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  • 08/21/12 - Poll ended; /cod/ split off as a new board from /pco/.

File 129981498027.png - (81.17KB , 476x674 , Motion Pose1.png )
36776 No. 36776
With three out of four threads on /co/ being relatively favorable I've decided to revive the Motion project. The project started during the summer and trailed off during early spring. I've managed to save a lot of what was discussed and much of the art done as well.

The project created Motion, a college aged superhero and transsexual, with the intent of making the comic without using it as a soapbox for transsexual issues. The comic would focus on the balancing of her life, with school, heroing, work and friends. The character would not just focus on her sexuality and have a personality and life outside of it.

The theme would be light-hearted. Good humor would be mixed with spots of violence or dark story turns but never straying into the grimdark or hypergore. On the whole, the comic should be an uplifting story, not a depressing one.

Those wanting to participate can add to the discussion below, be it to discuss ideas, add art or to add support. Please remain respectful of the topics at hand and be respectful of those participating. Also remember that the project does have a specific direction and flow so not all ideas may be used.
57 posts omitted. Last 50 shown. Expand all images
>> No. 37176
>>37175

I came up with the initial idea, I believe, then some ideas were passed around. Her powers came from the community, which I fleshed out into the current incarnation. Essentially ideas were passed around and agreed upon and I worked them up into what we have here.

So I'd say that the concept of the character was started by me, expanded on by the community, then solidified and polished into the current incarnation by me.

So I wouldn't say it is 'public domain', but I certainly wouldn't take credit for all the work on her or the project as a whole.
>> No. 37177
>So I wouldn't say it is 'public domain'

Actually, at this stage it very much is.

If you're planning to make this a personal project, it really has no place on a site (or portion of a site) created for /co/ group projects.

So, by making it a personal creation you're evicting yourself from your only source of content. Of which, anything outside your plan, you seem dismissive of, regardless of the popularity the idea has.

So, yeah, you have a decision to make.
>> No. 37178
>>37177

theres a difference between filtering and being dismissive of every comment.

also public domain means open to everyone. With some projects thats great, like Gaang Jr but with others it can blow up pretty fast. If you see the threads on /co/ you could see how fast a controversial idea like this could spiral out of control.
>> No. 37179
>>37178
>If you see the threads on /co/ you could see how fast a controversial idea like this could spiral out of control.

But we have 'management' now, and that happens now. So what is OP doing? You cannot stop a shit storm, and it's naïve to think you can. A guy yelling from a hill isn't going to stop a pair of scavengers fighting over a carcass.

Besides, whether it's filtration or dismissal, it doesn't matter, because we have still yet to get anything from MotionEditor. “That's a good idea”, “That could happen”, all this talk. What does it even mean, really? He could be concocting a fantastic story...What does this matter to us? Is the idea that we give the ideas and just take the rest on faith?
>> No. 37181
>>37176

If you are claiming that you still have a copyright interest in Motion, what I would ask then is some reconstruction of events. It gets tricky because ideas aren't copyrightable, only their expressions. Who first drew Motion (fixed the character)? Was it on request (basically commissioned without money)? How much of the character came from you, and what did you take from suggestions of others? What have you created with the character other than archiving ideas? Have you commissioned anything for money or has it all been "gift" art and ideas?

I'd just like to know the history of the creation of this project.
>> No. 37182
>>37179
>You cannot stop a shit storm, and it's naïve to think you can.

I don't think I can stop a shit storm from happening. What I'm doing is sitting down, writing down every idea, seeing where it leads, trying to develop it because that's what I'm like, I like to sit down and flesh out ideas.

However, I'm also trying to keep the project to stay on the rails of what was agreed to be the concept at the end of the 4 month planning. The comic had a base that was constructed (and not just by me, there were others who worked on it with me) and a direction it was put on. This isn't a fresh project, this is something that has four months of planning already behind it.

>we have still yet to get anything from MotionEditor. “That's a good idea”, “That could happen”, all this talk. What does it even mean, really?

First, I'd like to say that I don't shoot down every idea. I basically disagreed with one out of the four pitched ideas here. I liked the Omen idea and I love the nurse pitch. Both were not my ideas.

I'm working on fleshing them out but you have to remember that we have... how many people commenting right now? Three, maybe four? Can't be sure. But nobody is trying to build on the ideas pitched. I'm doing so, scribbling things down in my big binder of "Motion Ideas" that I kept from the old project.

