plus4chan
ImageboardsRadio
Site Theme...
imageboards
Main FAQ [ baw] [ co / cog / jam / mtv / tek ] [ ck / coc / draw / writ ] [ pco / coq ] [ a / op / pkmn ] [ n ]
Long-Term Projects

 Posting a reply to post #31627
Name
Email
Subject  
Message
File 
Password  


File: 128407350023.png-(72.11KB, 611x587, make science!.png)
31627 No.31627
ITS FINALLY STARTED FUCK YES

32 posts omitted. Last shown. Expand all images
No.31746
>>31731
>But might that make it too easy? Like, you could have the Metroid and Phazon rooms right next to outside, with an outside door and an inside door and all the Scientists set to flee. When Samus / Dark Samus appear they could just run, and the Hunters would pass with no deaths.

>Generic dorf pirate is outside the fortress
>Samus starts chasing him
>Samus should be way faster than generic pirate
>Pirate raped
>2 or 3 unemployed pirates embark in a lootan our bro's body quest
>Dead
>Repeat 5 times

No.31747
>>31735
I hope that's not going to be used. I'm not sure it's that good.

No.31748
File: 128425454243.png-(404B, 16x16, civilian 16 bit.png)
31748
>>31747
to be honest, the 16x16 graphics needed for dwarf fortress are so limiting and i am so bad at pixel art that in the end it doesn't even matter, even if it doesn't look that good it'll be shrunken to the point of obscurity

No.31750
>>31748
Fair enough.

So what percentage of the icons are done now?

No.31751
>>31748

That's more than enough

No.31754
This is far too brilliant to go unrealized.

Oh, and if I'm understanding this correctly, the nobles and tantrum systems are more or less unaltered while the alcohol dependency is removed? And is fell beast is your term for Hidden fun stuff?

No.31755
File: 128431262384.png-(618B, 16x16, 16bit blueroot tree.png)
31755
>>31750
1/10th of the total sprites and the entire font are done

i'm encountering a few tiny problems here and there, like how the game colors all the blueroot trees green making them look like brocoli, but that should be easily fixable

No.31757
>>31755
>1/10th of the total sprites and the entire font are done

So assuming you continue to work at the same rate, this thing could be completed in under a month.

My gods man, you better start taking donations.

No.31758
>>31757
i also picked the music, a few tracks from the original NES metroid. it was an awesome concept at first... but they get very, very annoying after looping for a while.

but no, its going to take a fuckton more time than that, its just i've a lot of free time recently, all of which is going to explode sometime next week.

>>31754
nobles will demand phazon mandates, like, make three phazon chairs or something along those lines. i may keep alcohol dependency, unsure about it. forgotten beasts are those things from 2010 edition, they're Fun that spawns once you've dug into an underground chasm and created a large amount of wealth. i'll just change the tags a bit so that you'll get a randomly generated uninvited guest, like "the fell beast Hgssagha Fgsfds has come! a giant metallic chozo ghost. it has fierce talons and cackles menancingly. beware its demonic gaze!" or somethign along those lines.

No.31768
>>31758
And some newer tracks like from the prime series would take up to much space, I suppose?

No.31769
>>31768
they don't really fit the 8 bit feel

No.31780
>>31758
>nobles will demand phazon mandates, like, make three phazon chairs or something along those lines.
If you are going to do that, make the phazon more common

About the music: Phendrana drifts

No.31781
>>31769
Since they are not 8-bit, yes.
But I feel like some looping tracks from Prime would be less annoying after a while, then the older tracks.

No.31784
File: 128438725162.png-(387B, 16x16, 16bit TUUUUUBE.png)
31784
>>31780
dunno about making phazon more common, but i do like phendra drifts. i was originally using the NES version of brinstar, but 'm thinking i'll just loop the smash bros version of brinstar

http://www.youtube.com/watch?v=zeKfEg5xgws

No.31787
>>31784
I'm okay with that.

Btw
How do you make the sprites? Do you just shrink the pictures?

No.31789
File: 128439201782.png-(526B, 16x16, 16bit supermissile.png)
31789
if that was the case, i'd be done in a week...

i originally thought that just shrinking the pictures would be enough, but you lose so many details when you shrink it that its better to just use the big image as a reference and draw the sprite from scratch.

on the plus side, i've always wanted to learn spriting...

No.31790
File: 128439350589.png-(3.03KB, 16x16, metroidpirate-small.png)
31790
Wow, it's fucking hard to get some details onto these small pirates.

No.31791
>>31790
Maybe make different pirate kinds different colours altogether?

No.31792
File: 128439548272.png-(3.01KB, 16x16, phazonpirate-small.png)
31792
>>31791
That would take away their silly costumes, but make it easier to hold them apart, yeah...

No.31793
Can't you do a wee bit bigger tileset so details can be appreciated?

There are 18x18 repositories for DF, perhaps it could work out w/ that or 20x20 (not sure how this affects performance)

No.31794
File: 128440178928.png-(483B, 16x16, 16bit miner.png)
31794
>>31793
you'd be surprised, 18x18 tiles make the games noticeably slower, using ironhands 18x18 causes slowdown with around 60ish dwarves. 16x16 is a challenge, but it can be done.

