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News
  • 08/21/12 - Poll ended; /cod/ split off as a new board from /pco/.

File 133938035672.jpg - (306.86KB , 394x580 , Number96DarkMist-ORCS-EN-UR-1E.jpg )
156745 No. 156745
>>156740
With all those high-leveled monsters in there, you may wanna throw in a couple Star Blasts or Mausoleum of the Emperors. I get that the point is to tribute Survivors, but it's good to have a backup plan, since drawing both Survivor and Macro Cosmos early on isn't gonna happen as often as you might think. Bones can reassure you of that.

Pic unrelated, but fantastic.
Expand all images
>> No. 156751
Did ORCS have any orcs?
>> No. 156764
File 133939442621.jpg - (246.25KB , 1024x640 , Cosmos Wall.jpg )
156764
>>156740
>Implying the Madolche are my only deck
>> No. 156769
File 133940732051.jpg - (47.05KB , 265x370 , ru17xp50ub_en.jpg )
156769
That's a potentially pretty big angel and/or other things.
>> No. 156770
File 133940753994.jpg - (65.98KB , 265x370 , pk7y4hy8k8_en.jpg )
156770
Oh and goblins finally have a powerful general.
>> No. 156775
>>156770

Oh man, that Goblin Lord looks badass from a flavor perspective.
>> No. 156790
File 13394488602.jpg - (77.06KB , 312x445 , 252.jpg )
156790
>>156770
excuse me?
>> No. 156857
File 133953955394.jpg - (39.96KB , 223x310 , Ib_Halfheart.jpg )
156857
>>156770
Say that to my face ect, ect.
>> No. 156908
>Realize anyone can edit a page in the Yu-Gi-Oh Wiki
Spend twenty minutes modifying the Recommended Cards on the Madolche page
>Realize I was never destined to have sex

http://yugioh.wikia.com/wiki/Madolche#Recommended_cards
But I still feel happy looking at my work so oh well.
>> No. 156990
Just did well over 6400 damage in an EDH game on magic workstation. Pretty fun to see upwards of 80 elf tokens and an overwhelming stampede, especially when my friend is usually raping me with his own token decks. Deck (ripped from someone on tappedout) below:
// Lands
8 [AVR] Forest (1)
1 [ARC] Mosswort Bridge
1 [LRW] Windbrisk Heights
1 [FUT] Horizon Canopy
1 [TSP] Vesuva
1 [RAV] Temple Garden
1 [EVG] Wirewood Lodge
1 [OD] Sungrass Prairie
1 [PS] Meteor Crater
1 [UD] Yavimaya Hollow
1 [SHM] Reflecting Pool
1 [10E] Brushland
1 [8E] City of Brass
1 [SHM] Mistveil Plains
1 [SHM] Wooded Bastion
1 [M12] Sunpetal Grove
1 [ZEN] Oran-Rief, the Vastwood
1 [DDH] Graypelt Refuge
1 [WWK] Stirring Wildwood
1 [SOM] Razorverge Thicket
1 [CMD] Command Tower
1 [CMD] Homeward Path
1 [ISD] Gavony Township

// Creatures
1 [MOR] Heritage Druid
1 [EVG] Elvish Harbinger
1 [DPA] Immaculate Magistrate
1 [DPA] Imperious Perfect
1 [DPA] Jagged-Scar Archers
1 [DPA] Lys Alana Huntmaster
1 [LRW] Mirror Entity
1 [DM] Fyndhorn Elves
1 [CMD] Selesnya Evangel
1 [EVG] Wirewood Symbiote
1 [LE] Wirewood Channeler
1 [LE] Wirewood Hivemaster
1 [ON] Taunting Elf
1 [EVG] Wellwisher
1 [EVG] Wirewood Herald
1 [DPA] Elvish Champion
1 [NE] Skyshroud Poacher
1 [US] Priest of Titania
1 [7E] Seeker of Skybreak
1 [VI] Quirion Ranger
1 [M12] Llanowar Elves
1 [SHM] Rhys the Redeemed
1 [SHM] Wilt-Leaf Liege
1 [M12] Elvish Archdruid
1 [WWK] Joraga Warcaller
1 [ROE] Joraga Treespeaker
1 [SOM] Ezuri, Renegade Leader

// Spells
1 [LRW] Crib Swap
1 [LRW] Gilt-Leaf Ambush
1 [TSP] Krosan Grip
1 [CMD] Return to Dust
1 [CMD] Bathe in Light
1 [PS] Eladamri's Call
1 [6E] Enlightened Tutor
1 [6E] Worldly Tutor
1 [DDF] Swords to Plowshares
1 [SHM] Mercy Killing
1 [DDI] Path to Exile
1 [WWK] Strength of the Tajuru
1 [NPH] Fresh Meat
1 [LRW] Thousand-Year Elixir
1 [FUT] Akroma's Memorial
1 [V09] Sensei's Divining Top
1 [CMD] Skullclamp
1 [ZEN] Eldrazi Monument
1 [SOM] Elspeth Tirel
1 [MOR] Hunting Triad
1 [CMD] Austere Command
1 [DPA] Elvish Promenade
1 [ARC] Primal Command
1 [ST] Armageddon
1 [M12] Overrun
1 [10E] Wrath of God
1 [CFX] Martial Coup
1 [M12] Day of Judgment
1 [M11] Overwhelming Stampede
1 [SOM] Genesis Wave
1 [MBS] Green Sun's Zenith
1 [NPH] Triumph of the Hordes
1 [DDI] Oblivion Ring
1 [RAV] Doubling Season
1 [RAV] Glare of Subdual
1 [RAV] Privileged Position
1 [ON] Elvish Guidance
1 [CMD] Aura Shards
1 [IN] Sterling Grove
1 [ZEN] Beastmaster Ascension
1 [SOM] Asceticism
1 [ISD] Parallel Lives
1 [MR] Solar Tide

// Sideboard
SB: 1 [VI] Retribution of the Meek
SB: 1 [NPH] Corrosive Gale
SB: 1 [PS] March of Souls
SB: 1 [DPA] Gaea's Herald
SB: 1 [JU] Seedtime
SB: 1 [MR] Glissa Sunseeker
>> No. 156993
>>156990
I once had a friend hit me with something like 190 elves. Thing was, they were all my elves.

I was playing my elf deck in a Three Headed Giant game, which was doing really well thanks to my teammates keeping me alive, against he and his team, and he using my Mischief deck, which revolves around using the opponent's own power against them.

Somehow or another, they had a bunch of tokens too--I was producing just a bit faster than they were (I was using Reis the Redeemed, so every turn I doubled my elves), but they had more, so I couldn't smash them until I got up over one hundred and they had nowhere near enough tokens to block with.

The whole game, his teammates were looking depressed like they had completely given up because of the number of elves I had. Finally, I passed the barrier I needed to and had overwhelming numbers, and just had to wait for Summoning Sickness to run out.

He threw down Reins of Power the turn before I was about to smash him and one-shotted us.

Even though I lost, I'm quite proud of that game, since the only thing that saved them was still one of my decks.
>> No. 156994
>>156990
>>156993
I once had over 2000 Soldier tokens (Parallel Lives+Doubling Season+Parallel Evolution+Wort, the Raidmother+Earthcraft). Then my opponent played Massacre Wurm...
>> No. 157174
>>156618
They're only a mana appart and Hate Seed enters play with some goodies to boot, so over all I think it would be a more effective commander to the decks main goal.
So while the thought of casting the new devour^2 hulking brute just about every other turn is enticing, it would be a massive target for opponents removal, and would operate at a loss of countered or killed without getting a hit in.
>> No. 157182
>>156994
Man, -4000 life. That's pretty brutal.
>> No. 157245
File 134004128359.png - (154.54KB , 260x359 , Ajani.png )
157245
>>156770
Time to build a new goblin deck. However Krenko only gets really good if you have Fervor or anything else to give him haste.