I say "That's a good idea" because it is. I don't want to toss out my ideas for those ideas right away because what I would like is for the other project members to comment, to give their opinion and ideas and work with what is given.
>> No. 37183
>>37178
>filtering
It doesn't work that way.

Option 1: You come up with all the ideas by yourself. The project and products are yours for creative ownership and nobody else can claim to have them.

Option 2: Trustees. You in conjunction with a bunch of other people throw ideas off a wall, collaborate and discuss, contributing little misc pieces of creativity and inspiration to make a frankensteins monster of a project. Creative ownership is held in a designated group with accountability.

Option 3: Committee. Asking the internet and working with the public domain means that if you accept their input and creativity, you didn't make the concepts. By their very nature, you can't even claim they're part of your project or paradigm, because they aren't yours. You can't even assume they are just because they're in a thread you made, or assume because they're suggestions that the person is legally handing them over for you to exclusively own. Like Gaang Jr, Chaptor, Steampunk Power Rangers or Derpy Hooves.

Option 4: Charity. You maintain 100% creative control, and somehow you have to convince a bunch of creative people to contribute free art, writing and character smithing at no personal gain who relinquish all creative say, ownership or etc.

Make your choice. But make it clear, and make it apparent, so no contributors get the wrong idea about how this project goes. This is as important for would-be contributors as it is for you, because accepting and adopting ideas that aren't your own doesn't necessarily make them yours. Whether or not you "filter" them based on personal preference.
>> No. 37184
>>37181

I started the project way back in summer due to some /co/ threads about the topic.

Now, as for the character herself, we basically cobbled together ideas as a whole. Her likes, dislikes, personality, etc. I sat down, took them all, fleshed them out and put them down as an actual finished character bio. I contributed a number of ideas but also worked with the large number of suggestions, pruned what worked, and made a finished product.

As for her look, again, there were ideas pitched, both from me and others, and I basically took those ideas and worked with them. I developed what she looked like from those ideas, then gave the idea to the artists. I believe Banth created the first picture.

We then worked on various designs as a group and voted on mask types, styles, etc. I believe the idea for her current costume came from me after a sit down and messenger chat with one of the artists.

Most of the villains were of my own design, pitched to the group and agreed upon. Some tweaks were made from some suggestions and I, again, sat down with one of the artists and we discussed how they should look. They pencilled out the ideas. At that time the project ran out of steam.
>> No. 37185
>>37181
1st thread:
https://plus4chan.org/boards/coc/res/25796.html

2nd thread:
https://plus4chan.org/boards/coc/res/27355.html
>> No. 37186
>>37183

I would say either three or four.

And I 'filter' or run the project because the project itself has been project to trolling in the past. The concept was created by a small group of people and set in a specific direction.

Gaang Jr I haven't kept up with. However, what happens if a small group shows up and tries to turn the project's direction somewhere that didn't mesh with the previously agreed upon theme and/or feel?
>> No. 37187
>>37186
>because the project itself has been project to trolling in the past.

Make that
>because the project itself has been subject to trolling in the past.
>> No. 37188
So, let me get this right, everyone threw ideas around, but you made a list, then declared yourself king of the castle?

To me, it seems like you were mooching, the artists stopped working for free. So you've come back to get another?

It seems that your interest really doesn't extend beyond wanting to people to give you ideas, art and work for free, by exploiting the idea of a community project.

Besides, if you have so much planned, why do you even need us?

This doesn't seem to have the spirit of a /co/ project.
>> No. 37189
>>37188
>So, let me get this right, everyone threw ideas around, but you made a list, then declared yourself king of the castle?

I threw ideas in too, ones that people liked and I worked with ideas thrown around to put them into a final, presentable product after fleshing them out. That isn't the same as just 'making a list'.

>To me, it seems like you were mooching, the artists stopped working for free. So you've come back to get another?

I'm trying to put back another collab group.

>It seems that your interest really doesn't extend beyond wanting to people to give you ideas, art and work for free, by exploiting the idea of a community project.

If that were the case I would've shot down all the ideas, I shot down one because it went against the feel of the original project.

>Besides, if you have so much planned, why do you even need us?

Because I liked the idea of a collaboration group, because not everything is planned out and not everything is finished.

For some reason everyone thinks this is "my idea". I contributed to the original project, I put a lot of work into it but I would never say that I did everything myself.

