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No. 42773
>>42771 That's one way to go about it (or you could do the reverse,) but I would try playing with brightness levels, or experiment with the color-bleed outlines, either adding more white, or lightening some of the colored space around the elements you want to stand out. Mostly, I would just try to avoid flattening things out to much, but keep a coherent, real-media type feel, (neither of which hasn't really been a problem so far.) Can't hurt to try a few different things, anyway. Especially if you can get a few samples of different styles together to compare.
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