In other news Ajani has a new card and I couldn't be happier
>> No. 157247
>>157245
He's not bad, but he doesn't flow very well into his ultimate. He'd be great if you could use him in tandem with one of his other versions, but the life dependency portion on the last ability just feels kind of out of place on this one. It syncs well with the first two abilities, but it doesn't have a lead in or up to the ultimate to help build it and make pulling it off even more impressive. Still glad to see him back though. We need more non-human walkers.

Also the new Lilly is GOD-tier and has me hoping for the revival of any of the mono-black archtypes that have been missing from magic for around a decade now.
>> No. 157277
File 134007316384.jpg - (114.41KB , 410x595 , madolche_puddingcess_by_cardhunter-d4y3kfa.jpg )
157277
Return of the Duelist has a late August release date
Are your bodies ready
>> No. 157278
>>157247
How exactly is she god tier? I mean I guess there's like one card that can use that much mana but like she's not better than 3 cost liliana.
>> No. 157298
File 134011262830.jpg - (129.99KB , 400x584 , Geargiganto X.jpg )
157298
>2 Level 4 Machine-Type monsters
>Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 or lower Machine-Type monster from your Deck or Graveyard to your hand. When this card leaves the field: You can Special Summon 1 Level 3 or lower "Geargia" monster from your Graveyard.
Oh.
Oh hello.
>> No. 157315
File 134012302136.png - (733.38KB , 1279x841 , Tsoukalos was too many extra characters to fit.png )
157315
>>157298
And then I made an entire deck based around getting out Geargiganto X and Machina Fortress as much as physically possible.
>> No. 157316
Can you Xyz Trap Monsters?
>> No. 157317
>>157316
Yes. It's beautiful.
>> No. 157324
>get out Geargiganto X and Number 11: Big Eye on the field in one turn
>on opponent's next turn, he sets three facedowns, and gets out Catastor
>he attacks Big Eye
>"He's a Dark."
>"...oh. well. gg."
Yeah, this deck's a keeper.
>> No. 157372
So yeah, never use Mimeoplasm as General on Cockatrice. People have an ernomous hateboner for it. Even a very subpar, casual build gets hated out ASAP.
>> No. 157374
File 134022070544.jpg - (266.05KB , 968x1296 , Img_1214.jpg )
157374
So this is a Starfoil Rare, huh?
Seems a little tacky,
>> No. 157376
>>157247
I mostly have a soft spot for Ajani since he was the first planeswalker I pulled, and I've been planning a cat deck for awhile now so I'll find a way to make him work.
>> No. 157391
>>157374
It's very tacky. Very fabulous.
>> No. 157405
>>157376
He's going to be amazing in a humans deck like he can go for game with that deck because a 5/5 champion with flying and doublestrike doesn't fuck around.
>> No. 157504
File 134035872515.jpg - (137.76KB , 352x723 , m13newcards.jpg )
157504
>dat Omniscience
>> No. 157551
>>157504
why does every set need a token expensive unplayable blue enchantment?
>> No. 157555
>>157551
Because I was one card short in my Teferi EDH deck.
>> No. 157558
File 134040554271.jpg - (13.92KB , 400x378 , high_five.jpg )
157558
>>157555

AWWWW YEAH BOI
>> No. 157568
I don't know I could see it in blue black control as a one of just because they wanted to laugh in your face as they counter, bounce, or kill everything you have.
>> No. 157575
>>157568
I would rather just have a titan or something that actually wins the game. 10 mana is just way to damn much for a card that doesn't actually do anything on its own.
>> No. 157576
>>157575
Titans are cycling out.
And I am motherfucking STOKED for that.
>> No. 157580
>>157576
consecrated sphinx, bloodline keeper still better than a janky 10 drop
>> No. 157596
>>157580
Sometimes. They tend to get killed really fast.
>> No. 157812
File 134074795633.jpg - (64.86KB , 300x419 , 120626-mer0.jpg )
157812
WHOAAAA
>> No. 157816
>>157812
Eh. It might be decent in draft but that legendary merfolk is going to be played in blue decks just by himself because he doesn't bring out merfolk. Maybe in Ravinica but like elves, they don't quite work.
>> No. 157819
M13 is actually a base set that I could see myself buying a fatpack and a few boosters. It's ripe with good shit and that's honestly kind of a shocker.
Even if it does have vanilla 'bears' and keyworded critters at the same cost, rarity, and P/T.
>> No. 157878
>>157816
You might be right about Standard. But that's not the reason people are excited over this. Fish is already the best aggro deck in Legacy, but now it has 8 copies of Lord of Atlantis. That's utterly busted.
>> No. 157997
>Decide to trim down my list of decks in Dueling Network to just the ones I have the most fun with
>Jurrac
>Laval
>Volcanic
>Meklord
>Madolche

...Hm
>> No. 158006
File 134084460313.png - (337.17KB , 783x768 , no broken combos here sir.png )
158006
This happened in one turn.
All I had on the field prior to this was the one Geargiganto X, and a Geargiarmor.
God I fucking love this deck.
>>157997
>Meklord
Fuck that archetype to the ground.
>> No. 158010
File 134084588447.png - (1.75MB , 1193x580 , Granel OTK.png )
158010
>>158006
You seem a little upset
>> No. 158022
DRAGONS ARE BULLSHIT
WHY ARE DRAGONS ALWAYS BULLSHIT
IN EVERY GAME EVER DRAGONS ARE BULLSHIT
>> No. 158051
>>158022
You seem upset.
Run into some Hieritics, Bonesy? Cause they really are bullshit.
>> No. 158053
>>158051
How is Red-Eyes Darkness Metal Dragon not even Limited at all Jesus Christ.
>> No. 158055
>>158053
Because up until Hieratics, it was pretty much the trump card of any Dragon deck, and while it's a good beatstick, it's not really all that fantastic enough to warrant limiting. Unfortunately, Hieratics are essentially nothing but Dragon trump cards, and he just makes them all the more broken, so it wasn't until recently that he warranted it.
For what it's worth, I think he'll probably at least get Semi'd with the next banlist.


Also seriously fuck Meklords, I ran into someone using those bastards while I was using my Synchro deck a while back, I am pretty sure I repressed most of that duel, but what little I didn't is more than enough to fuel my loathing.
>> No. 158789
File 134161745113.jpg - (269.47KB , 1024x640 , Gem-Knight WIP.jpg )
158789
Gem-Knights might end up on my list of favorite archetypes.
Goddamn this is fun.
>> No. 159516
File 134250027325.jpg - (142.01KB , 400x501 , QueenMadolcheTiaramisu-ABYR-JP-SR.jpg )
159516
>Queen Madolche Tiaramisu
>2 Level 4 "Madolche" monsters
>Once per turn: You can detach 1 Xyz Material from this card to target up to 2 "Madolche" cards in your Graveyard; shuffle those targets into the Deck, then shuffle the same number of cards your opponent controls into the Deck.

Yes, this is delicious!
>> No. 159517
File 13425003288.png - (331.18KB , 300x438 , MadolcheTicket-ABYR-JP- .png )
159517
>When a "Madolche" card you control or in your Graveyard is returned to your hand or Deck by a card effect: Add 1 "Madolche" monster from your Deck to your hand. If you control a face-up Fairy-Type "Madolche" monster, you can Special Summon it in face-up Attack Position instead of adding it to your hand. The effect of "Madolche Ticket" can only be used once per turn.

