No. 48761
I think context is sort of important when it comes to the "where should we focus". Since for the game everything I'm doing is going to be more or less grounded on adapting Star Wars canon and making it "Visual Novel-y" I don't have to put too much into reinventing the wheel. My main focus is "the feels" and making it entertaining. I have a pretty clear picture of what I want to do and how to do it, barring a few minor details.

Like treating the deaths of certain canon characters: the Jedi that Grievous defeated at Hypori and even Qui-Gon Jinn. Does Grieve-tan *actually* kill clones and Jedi, or does she merely beat them into submission? And how do we treat Maul-tan's injuries dealt to her by Obi-Wan? Was she bifurcated as per Ep. I, or paralyzed/had her legs broke a la the Tourbillon comic?

While I like Tourbillon's comical solution, it kind of strayed a bit too far from the source material for my liking to maintain it as canon. I'm also running with a concept of Maul-tan closer to the canon version.
>> No. 48784
Any news about the game document for google docs?
>> No. 48789
I hit a snag right after Hallowe'en: job demands until right about now.

I want to have something to show shortly after New Year's now that I have the time. I'll check in here again sometime next week with the link to the doc. What I do have in there could use some polish to say the least.
>> No. 48943
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Still here.

I've been writing up a few things but nothing too substantial. I have the rest of the week after Monday off, so I'll be working to post/link to what I have in a couple of days in a public docs folder. For the moment I've dubbed the endeavour "Project Ventolin". I feel what's holding me back right now is flow chart/diagram creation for the story branches.

The main goal of the GDD is to provide something to "sell" to others to expand and improve upon.
>> No. 49026

There is probably a lot in here that requires explanation from me, but here is what I have to show that can be shown.

I have a beta version of the GDD in a file on my desktop that I'm working on. Pardon the alpha that is in this folder. I hope to switch the alpha with the beta following a round of comments and questions, otherwise all I'm doing is writing the scenarios from back to front.

I didn't think there'd be 11 possible endings when I started that flow chart, but that's how it ended up and I'll stick with it.
>> No. 49286
>> No. 49328
>> No. 49402
>> No. 49719
>> No. 50134
>> No. 50817
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