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No. 221138
>>221107 Dude...I think you kinda missed the point I was making. You're only addressing things on a surface level. I ask you "what do you want" and you say "not boring." You aren't thinking about the how or why. What makes it boring? Why is it bland? What are you actually looking for in the comic?
I ask you why you want what you want, and you say "because I pay for it". You're not asking yourself why you want certain qualities from the comic, possibly because you haven't taken the first step and asked yourself what it is you actually want from the book in the first place.
I ask how attainable it is, and you say "well the same guys are making it" without considering WHAT you want to change, WHY you want it to change, and HOW it can be achieved, and finally HOW it will affect the overall narrative to make these changes.
I seriously think you have a problem with parroting thing you hear, not just from other but from yourself. You see a thing or think a thing and then you just keep saying it without thinking about why you're saying it. I've seen you say this on a few places now, but all you do is say "But it's bland" without explaining what your problem with it is, and sometimes citing really strange examples for how it can be done better.
Like, let's just look at the CDtC vs LtGB comparison for a second. You talk about how CDtC is just "go here see guy fix problem" while MM's first arc has more to it. Except the problem is that this is a very selective comparison. CDtC is three issues in, LtGB is a four issue arc. 252 in Sonic serves as a zero issue, retconning the heck out of everything and getting the ball rolling, and wouldn't be necessary to start CDtC if it wasn't for the abrupt plot shift.
In an actual comparison of the first three issues of each story, we have: Mega Man - Foreshadows issue 4, Mega Man's universe's take on robots explained alongside what RMs are, Wily established as bad guy, Mega Man armors up, Rock interacts with some people, action scenes give basic idea of story flow, Rock defeats masters, each Master gives shades of the personality and powerset (except poor Fire Man), Light/Roll act as support, Rock gets cocky, family bonding, family drama, buildup to issue 4. Sonic - Recap of 252's basic point, Eggman's subplot starts, replacement for Diesel introduced and multiple new terms explicitly mentioned to throw up a "hey this is new" flag, general infodump for the audience's sake, Mystic Ruins introduced and Big re-introduced, clarifies that certain old stories are no longer canon, adds subplot of fading old memories, New Rotor and Sky Patrol introduced, fight scene to give an idea of how he works, Rotor flips and the rest of the story is set up, Eggman subplot continues and hint is given to next arc, GUN and Mercia/Avalon reintroduced (presumably to show an example of something old staying while changing), Chuck/Muttski/Antoine reintroduced, more characterization/fightshowoffing/hinting at next arc/set up, Bunnie reintroduced, character/fight/blahblahblah, more new characters introduced, Eggman subplot continues, etc.
Both arcs have way more happening than you're implying, and the new Sonic arc has more stuff happening in general. The difference is that MM's arc was laying a strong foundation while Sonic's is massively changing the status quo and throwing new and old info at you all at once. It's kind of a checklist establishing the yeses and nos while they figure everything out and to stop people from asking a million questions. Whether it's successful or not, I'm not quite sure.
But, long story short, you're spending too much time saying it's bland and not enough time actually looking at what you like and dislike to determine what you think is wrong. I, personally, think the arc could have been handled better, but to say less is going on than in Mega Man 1's adaptation? That's kind of silly.
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