YES!
YES!
>> No. 159518
>>159516
>>159517
Holy motherfuck.
This is good. This is fantastic. Yes.
>> No. 159535
For record's sake, here are the effects of all the new Madolche.

>Madolche Messengelato
>Level 4 Warrior
>1600/1000
>When this card is destroyed by your opponent and sent to the Graveyard: Shuffle this card into the Deck. When this card is Special Summoned, if you control a Beast-Type "Madolche" monster: You can add 1 "Madolche" Spell/Trap Card from your Deck to your hand.

>Queen Madolche Tiaramisu
>Rank 4 Fairy
>2200/2100
>2 Level 4 "Madolche" monsters
>Once per turn: You can detach 1 Xyz Material from this card to target up to 2 "Madolche" cards in your Graveyard; shuffle those targets into the Deck, then shuffle the same number of cards your opponent controls into the Deck.

>Madolche Ticket
>Continuous Spell
>When a "Madolche" card you control or in your Graveyard is returned to your hand or Deck by a card effect: Add 1 "Madolche" monster from your Deck to your hand. If you control a face-up Fairy-Type "Madolche" monster, you can Special Summon it in face-up Attack Position instead of adding it to your hand. The effect of "Madolche Ticket" can only be used once per turn.

>Madolche Happy Festa
>Normal Trap
>Special Summon any number of "Madolche" monsters from your hand. During the End Phase, all monsters that were Special Summoned by this effect are shuffled into the Deck(s).

>Madolche Croiwanssant
>Level 3 Beast
>1500/1200
>When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard: Shuffle this card into the Deck. Once per turn: You can target 1 other face-up "Madolche" card you control; return that target to the hand, and if you do, increase this card's Level by 1 and ATK by 300.

>Madolche Marmamaid
>Level 4 Spellcaster
>800/2000
>When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. When this card is flipped face-up: You can target 1 "Madolche" Spell/Trap Card in your Graveyard; add that target to your hand.
>> No. 159552
File 134255437088.jpg - (180.80KB , 2196x858 , return to ravnica prerelease pack.jpg )
159552
Every other Prere... you are small time.
(Everyone is going to pick RU and BG though)

Also more commander products at the expense of no more premium deck series.
>> No. 159571
>>159535
I am going to have a fucking field day when these hit DN.
>> No. 159609
Hello /cog/, I've only played MtG for 6 months and I've put together a base for a black control deck! The format is basically "Kitchen casual", the game store I go to is pretty laid-back and the format is "whatever deck you've brought". Any suggestions on how I could improve it?

3x Appetite for Brains
3x Barter in Blood
1x Bojuka Bog
1x Chainer's Edict
4x Dead Weight
1x Despise
2x Duress
1x Elixir of Immortality
1x Griselbrand
3x Killing Wave
2x Liliana of the Dark Realms
4x Murder
1x Painful Quandary
1x Sadistic Sacrament
2x Sands of Delirium
4x Sign in Blood
23x Swamp
2x Tragic Slip
2x Tribute to Hunger

I got two of the new Liliana's from my boyfriend and I'm pretty sentimental about them, so they can't be thrown out. I've also considered putting in 4 Exsanguinate that a friend gave me, It'll chain well with all the spare mana Lili's giving me.
>> No. 159611
>>159609
Man, Causal. I miss that format. I'll try to beef up your deck without doing too much. Too bad your boyfriend couldn't have given you the other liliana. Of the Veil manages to do two things Dark Realms can't. Which is lower your opponents hand and automatically protect herself without dying. I would have more duress and despise rather than appetite. To keep in line with the empty your opponent's hand tactic there's Ravenous rats (also if you put mimic vat in your deck and Ravenous rats dies your opponent Lose as you can force them to discard as soon as they draw the card every turn, so you may not want to do that). Lashwrith it beefs up your creatures equal to the amount of swamps you have in play. Rather than Murder while it's still usable doom blade or go for the throat are better choices. The last suggestion remove the cards like Elixier of immortality which are sideboard cards and Sands of Delirium which don't really help your deck and kind of take away from it.
>> No. 159663
>>159609
Did Bojuka Bog get re-printed?

Anyway, you're using Liliana otDR in a mono black deck, Good, that's where she belongs. Yes, the other Lili would be better, because, lets face it, she's better (for the time being).

Okay now for your other cards. Now, the first thing that caught my eye was that you plan to hard cast (normal) Grislbrand, now this is... bad because that means that you have to have mana drops for eight turns in a row before you can play him IF the game lasts that long. Now I did notice you had A LOT of removal, which will prolong the game, but you need something more than an eight mana 7/7 creature to win you the game (no, sorry Liliana isn't a kill condition).

My recommendations:
>Less removal cards, you want cards like Murder (which you have) Doom Blade, Black Sun's Zenith, and/or Go for the Throat for creatures.
>If you want to Tempo someone out of the game Sinkhole, Maw of the Mire, and/or Brink of Disaster are good for destroying lands.
>For small creatures you can look to the Innistrad block for good cards like Gravecrawler or Typhold Rats
>Now for your big problem; Kill Conditions. You could go mono black vampires with Bloodline Keeper and Bloodlord of Vaasgoth or keep it simple and go for Grave Titan and Endless Ranks of the Dead or take a Heartless Summoning route with Reaper from the Abyss and Perilous Myr.

Well what ever you do...
Get Grave Titan. He's Good. Trust me.

If you didn't know what any of the cards were that I mentioned this is an awesome website; http://gatherer.wizards.com/Pages/Default.aspx
>> No. 159664
>>159609
Did Bojuka Bog get re-printed?

Anyway, you're using Liliana otDR in a mono black deck, Good, that's where she belongs. Yes, the other Lili would be better, because, lets face it, she's better (for the time being).

Okay now for your other cards. Now, the first thing that caught my eye was that you plan to hard cast (normal) Grislbrand, now this is... bad because that means that you have to have mana drops for eight turns in a row before you can play him IF the game lasts that long. Now I did notice you had A LOT of removal, which will prolong the game, but you need something more than an eight mana 7/7 creature to win you the game (no, sorry Liliana isn't a kill condition).

My recommendations:
>Less removal cards, you want cards like Murder (which you have) Doom Blade, Black Sun's Zenith, and/or Go for the Throat for creatures.
>If you want to Tempo someone out of the game Sinkhole, Maw of the Mire, and/or Brink of Disaster are good for destroying lands.
>For small creatures you can look to the Innistrad block for good cards like Gravecrawler or Typhold Rats
>Now for your big problem; Kill Conditions. You could go mono black vampires with Bloodline Keeper and Bloodlord of Vaasgoth or keep it simple and go for Grave Titan and Endless Ranks of the Dead or take a Heartless Summoning route with Reaper from the Abyss and Perilous Myr.

Well what ever you do...
Get Grave Titan. He's Good. Trust me.

If you didn't know what any of the cards were that I mentioned this is an awesome website; http://gatherer.wizards.com/Pages/Default.aspx
>> No. 159716
File 134275905231.jpg - (270.72KB , 1024x640 , vs_ Chaos Dragon 1.jpg )
159716
>I just built this deck, it's been pretty good so far.
I literally hate you.
>> No. 159723
>>159552

Is there Rakdos? Cause I need me some new Broken RB stuff real bad. ;A;
>> No. 159737
Someone on /tg/ posted some rules to Cards Wars from Adventure Time
https://docs.google.com/document/d/1cxghTQgBBHolf4Jaa0C4KIvG6SHA6VzpwWE83r31VrI/edit?pli=1
>> No. 159755
Alright here's the Grixis deck that I'm workin' on...