When I speak about the project and take ideas in it is as a person who was part of the old collab, who knew the feel and theme presented there. Not every idea fits with a project that has 4 months of work behind it.
>> No. 37190
>>37186
The two options are in direct, opposite polarity from each other, and they don't overlap. It's all about possession and control. So. Which is it? A community project, or a personal project?
The answer will determine how gung ho anybody is to play with it. But there's a difference between a public community garden and a plantation.
>> No. 37191
>>37190

The project is open to the community but, again, there are things that influence this.

I'll use Gaang Jr again. The project is long running and, as such, it has a theme, feel and people behind it to support and keep it going in that direction. The community manages it because the community tends to have a unified idea of what the project is about. If somebody came into the Gaang Jr project and tried to shift the theme to a more darker, 'edgier' grimdark feel, people would likely shoot that down.

The old project had that but it petered out. As such, there is no 'voice' left to keep the project going on that old direction. I'm trying to make sure that original feel and theme are being kept. Not every idea is going to mesh with the original concept but that doesn't mean every idea will be shot down. In fact, lots of the ideas presented in this thread are not mine and are damn good.

What would I like? I could like the community to help but to also realize that this isn't a brand new project, this is a revival and it has a base to be built upon. I'd certainly like a small group to get together and crank out ideas with me and build on everyone's creativity.
>> No. 37192
>>37191
That's pretty much legally public domain, then.
>> No. 37193
why're we talking about legal shit and not ideas again?
>> No. 37197
>>37191
Perhaps it petered out because the original idea wasn't very good?

The Gaang Jr worked because the melting pot formed lots of different ideas, and everyone could pick up certain parts they liked, which bled into other characters and events.

So much effort has been put into the one character that the world, and the project seems hollow.

We have no idea about stories, or scenes, or even how the main character reacts and responds to the world around them. Starting off with a cast (like Gaang Jr) is good because it allows people to wrap their heads around how each of them interact as people, which allows them to wrap their heads around the concept.

Listing off likes and dislikes is meaningless in a world where neither of them exist.
>> No. 37198
>>37197

And I'm trying to remedy that now. Side characters, the world they live in, are two major things I'm trying to focus on.
>> No. 37199
>>37197

Gaang worked better because they had lots of the world built up for them by the show.
>> No. 37200
>>37198

>I'm
>I'm

You, of course, mean "we"?
>> No. 37201
>>37200

No, I'm focusing on it. As in I've sat down and jotted down some ideas for a character or two and when I'm done fleshing them out I'll post them here.

I was talking about myself specifically, not the project. I know magi is doing work on some locals but I wouldn't want to impose and speak for him and what he is working at the moment.
>> No. 37202
>>37201

OK, we'll all leave then.

Have fun with your project, you two.
>> No. 37203
>>37202

Because I said nobody else is allowed to work on it as well, right? I said I'm working on side characters because that is what I chose to do out of the list that I suggested here: >>36981

I, personally, am working on something for the project. Just like how many other people work on something for the project, then pitch it to the group.

I can't say "we", as a unit, are working on something because I don't know what everyone is specifically working on, save for magi.
>> No. 37205
Anyway, yes, arguments aside, a valid point was raised.

Generally, we need to fill the world and city we made with locations, organizations and characters who are not superhuman. Side charactrs are important and give Alex somebody to interact with when not in costume, locations fill the world with familiar places and organizations help create a new feel to the universe we create.

So, we should probably discuss those things and come up with some ideas for each. Some examples can be found here>>36981
>> No. 37208
The reason why I opened this pandora's box is because I wanted to know what the reaction would be if someone attempted to make a Motion comic without MotionEditor. If MotionEditor actually came up with the idea of the character and had been working to get it produced, then I could see some very real copyright concerns. After all, if MotionEditor had copyright in the character "Motion" they would be able to stop other people from using the character in their own comics, or creating their own comics based on Motion. As it stands, the creation of this character seems to be an extremely "grey area" and I think I'm going to do more research. The two biggest concerns in law are intentions and actions. The intentions of MotionEditor are clear, they want to have a copyright in this character. The actions are less clear, and there is a chance they have "given up" the idea to the public domain.