No.31795
File: 12844025723.png-(429B, 16x16, 16bit doctor.png)
31795
>>31793
also, i'm pretty happy with the way the sprites are coming out. i'm not half assing them, but in tests runs of the game they seem pretty alright
>>31791
THE COSTUMES STAY

No.31796
File: 128440334063.png-(3.05KB, 16x16, chefpirate-small.png)
31796
>>31795
Yay!

No.31798
also i am having an abnormally hard time drawing the tube to represent cages (the one posted is the "well" cage)

abnormally meaning i have spent hours on this shit

GODDAMN IT WHY WONT YOU LOOK GOOD AIOHFAKLSJGAH

No.31801
File: 128440976412.png-(41.71KB, 640x160, assorted TUUUBES.png)
31801
OKAY SERIOUSLY FUCK THIS DAMNED RESOLUTION

guys pick which style is the "best" and i'll roll with that i just wanna move on

blown up for better clarity, in the process they got all blurry

No.31802
>>31799
Take nr. 1...or 4, no 1. Yes.

No.31803
File: 128441015871.png-(286.51KB, 900x540, mypirates.png)
31803
Which one of these are important and haven't been made by you yet?
Cause I'd like to try my hands at these.
Except the metroid, that's yours.

No.31805
File: 128441122591.png-(653B, 64x16, assorted TUUUBES.png)
31805
here's how they actually look

>>31803
the only one of yours i've done is the doctor... in fact, i've been avoiding doing the space pirates, trying to finish the 256x256 tile list first. if you would pixelize your pirates it'd be great, i'll handle the metroid

No.31806
>>31805
#1 retains the gradient effect, 2 and 3 are too simple but could work and 4 is LAZOR TUBES

My vote goes with #1

No.31807
>>31805
There you go.
http://www.megaupload.com/?d=YAR6JUVT

No.31808
File: 128441450382.png-(355B, 16x16, grapple beam.png)
31808
>>31807
holy shit that was fast, thanks

...i'd better hurry it up on my end too

No.31810
File: 128442027786.png-(435.83KB, 720x479, itsmagic.png)
31810

No.31852
So I've never really gotten into DF before, would Make Science be a good place to start or should I run with normal DF to learn the ropes first?

No.31853
>>31852

Download dwarf fortress, you cant get into a game only because a just-textures-and-some-mechanics mod

Use this holy shit so awesome guide bro:
http://afteractionreporter.com/2009/02/09/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-1-wtf/

No.31863
>>31853
Well I've been meaning to start with DF before, I just never got around to it.

No.31870
Is this project still alive?

No.31884
>>31870
I hope so!

No.31890
OP, maybe you could keep the outfits AND make each pirate type a different colour?

Might be best.

No.31898
File: 128475356840.png-(3.00KB, 16x16, commandokungfupirate-small.png)
31898
>>31890
Let's see how it'll turn out in the actual game first and then decide.

No.31899
>>31898
That pirate is going to need an outline or something, otherwise on yellow stone like orthoclase they're gonna be invisible.

No.31900
File: 128475605225.jpg-(14.08KB, 203x233, bryoo_statue.jpg)
31900
>>31870
yes, yes its still alive, not going to be done for at least a month though because i'm swamped in work and am a very, very lazy man

No.31915
>>31900
The whole thing is going to be in a month? At LEAST?

Dude, that's great

No.31972
File: 128499438371.gif-(6.36KB, 256x256, Pirates_16x16.gif)
31972
i would have done so much more if reach wasnt so damn fun

text is white so it may look invisible kind of

No.31980
Will artifacts still be in the game? What sort of things will they make?

No.31986
>>31980

If I remember right the guy said that Artifcats would just be laying around and you couldn't destroy them cause " LOL CHOZO "

So you have to hide them in the walls and shit.

JUST LIKE METROID!

No.31987
>>31986
No, I mean the 'Urist McShithead is taken by a fey mood! / Urist McShithead has claimed a Craftsdwarfs Workshop / Urist McShithead yells "I MUST HAVE GLASS!"'

Those kind of artefacts.

No.31988
>>31987

I NEED PHAZON!

No.32419
>>31716
So that puts us in the role of Mother Brain?

And what about Kraid?

No.32457
File: 128530932622.png-(2.92KB, 16x16, babyridley-small.png)
32457
How about this:
The empty shell of baby ridley can be stuffed and used to calm down angry pirates.
But once destroyed, it's gone.

No.32458
File: 128531035146.png-(3.02KB, 16x16, ridley-small.png)
32458
>>32419
Maybe he could be used to guard important locations.
You would need to pay a lot of resources to "hire" him, but he'll be very hard to kill for intruders.

This Ridley does not look good.



Main FAQ [ baw] [ co / cog / jam / mtv / tek ] [ ck / coc / draw / writ ] [ pco / coq ] [ a / op / pkmn ] [ n ]
0.026633977890015 (0.03 seconds )