2 x Nicol Bolas, Planeswalker
1 x Jace, Memory Adept
1 x Chandra, the Firebrand
1 x Liliana of the Veil
1 x Sheoldred, Whispering One
1 x Grave Titan
1 x Frost Titan
2 x Consecrated Sphinx
2 x Bloodline Keeper
3 x Snapcaster Mage
2 x Dissipate
2 x Mana Leak
2 x Unburial Rites
2 x Barter in Blood
1 x Black Sun's Zenith
4 x Doom Blade
4 x Forbidden Alchemy
2 x Faithless Looting
4 x Pristine Talisman
1 x Reliquary Tower
4 x Shimmering Grotto
7 x Swamp
7 x Island
3 x Mountain
>> No. 159756
>>159552
>Return to Ravnica
>More glorious Azorius cards

You cannot possibly imagine the boner I have right now.
>> No. 159759
Abyss Rising has officially hit Dueling Network.
Time to raise Hell.
>> No. 159766
File 134284625022.jpg - (262.73KB , 1024x640 , vs_ Ninjas.jpg )
159766
It took me awhile, but now I 'get' Madolche. The reason they send cards back to the deck. They're mostly maidservants, and it's their job to keep the house clean.

By the end of this duel, it looked like there was barely a duel at all.
>> No. 159770
File 134284894688.jpg - (56.05KB , 1024x742 , thank you based growlbro.jpg )
159770
>>159759
Let's do this.
>> No. 159772
File 134285116693.jpg - (249.69KB , 1024x640 , he was friendly at least.jpg )
159772
Madolche Ticket is the best card ever omg omg omg
>> No. 159774
File 134285497266.jpg - (287.12KB , 1024x640 , vs DAD.jpg )
159774
>>159772
You know what's really fun
Ultimate Offering is really fun
>> No. 159775
File 134285595832.png - (24.71KB , 720x500 , laughing_whore_d'oeuvres.png )
159775
>Meet another Madolche player
>He doesn't even use Puddingcess
>Cruffsant is his beatstick of choice
>> No. 159779
File 134286206465.jpg - (268.09KB , 1024x640 , fucking bones.jpg )
159779
>playing against Bones
>Madolche VS Madolche
>what the fuck am I doing
>> No. 159780
File 134286236231.jpg - (284.48KB , 1024x640 , NewMadolche WIP.jpg )
159780
>SUGAR FOR THE SUGAR GOD
>> No. 159783
File 134286257197.jpg - (265.01KB , 1024x640 , madolches2.jpg )
159783
>>159780
So much support man, Jesus.
Mine's just HEY GUYS WATCH MY EXPLOSIVELY EXPONENTIAL DAMAGE OUTPUT.
>> No. 159910
File 134301953080.png - (3.00MB , 2000x2000 , bonesmissionmonocrhome.png )
159910
Aaaand my boner is content.
>> No. 159914
>yfw madolche gets nerfed to hell in the TCG release
>> No. 159916
File 134302827579.gif - (2.00MB , 214x193 , 13044842845.gif )
159916
>>159914
>> No. 159920
>>159914
I'm anticipating it so hard.
And at the same time I'm hopeful it'll get passed over, like so many overpowered archetypes before it.
>> No. 160104
File 134327810126.jpg - (234.44KB , 1024x640 , vs_ Hieratics.jpg )
160104
When even Hieratics can't figure out what to do
This is a strong sign.

Or maybe he just decided he had somewhere else to be.
>> No. 160106
Madolches aren't even overpowered though. My Machina/Geargia deck is considerable more effective and quicker than my Madolches, Madolches are just so fun.
I don't love them for their brokenness, I love them because they're really fun to play. And also because of their designs. Their designs are probably my favorite of any archetype.
>> No. 160108
>>160106
All of this, yes. I agree.
>> No. 160111
File 13432813818.jpg - (271.44KB , 1024x640 , I wouldve ragequit too.jpg )
160111
This guy was running an anti-meta deck.
His first hand yielded a Rai-Oh.
He Shrunk my attacker during my next three turns.
Which really just means he gave me massive hand advantage for the next three turns.
Soon as I got rid of Rai-Oh, it was fucking on.
>>159775
>>159910
P.S. Bones I really like the art you order.
>> No. 160112
File 134328334691.png - (2.83MB , 2000x2000 , bonesmission.png )
160112
>>160111
I aim to please.
Also here's the version with normal colors if you want that.
>> No. 160178
>have a friend who I usually beat
>he always claims his deck is great and doesn't need any fine-tuning, even though most of his wins come from luck
>play a few rounds with him using my Madolches
>several seconds of silence after a perfect win-streak
>"...this is bullshit, I need to fix my deck"
This archetype works miracles.
>> No. 160272
File 134354949916.jpg - (57.05KB , 382x322 , 374.jpg )
160272
>decide to make a Hieratic deck for laughs
>mfw I'm including three of every monster because none of them aren't great
>mfw I have no room for the also great Hieratic spell/trap support
>> No. 160277
>>160272
Fuck you and your Hieratics.
>> No. 160279
File 134358917264.png - (432.40KB , 400x581 , HieraticSunDragonOverlordofHeliopolis-GAOV-EN-ScR-.png )
160279
>>160277
What seems to be the issue here, sir?
>> No. 160304
File 134360922388.jpg - (270.59KB , 1024x640 , Vs_ Chimeratech.jpg )
160304
I don't get what compels people to send ALL their machines from their deck to the Graveyard when activating Future Fusion to summon Chimeratech Overdragon. You can reasonably stop at, like, five. Just five. But no, they all send fucking twenty monsters to the Grave, and then are forced to sit on their thumbs after I destroy Future Fusion.
>> No. 160362
I really need to throw in a fuckin' Morphing Jar or something into my Hieratics.
I can explode, have 10,000 attack points on the field in one turn, easy, but if they happen to have a Mirror Force and I made the mistake of attacking without a couple facedown Dark Bribes? I've got no hand, and I just have to lie there and take it for the next three or four turns, assuming I last that long.
I need something that'll help me get cards fast.
>> No. 160383
File 134377170913.jpg - (263.77KB , 1024x640 , hieratics2.jpg )
160383
>after a Dark Hole, my opponent and I both have empty fields
>summon Eset
>tribute for Su
>Special Summon Wattail with Eset's effect
>overlay for Atum
>detach to special summon Darkness Metal
>use Darkness Metal to get the other one out of my hand
>use the second Darkness Metal to get Su out of my Grave
>overlay the REDMDs for SUPERDREADNOUGHT RAIL CANNON GUSTAV MAX
>overlay Thunder Charger on Atum
>detach from SDNRCGM for 2000
>attack with everyone for a total of 9700
GOOD HIERATICS, YOU LOOKED PRETTY COOL

Still need more draw power, might add a third Super Rejuvenation(nothing like drawing 5 cards in the end of your turn after a huge play), but for now, it's doing decent.
>> No. 160429
File 134379599863.png - (713.23KB , 1024x768 , Block Golem MVP.png )
160429
>make a Koa'ki Rock deck
>Block Golem MVP
>> No. 160451
>>160429
Come on, dude, Dueling Network has a button that will take screencaps for you.
>> No. 160464
>>160451
and that's the only critique you have?
>> No. 160465
>>160464
Uhhh...needs more Gransoil the Spiritual Rock-Residing Lord and maybe Fairy King Alverd. Of the top of my head.
>> No. 160513
>>160465
I like Fairy King but I am trying to keep everything rock-type for Megarock
>> No. 160514
>>160513
Fairy King goes in the extra deck, so it's not like he's taking up deck space better saved for Rock types. You'd have just as many Rock types in your grave whether you'd used him or not.
>> No. 160520
You might also consider Gaia Power just for the quick and dirty ATK boosts, unless you spend a lot of time with monsters in defense mode.
>> No. 160600
File 134404778873.jpg - (269.55KB , 1024x640 , Vs_ Mermail.jpg )
160600
Holy cow I got fucking ganked by these mermaids. This asshole drew the exact card they needed in each new situation, whupped my ass, added me to their friend list, and wanted a rematch when they had more free time.