The reason why this is different from other /coc/ projects is that things like "Gaang Jr." are derivative of other copyrighted works, and therefore no one can hold copyright in them and prevent others from working on their own interpretation of the project.
>> No. 37210
>>37208

The project is attempting to make this into a comic. Would be a pretty dick move to make this into a comic without permission.
>> No. 37212
>>37208

Also not sure what your intentions here are. Are you looking out for the project? Motioneditor? Because it isn't surprising that there is some degree of ''claiming a character'' if anyone can swoop in and steal the idea, especially if they created it or helped create it.
>> No. 37214
>>37212
>>37210

My intentions are I see an interesting legal problem and I think it would be best to get it solved now, at the outset, rather than later when actual money has been put into it. I can easily see someone suggesting an idea for Motion, MotionEditor not wanting to do it, so the person decides they'll make a comic series using their idea before MotionEditor gets their comic off the ground. They would think they're in the right because MotionEditor doesn't have any more right to the character than someone has a right to /co/llette.
>> No. 37215
>>37214

Which is sorta a dickish thing to do, really.

I mean, I get what you're saying, but that still doesn't mean that's right. Wouldn't everyone be considered a 'co-creator'? Excuse the pun. Even then, wouldn't the characters be the conceptual property of the project?

I understand now the possible desire to want to lay claim to the character's creation. Doesn't seem fair that somebody put work into something and then another person steps in and takes it.
>> No. 37217
Originally the names, as /co/ thought them up were:

>-Kinetica
>-Motion
>-Momentia
>-Push (though the character exists in the Marvel univserse)*

(There were others but they are irrelevent to our current discussion)

"The old OP !THSqahCNw2" then decided on "Motion".
"The old OP !THSqahCNw2" then decided that was the name Alex would be "canon", despite no agreement from the community.** The name "Alex" was from Izumi, or rather "Superwoman !nNfx3g9eXc" at the time.***

Alex Flynn was first coined by "The old OP !THSqahCNw2", and only ever said by this character.****

The original costume design is from the namefag "Banth".#

The design that you see in the OP, and elsewhere (Black lower, orange upper, arching over breasts), is also from "Banth".##

"The old OP" first turns up after a few posts, adds the trip about a third of the way down.

Said trip is yet to show itself again.

Make of all this what you will.

*http://www.plus4chan.org/boards/coc/res/25796.html#26103
**http://www.plus4chan.org/boards/coc/res/25796.html#26123
***http://www.plus4chan.org/boards/coc/res/25796.html#26122
****http://www.plus4chan.org/boards/coc/res/25796.html#26135
#http://www.plus4chan.org/boards/coc/res/25796.html#26292
##http://www.plus4chan.org/boards/coc/res/25796.html#26310
>> No. 37218
>>37217

New computer, forgot what trip I used as The Old OP. If you're wanting some sort of confirmation that I'm said "Old OP", I have it.
>> No. 37219
>>37217

Did some reading. Banth took my suggestion for the coloration (orange and black) and the M symbol on her chest. Superwoman (Izanami), encouraged the flowing M symbol on her chest that we see in the OP.

Izanami suggested the name "Alex", which most people seemed to like. Wondercraft gave a list of possible names which I picked and most seemed to like as well.
>> No. 37220
File 130041981023.jpg - (125.33KB , 1000x810 , 2011MAR15_motion_characters.jpg )
37220
>>37045
Hey, I am glad you liked it.
>> No. 37221
>>37220

Excellent art as always, magi.
>> No. 37225
Alright, after asking around and doing some reading, apparently what exists here is something I didn't even consider, a "joint authorship and copyright." It is defined in § 101 of the Copyright Act as "a work prepared by two or more authors with the intention that their contributions be merged into inseparable or interdependent parts of a unitary whole." MotionEditor, by sifting through suggestions and compiling them into one character, has a copyright, but so does everyone who suggested aspects of the character (the name, the costume, the powers, etc.). When a work is jointly owned, each owner can use or license the work without the consent of the other co-owners. Joint owners must also share profits/royalties that result from copyright.

Now, just to be clear, this is just to let you guys know about what rights have occurred in this project. One of the funny things about copyright law now is that it grants rights even if the creators don't understand/know about them. That last part in particular should be of particular concern for MotionEditor if they plan on turning it into an actual comic for profit.
>> No. 37226
>they plan on turning it into an actual comic for profit.