I may have just dueled a main character.
>> No. 160601
>>160600
I once dueled a guy who stomped me three times in a row with Hieratics, and then apologized for using broken cards and praised me for using an archetype as underutilized as the Madolche. We spent 45 minutes discussing the metagame afterwards and reminiscing about when Summoned Skull and Relinquished were fucking godly.
He was a really cool dude, I wish I could remember his username.
>> No. 160667
File 134418878236.jpg - (338.40KB , 500x710 , Solitary_Knight_Gancelot_full_1158502.jpg )
160667
H-Hey, do any of you guys play Cardfight!! Vanguard?
>> No. 160674
File 134419552846.jpg - (243.47KB , 1024x640 , k2DsR.jpg )
160674
Have you guys tried Gishki?
>> No. 160675
>>160674
I've certainly fought Gishki, and it's not a pleasant experience.
By the end of my opponent's first turn, my hand was down to just three cards, and it was three cards my opponent let me keep.
>> No. 160683
>>160675
there's two ways to play Gishki, hand destruction and field destruction, I prefer your field to not exist.
>> No. 160686
File 134420719494.png - (1.60MB , 800x1160 , this is just unfair.png )
160686
>>160683
>hand destruction
>"Hmm, that's a strategy I've never delved into, let's see what the wiki's got to advise."
>"...o-oh."
WELL THIS IS GONNA BE FUN
>> No. 160687
>>160686
Morphing Jar
Needle Worm
A/D Changer
Book of Eclipse
Book of Taiyou

Have fun~
>> No. 160690
>>160686
Man, I used Forced Requisition in my XYZ Tank deck. Fuckin' nostalgia rush.
>> No. 160691
Hey, does anyone use Cockatrice?

I'd love to try testing MTG decks there, but I'd like to do a test run of the program with someone who isn't a complete stranger.
>> No. 160702
File 134425734345.jpg - (359.42KB , 750x1000 , 29172284_p2.jpg )
160702
...That's not funny!
>> No. 160706
File 134427252997.jpg - (264.43KB , 1024x640 , i would fucking hate to play against this.jpg )
160706
>>160686
>>160687
If I draw Protector of the Sanctuary and Disturbance Strategy on my first turn, the opponent can go ahead and give up. They have already lost. Especially if I also have Don Zaloog in my first hand.
That said, I think I focused a bit too much on hand destruction, I'll be hard-pressed to get out a powerful monster when/if I really need one.
>> No. 160708
File 134427267635.jpg - (50.88KB , 500x730 , AwakenedBraveWarriorGagagigo-ABYR-JP-R.jpg )
160708
also omg he got a happy ending ;~;
>> No. 160718
File 134428958421.jpg - (108.70KB , 300x300 , 1338100321948.jpg )
160718
>>160708
I'm so happy.
>> No. 160734
File 134431971526.jpg - (269.16KB , 1024x640 , Naturia WIP.jpg )
160734
After spending so much time with the Madolche
experimenting with Naturia seemed only natural.

...If you'll forgive the pun.
>> No. 160775
>>160734
You gotta get fruitflly man, that thing is broken.
>> No. 160800
File 134441748262.jpg - (261.94KB , 1024x640 , 5HCkp.jpg )
160800
Karakuri MDL man, has there ever been a bore challenging deck to use...
>> No. 161399
File 134516359833.png - (453.43KB , 611x669 , YuGiOh5DS2k10-Structure.png )
161399
What're your personal expectations of the cover cards for structure/starter decks and card sets (besides catching the eye of consumers)?

What's the minimum attack do you think they should have?

The Maximum?

Should they have devastating effects?

Should they be easy to summon?

Should they work well with other cards in the set or should they be able to stand on their own?

What do you expect, personally?
>> No. 161462
File 134524223013.png - (459.40KB , 1024x640 , hand control.png )
161462
Current build.
>mfw after a couple of Magical Mallets, my hand on the first turn is Protector of the Sanctuary and three Disturbance Strategies.
Thinking about adding Safe Zone for Protector. He's so fuckin' great, but so fuckin' weak.
>>161399
>What's the minimum attack do you think they should have?
2000.
>The Maximum?
3500.
>Should they have devastating effects?
Yes.
>Should they be easy to summon?
Depends. Also, define "easy."
>Should they work well with other cards in the set or should they be able to stand on their own?
Both.
>What do you expect, personally?
More cards as badass as Machina Fortress.
>> No. 161506
File 134531866779.png - (516.57KB , 1024x640 , 3O7Bq.png )
161506
I wanted to make a deck with Machine King and Gadgets. It still needs some fine tuning, but I like the Gadgets, and Scrap Recycler works really well with them.

I also really like the Madolche, but it's difficult to think of a way to build them that isn't just mirroring Bones. Also Ojama is a fun deck too (Ojamagic and Ojama Red are just amazing cards if you get them early).
>> No. 161507
File 134531916876.jpg - (160.92KB , 1024x640 , Vs_ Burn.jpg )
161507
I WROTE THE BOOK ON MADOLCHE.
Also wow stallburn makes for a tense duel.
>> No. 161522
File 134534844493.jpg - (93.82KB , 395x580 , ClearWorldLCGX-EN-SR-1E.jpg )
161522
So I think now that I'm older and more experienced and have a better grasp of...everything, I want to try making another Clear World deck.
Lava Golem + Mask of Restrict + Revival Gift makes for a crazy combo, but it's pretty specific.
>>161507
c-can i write the epilogue
or maybe a foreword
...a-a "dedicated to" perhaps
i love the little dessert dudes i want to help ;~;
>> No. 161523
>>161522
You can run DIVINE monsters and not be effected by Clear World.
Or easier is Humunculus the Alchemic Being, who has solid ATK for a level four.
>> No. 161524
>>161523
Yeah, and Earthbound Immortals work well with it too, since they're all DARK, and you should only have one on the field at a time.
>> No. 161546
File 134543461650.jpg - (155.82KB , 1024x640 , Vs_ Mindwipe.jpg )
161546
Mindwipe built a deck based around controlling Spells and Traps. There was nothing I could do.
>> No. 161548
File 134543495911.png - (456.10KB , 1024x640 , 6W4y0.png )
161548
>>161546

BUDGET NINJAS ARE

THE HYPEST SHIT

Breakin' into yo house and gobblin' down Madolches like they don't even give a fuck. Alector helps out quite a bit too. Going to look into adding Simorghs too (which are also well within budget).

Also thanks Bones for putting up with me. I always love battling you.
>> No. 161587
I've been watching Duels of The Planeswalkers 2013 vids on youtube.

Almost makes me want top play but I'm sill deathly allergic to playing cardgames.
>> No. 161612
>>161587
Oh for god's sake play real Magic, with REAL cards, not that game. I got it and have invested about 100 hours and have come to a conclusion that Magic shouldn't have a "Best Deck" or "buy-in-to-win."
>> No. 161622
File 134553093499.png - (444.31KB , 1024x640 , GET IT CAUSE IM CLEAR--CLEAR WORLD.png )
161622
FIRST DRAFT.
I have fun naming my decks in such a way that I'll forget what the deck is in a month, load it up and pick a duel without looking at what it is, and be pleasantly surprised.