Probably going to be a webcomic.
>> No. 37227
>>37226
They still produce ad revenue.
>> No. 37228
I'll kindly ask everyone to not talk about copyright and such things. Those just coming to this thread are going to get the wrong impression and I'd rather we actually for a collab group, not push people away.
>> No. 37232
Heya ME, just wanted to drop in and post that villain idea that came up in the last thread.

The villain, as he sits, is a crime boss. A sort of kingpin figure who loves to act as a chessmaster, using people like pieces on a board and casually getting rid of ones that no longer serve his purposes (although, we may want to avoid the literal chessboard metaphor. It's a bit too played out). He is self-interested and arrogant, and uses his great wealth and power, as well as his technological know-how, mainly to acquire more wealth and power, and doesn't particularly care about what people he steps on along the way. Additionally, he has his own suit of light powered armor that he is able to change into at a moment's notice should the need to exert himself physically arise.

The addition at the moment is a bit of backstory. The guy started out as a scientific prodigy, and built his suit himself. He climbed the ranks of the criminal world over the span of a few years, doing incredibly evil things as he went, before making a few useful friends and offing a few particular people that stood between him and leadership of his own criminal empire.

He's a man with all the tools to save the world, but would much rather rule it instead.
>> No. 37233
>>37232

I like the idea.

Right now we have two 'underworld' crime boss types. We have a bunch of options, be it that they're fighting one another, one is trying to usurp the higher up, we can merge them or we can alter one a bit to move them out of the crime world and more into supervillainy.

I particularly like the 'power armor'. I think we decided on it being more form fitting, like Kamen Rider, correct? Not like Iron Man style armor.

I think that a motif for said outfit might be needed. Not just colors, but a theme or something it is modeled after.
>> No. 37237
File 130047186456.jpg - (18.27KB , 450x290 , Ford_Crown_Victoria_1955.jpg )
37237
>>37233

How about cars? Specifically, classic American cars from the 50's. Cars from the era were very particular in their design, using one or two colors and tons of chrome trim. We would do the same, giving the suit a red and white color scheme, let's say, with chrome trim between the colors and chrome designs besides. Sort of a streamlined art deco type of design scheme overall.

Holy crap, there's a name. Art Deco. Arthur Deco.
>> No. 37238
>>37237
I don't know if Deco is an actual surname, but you could have something like DeCoteau, or DeConti.
>> No. 37241
>>37238
Artur De Coeur perhaps? Sounds French, kinda. Then again, it might be a bit awkward to some readers.
>> No. 37242
File 130047431244.jpg - (54.39KB , 480x334 , 50sCar.jpg )
37242
>>37241
Actually, the more I say it to myself, the more Artur DeConti sounds like a great villain name. Very Italian to my ear. Good for a mob boss.

And here's another 50's car for no particular reason.
>> No. 37303
Hey It's
>>36794
Again
Nice to see this project is getting a little more developed
I just wanted to throw a joke idea your way

Let's say after Motion has made contact with her version of the justice league and she's become known to the public she's hanging out with a super-heroine friend and out of boredom they check out the tabloid papers to see what people are saying about their exploits
Motion's super-heroine friend then gasps and says "this fucking tabloid is saying I'm actually a guy can you believe that!?" confused Motion looks at the tabloid to see what it says about her and there is a photoshopped nude pic of her as a physical female.

I know you aren't trying to focus on her trans-status but that could be funny.
>> No. 37323
ME, the only way you're going to get this shit off the ground is if you stop discussing it ENDLESSLY and produce at least one FINISHED script. Don't even worry about getting hold of an artist --just set aside a weekend, park your ass in front of the keyboard, and DO NOT STOP WORKING till the damn thing is finished. Allow yourself NO distractions. Because till you get that first script done, that's all this topic will be--a distraction from having to ACTUALLY WRITE the script! As to revisions...you can revise when you've actually got a finished script TO revise.

Now, set too! And I don't want to hear from you again until that script is ready.
>> No. 37335
>>37323
As a writefag myself, I have to second this. If you want to get this idea off the ground you need to get some script done. We've got some solid ideas here, now we need to draw up the proper blueprints.
>> No. 37470
Also supporting the sentiment:
If you ever want to seriously follow through with this, you need content, dialog and story. If you have one, pony up and get it to paper.
>> No. 44698
>>37323
>>37335
>>37470

These guys are right. The endless faffing about with the details is what killed the thing in the first place. Get a story out there so people can decide if it works!
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