Synchros are still relevant, r-right?
>> No. 161630
>Ultimate Offering and Red-Eyes Darkness Metal getting Limited
>Rescue Rabbit only getting Semi'd
FUCK THIS GAY EARTH
>> No. 161632
Also, Brionac is banned and Marshmallon is Unlimited.
In addition to a few other changes that aren't as important as RESCUE RABBIT AND TOUR GUIDE ONLY GETTING SEMI'D WHILE ULTIMATE OFFERING AND REDMD GET LIMITED

i have feelings about this.
>> No. 161638
>>161612
>have come to a conclusion that Magic shouldn't have a "Best Deck" or "buy-in-to-win."

But that's how Magic has worked since tournaments have started...
>> No. 161645
>>161638
Eh. In Casual, even though "buy-in-to-win" is still a Thing, it's hard to have a "Best Deck" because there are just too many variables to account for. Standard's got all sorts of turn-two or turn-three win conditions, but they're a lot harder to pull off when people can make decks entirely out of alternately named two-drop counterspells. Or any other strategy you want to name that gets crazy in Casual.
>> No. 161697
>>161638
That's Yu-gi-Oh. Magic is about Netdecking or if you have actual talent, you make a really effective and fairly expensive deck then people copy you after you use it in a tournament and win with it.
>> No. 161711
File 134566475285.jpg - (55.37KB , 369x730 , image (10837).jpg )
161711
>>161697
In Yugioh you have pre-built decks called Archtypes.

But there is little point to compare children's card games to adult's...
>> No. 161713
>>161711
>In Yugioh you have pre-built decks called Archtypes.
Bitch I'll fight you.
>> No. 161744
File 134570721071.png - (508.97KB , 1024x640 , JH4el.png )
161744
>>161713
Oh i play Yugioh too, but I go against the gain...
>> No. 161753
File 134571331468.png - (385.30KB , 1024x640 , no one ever gets the point.png )
161753
>>161744
Think you're special for having an unusual deck?
You disgust me.
>> No. 161754
File 134571335363.png - (545.86KB , 1024x640 , some people just can't be happy with themselv.png )
161754
Man, there's just no winning with some people, even when you both lose.
>> No. 161757
>>161753
Ya know that old saying about assumptions... Well I'll assume you know it already, just like how you assumed that I thought I that was hot shit.

I was simply trying to make a relation. Now, as you said; no one will win, so no point in fighting, now that I feel that I have cleared the air.
>> No. 161759
>>161757
I was joshin' with you, man. I don't actually get my knickers in a twist over posts on an imageboard about a card game meant for kids. S'all good.
>> No. 161805
>Open first pack of M13 today
>Ajani's Sunstriker (2/2 with lifelink for WW)
>Silvercoat Lion (vanilla 2/2 for WW)
WotC went full retard. I mean seriously. Both of these are fucking common. WHY would they even print the lion and not something else? Hell there's another card in the same set at the exact same rarity, P/T, and mana cost as it that is better in every way simply because of an evergreen keyword.
What the fuck guys are you even trying any more?
>> No. 161807
>>161805

b-but return to ravnica...
>> No. 161811
>>161805
Filler? Casuals? TBH both cards are bad, life gain on it's own is bad. Mainly because it doesn't (normally) win you the game.

Examples you ask? Okay! First I'll start with a bad example of life gain, Lifelink (on it's own). It is conditional and limited to the amount of damage done. Now for a good example of life gain, Pristine Talisman, because it's mana ramp with life gain, no downside (Especially after the removal of mana burn!)
>> No. 161813
File 134579070251.png - (621.56KB , 1024x640 , Vs_ Dark World.png )
161813
This guy thought using Dark World Lightning on his own Morphing Jar would activate its Flip Effect, then finally agreed to reverse the play after apparently not finding a ruling for it on Google. Then I had to keep telling him Doomcalibur Knight would negate his own cards. He had the balls to call me a 'ruleshark' (which is apparently bad) and complain about my deck.
>> No. 161817
File 13457951099.png - (505.98KB , 1024x640 , RYt6p.png )
161817
>>161813
More power to ya Bones!

And here's my second draft of my Silent Swordsman Lockdown deck, it's getting more consistent. TBH I made it to beat Exodia and Madolche, but that was before i had played against Madolche @-@

It crushes Exodia the moment I land LV7, but I've played against Madolche once (because who plays Madolche, no offence), and all my Lockdown shit... it was not not quick enough, but my deck was also very early rough draft, so it my be different now...
>> No. 161818
>>161817
I'm up for smashing desserts into you at top speed to help you refine it if you want, although making a deck to counter an archetype very rarely proves effective.
Lemme know when and I can try to be on DN.
>> No. 161821
File 134581571669.jpg - (78.24KB , 312x445 , 32.jpg )
161821
>>161813

This is why I am nervous about just playing random strangers on duelingnetwork. I don't understand the game nearly well enough yet to catch such rule violations or take a stand on them.

>>161811
>TBH both cards are bad...

While Ajani's Sunstriker isn't at the "top" with Knight of Meadowgrain (WW, Lifelink and Doublestrike), it fits in the middle of the power curve. Silvercoat Lion, which is W1 (essentially making it Grizzly Bears), fits on the lower-end of the power curve.

Tournament players often tend to dismiss life gain as awful, something only the newest of newbies play. It's true that Life-gaining doesn't stop a combo from going off, doesn't stop a milling effect, and won't do much against a control player. Lifelink on its own is hardly a bad ability, though. Where life-gain shines is in more creature-based games (also direct damage decks, but that's a secondary point) something Magic has been grinding towards for several years now, and lifelink is very creature-based combat oriented being an ability for creatures. It's an ability that doesn't appeal to everyone, that's fine. But for an ability to be "bad" I would think that would mean it has to make a card WORSE than average (Something like phasing or landhome for creatures, or Epic, Sweep, or Chroma for spells, etc), which even if you don't play with lifegain you can admit Lifelink doesn't do. It has its place in Type 2/Standard and Limited formats where creature decks are more prevalent over combo.
>> No. 161822
>>161805
What are you even talking about? One costs WW, the other costs 1W.
>> No. 161825
>>161821
>combo
Oh how I miss combo decks. Here's to hoping RtR can help get that started again in T2.
These days it's all just aggro and control. Yawn.
>> No. 161829
>>161821
Yeah, Lifegain has its uses, mainly in decks built around it. Those decks aren't ultra powerful, and would never fly in Tournament play I imagine, but they can shine from time to time in Casual play. Infect shuts them down (which is why a Melira is vital), but you can do some neat stuff with enough life--Storm Herd, the Serra Avatar you just brought up, and Felidar Sovereign all come to mind. And in a White/Black deck, Sanguine Bond, which can be an instant game winner in a lot of cases.
>> No. 161832
>>161821
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=259715
Where are you getting double strike? The only creature in Magic with Lifelink and Double Strike is Drogskol Reaver which is where you may be getting confusion...?
>> No. 161835
>>161832
I think he meant First Strike, as he was talking about Knight of Meadowgrain: http://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=243422

First Strike isn't a top-tier ability, but 2/2 First Strike/Lifelink for WW is pretty darned efficient and as far as creatures you can play on turn 2 without any shenanigans go, is decently impressive.
>> No. 161843
>>161835
reason why I was flippin' shit was that if Sunstriker had double strike I would have been a cheaper Mirran Crusader...
>> No. 161849
Thinking of trying T2 Werewolves again, but rolling R/G with a splash of black for Duress, Tragic Slip, and maybe Smallpox. Basically adding a few more control elements to the deck to (hopefully) stand a better chance against more aggressive decks. Also since I don't have as much money to throw at this as I used to.

Initial thoughts?
(deck list inbound either tonight or tomorrow)
>> No. 161851
>>161849
Have you heard of a deck called Trader Ramp? It's cousin to Wolf Run Ramp but instead of Inferno Titan you have Grave Titan. It has ONE Glissa because first strike, deathtouch wasn't badass enough, you give her trample with Kessig Wolf Run. And this deck was also pre-Avacyn Restored so it may not work anymore. On top of that Ya know why it's call Trader Ramp? It's expensive to make...

BUT, you are making mediocre werewolves.
You WILL need:
Kessig Wolf Run
Moon Mist
Huntsmaster of the Fells
Mayor Avabruck
(possibly pump spells like Titanic Growth and Wild Defiance)
>> No. 161857
>>161851
I've got:
Kessig Wolf Run x3
Moon Mist x4
Huntsmaster of the Fells x1
Mayor Avabruck x4
and most of the other werewolf rares at a full play set. The major problem I'm having thus far is there being a lot of decent 4 drops and unfortunately with huntmaster hovering around $20-$25, it's unlikely I'll be able to grab another copy any time soon. Same with a Cavern.
>> No. 161859
>>161835

Right, I meant to type first strike, but typo'd. I didn't notice it until someone already replied, but it was an secondary point anyways (pointing out that Knight Of Meadowgrain was at the top of creatures that cost WW). At any rate, the phrase in question wasn't referring to Ajani's Sunstriker... I thought that would have been clear because the parentheses was after "Knight of Meadowgrain."
>> No. 161860
>>161835

Right, I meant to type first strike, but typo'd. I didn't notice it until someone already replied, but it was an secondary point anyways (pointing out that Knight Of Meadowgrain was at the top of creatures that cost WW). At any rate, the phrase in question wasn't referring to Ajani's Sunstriker... I thought that would have been clear because the parentheses was after "Knight of Meadowgrain."
>> No. 161867
>>161849
It's been a while since I've whipped up a \deck, but here's my budget T2 Werewolf deck thus far.
Kind of went for a control vibe of sorts to keep help keep the pressure on as I work to force a flip. I fully admit that this deck is a little all over the place in its current state and any and all suggestions for improvement (while keeping in mind that this is a budget deck) are greatly appreciated.


>23 Lands:
4 Mountain
6 Forest
2 Swamp
3 Dragonskull Summit
4 Rootbound Crag
1 Grim Backwoods
3 Kessig Wolf Run

>20 Creatures:
4 Mayor of Avabruck
3 Daybreak Ranger
3 Kruin Outlaw
3 Immerwolf
2 Mondronen Shaman
2 Instigator Gang
1 Huntmaster of the Fells
2 Wolfir Silverheart

>18 Spells:
3 Full Moon's Rise
3 Incinerate
4 Duress
3 Smallpox
4 Moonmist

>Total: 60


I come from a hard core black control background, so aggro is something I'm still trying to familiarize myself with. Ideally I just want a deck that's viable (at least in table top casual) and dishes out some Werewolf beat downs.
>> No. 161873
File 134587524370.png - (461.22KB , 1024x640 , superdread.png )
161873
This is probably one of the more complicated decks I've made.
I think it can work though.
>> No. 161877
File 134587755940.jpg - (154.81KB , 1024x640 , yup.jpg )
161877
>>161873
Yep.
Once you get Fusion Gate and Chain Material resolved, I genuinely don't think there's anything your opponent can do to stop you except for Mystical Space Typhooning in the middle of your combo or something. But no amount of Solemn Warnings or Bottomless Trap Holes can save them once you start.
I've already won in this screenshot, he just hasn't subtracted for those two detachments.
This is a good deck. It's funny to me cause I made it directly as a response to Red-Eyes Darkness Metal getting limited, making Superdreadnought harder to play.
These nuts, Konami.
>> No. 161879
>>161867
Lookin' alright so far. You may need to add Reckless Waif, it's the Delver of werewolves (1/1 for 1 that flips to a 3/2). Instead of Duress how's about Murder/Doom Blade/Go for the Throat. And instead of Smallpox Hellrider, Glissa, a Titan, Red, Green or Black Sun's Zenith.
>> No. 161896
>>161879
>>161867
Fixed it to be less shitty:

>23 Lands:
8 Mountain
8 Forest
4 Rootbound Crag
3 Kessig Wolf Run

>20 Creatures:
4 Mayor of Avabruck
4 Daybreak Ranger
2 Kruin Outlaw
3 Immerwolf
3 Instigator Gang
1 Huntmaster of the Fells
3 Wolfir Silverheart

>17 Spells:
3 Full Moon's Rise
4 Incinerate
4 pillar of flame
2 Slagstorm
4 Moonmist
>> No. 161903
File 13459236612.jpg - (95.25KB , 1280x720 , RyuseiStupid.jpg )
161903
>3-1 with monogreen infect last night at my local FNM
>> No. 161905
File 13459252963.png - (488.49KB , 1024x640 , eTXht.png )
161905
This deck is close but not quite there!
What does it need?

>>161903
Mono green is boss mode bro. Yet I prefer Blue/Green, pumped Blighted Agent for 9+ turn 3? Hell yeah!
>> No. 161914
>>161896
Made a slight adjustment:
- 1 Daybreak
- 1 Kruin Outlaw
+2 Gatstaf Shepherd
>> No. 161937
>>161905
Wanghu. At least side it, man.
>> No. 161941
>>161905
If you're going to run Black Luster Soldier, you should keep at least a couple more DARK monsters, just to keep it from being a chore to actually summon him.

I'd recommend Blast Sphere but that's not for any particular reason besides I like him.
>> No. 161945
File 134595607062.jpg - (152.12KB , 1024x640 , hPKLx.jpg )
161945
I worked up the courage to ask Slowpoke to practice with me and we had some good games!
>> No. 161946
>>161945
An angel cries every time there's a Silent Swordsman LV7 and a Thunder King Rai-oh on the field at the same time.

I got stomped a lot cause most of my decks are too special-summoning oriented, but I won a couple of times, one of them being the most bullshit comeback in the history of the card game.
That's actually a very efficient lockdown deck though, Bliz, well done.
Gonna second Bones with the "add more Dark" though. When you have literally 3 cards left in your deck and you still can't get out Black Luster Soldier, something is terribly wrong.
>> No. 161965
File 134597429733.jpg - (145.69KB , 1024x640 , superdreadragequit1.jpg )
161965
>use an Exodia deck
>whine about loops
ksmooth logic.
>> No. 162089
>Build RG Werewolf deck
>Watch Assassin's Creed 3 stuff
>Fall asleep
>Holy shit Assassin's Creed 3's main character is a werewolf
>This is the best thing ever
>Wake up
>This will never exist
>thatfeel

Also, now that Werewolf Deck V3 beta is done and needs testing, time to build a deck... I'm thinking a nice old Myr combo focused deck would be fun.
>> No. 162152
>>161896
>>161914
Still getting a feel for the deck.
It feels a bit slow and it's not quite as control-y as I want it to be, so it still feels a little clunky although it's only been paired up against a newer player so maybe that has something to do with it.
Almost just want to break the mold and go casual so I can replace the pillars with Lightning Bolt's at the least.
>> No. 162164
File 134621402117.jpg - (104.05KB , 620x400 , feat210_prophetic_bolt_gj3wt5pe6p.jpg )
162164
GET HYPED FELLOW MAGIC PAYERS!!!!

http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/210
>> No. 162167
>>162164
> Izzet Charm
HUUUUURGORBLEWRGAAAAAH
GIVE ME PLAYSETS! NOW!
>> No. 162169
>>162164
>Isochron Scepter
Duuuuuuuuuuuuude

and the pre-order price just shot up by $7. KNEW I should have got my ticket at the shop yesterday when they where selling them for $17...
>> No. 162170
>>162167
>>162169
That's not how you spell Life from the Loam.
>> No. 162205
>>162170
Izzet was here.
Golgari is a loser.
>> No. 162215
File 134628890115.png - (453.58KB , 1024x640 , Ahmyf.png )
162215
You can't have your Madolche's unless you eat your vegetables

version 1.0
>> No. 162223
>>162215
I think you need more Lonefire Blossom in your diet.
>> No. 162225
>>162215
>not using Gigaplant
WHAT IS EVEN THE POINT
It might not actually fit in that well idk I haven't used Plants in a long time. Worth checking out though.
>> No. 162235
File 134630855982.jpg - (25.71KB , 300x442 , 300px-Inmato-DL11-EN-R-UE-Purple.jpg )
162235
>>162223
Sadly, it is restricted. But one copy has found it's way in for version 1.1

>>162225
Gigaplant is a fantastic creature in the right deck, but not really necessary in this deck I believe. The deck already has some good ways to thin itself and special summon additional copies of creatures (Cherry Inmato, Mystic Tomato, Evil Thorn) out of the deck to set up tributes for the larger Queen Rose or Princess Camellias, Synchro Summon Queen of Thorns, or swarm the opponent if Solidarity is on the field. The problem this deck has been running into are effects that don't send a creature to the graveyard, but instead to the deck, removed from game, back to hand, etc (i.e. Tiramasu). Then their replacement effects don't trigger and I can't get out anything bigger.

Pollingosis is a fantastic card for the deck, able to counterspell a Spell/Trap activation or a Normal/Special Summon. The flexibility is unreal. Same goes for Wall Of Thorns which is essentially a tribe-specefic Mirror Force.

Oyacorn is just the most amazing looking Vegetable of them all so I had to include it. Queen Angel of Roses and Princess of Camellias aren't very in-theme with vegetables, but necessary to control the board (Killing creatures or killing spells) plus bringing some late-game punch. World Tree should theoretically pull some of the board control weight as well, if I would ever see it go off.
>> No. 162258
I've got a question. I thought minimum amount of cards you could have in a Yu-gi-oh deck was 60. I see you guys playing with only 40 total. Did the rules change at one point?
>> No. 162263
>>162258
The rules did change, but not the way you think.
It used to be, 40 cards was the minimum, and then there wasn't an upper limit for a long time. More recently they made it so you can't have more than sixty cards. It's smarter to have as few cards as possible in your deck, so you can get to the more powerful ones you need right away.

Now, the Pokemon TCG demands you have exactly sixty cards in your deck.
>> No. 162321
I OPENED A WHOLE RETURN OF THE DUELIST BOOSTER BOX
AND DID NOT GET A SINGLE MAGILEINE OR PUDDINGCESS
THIS IS SOME OL' BULLSHIT
>> No. 162355
File 134647752589.png - (463.08KB , 1024x640 , Version 3_0.png )
162355
Welp, September 1st. The new Forbidden/Limited list is officially in effect, even if Dueling Network hasn't updated yet. Time for a new recipe.
>> No. 162357
>>162355
What's that Trap you have two of on the right?
>> No. 162358
File 134648035287.png - (15.91KB , 400x384 , teethandhunger2_3.png )
162358
I registered on dueling network now. Give me a few days to pull some old decks out and load them in.
>> No. 162359
>>162357
The Huge Revolution is Over.
It's basically the same as Starlight Road but I could not be assed to find room for Stardust Dragon, so I chose a card that banishes my opponent's card instead.
>> No. 162370
>>162358

Drop me a line on Steam if you ever want to play!
>> No. 162405
Ya Rakdos gets a super shitty mechanic again, but HOLY DICKBALLS THIS SET!
http://mtgsalvation.com/return-to-ravnica-spoiler.html#6409
>> No. 162411
File 134656400699.jpg - (64.65KB , 479x407 , funny-cat-pictures-classic-lolcat26.jpg )
162411
>>162405

>Shocklands reprinted.
>> No. 162413
>Shocklands back
Boooooo.... more $100+ mana bases

http://forums.mtgsalvation.com/attachment.php?attachmentid=135152&d=1346558990

http://forums.mtgsalvation.com/attachment.php?attachmentid=135114&d=1346557423

HURRAY budget mana fixing! And an absolutely god-tier mana rock! That's not at mythic rare!
>> No. 162423
My thoughts on the sets mechanics, not that it matters or that anyone cares:


>The Azorius Senate: Detain
>(Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
This is absolutely bananas; it locks down a permanent SO damn hard and it's flavorful as all hell. Perfect job here. The trouble is, this is a pretty limited mechanic without much room for growth or variation and I can see it being a little too over-powered (sup bounce?). We'll have to wait and see, though it looks like the cards with this ability might be slightly over-costed to compensate.

>The Izzet League: Overload
>(You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each".)
Again, this is a pretty limited mechanic... and boring too. I won't argue that it'll have its uses and having utility when you need it is rarely ever a bad thing, but I was expecting something a little more from a guild of crazy spell mages. It's good, don't get me wrong, it's just not too exciting or impressive to me with what I've seen so far.

>The Cult of Rakdos: Unleash
>(You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
This mechanic is absolutely terrible. Unless the Rakdos are packing some VERY VERY cost efficient creatures or there are a decent selection of cards that get additional bonuses when they have +1/+1 counters, this is a garbage mechanic. First Hellbent, now this? You're telling me that Wizards couldn't think of a better BR mechanic than this? Hell, at least make it Unleash # or have the negative effect vary... what a disappointment. I mean come on, another guild that does (a) +1/+1 counter(s)? And at the cost of blocking? Soooo daaaaamn laaaaaame. At least they got an interesting theme this time.

>The Golgari Swarm: Scavenge
>(COST, Exile this card from your graveyard: Put a number of +1/+1 counter's equal to this card's power on target creature. Scavenge only as a sorcery.)
While this is certainly not the most creative mechanic I've ever seen; it's hard to deny it's a pretty darn good one. It boasts synergy with the previous block, Dredge, and good lord it's picture perfect to team up Graft with. The flavor is there too and while the scavenging guild didn't get something fresh and minty, they knocked it out of the park with its usability, synergy, and resource capacity. I'm VERY excited to see how WotC will work the +1/+1 counters and triggers into other Golgari cards and we've already seen some very playable cards with this mechanic.

>The Selesnya Conclave: Populate
>(Put a token onto the battlefield that's a copy of a creature token you control.)
Very limited mechanic to work with, but it fits with the Conclave very well and has excellent synergy with Convoke, the guilds previous mechanic. I could see the ability to generate copies of ANY creature token you own (not even targeted), but from what little we've seen of it, it looks like the spells are going to be relatively costly. With White and Green being the best token generating color pair, I'm interested to see just how token focused they are this time around as it seems the Golgari might be Saproling heavy from what little we've seen. I just can't shake the fact that this just feels blue though.
>> No. 162433
RtR trailer up:
Return to Ravnica Traileryoutube thumb

Makes me want a MTG RPG even more.
>> No. 162439
>>162405
>Unleash
Ha ha ha oh wow.
Azorius takes the prize with Detain. U/W for life, motherfuckers.

>>162413
I don't mind Shocklands being back, as the more they are reprinted the lower their price should drop (I have a few from my first round of Ravnica, but not a complete set by any means).

>>162433
Sweet, I love MTG's trailers-
goddammit Jace

goddammit
>> No. 162493
File 134665191911.png - (700.73KB , 1024x640 , flint lock.png )
162493
No one at all could blame Mindwipe if he hated me.
>> No. 162497
>>162493
You son of a bitch
>> No. 162499
File 134665766659.png - (692.61KB , 1024x640 , flintlock2.png )
162499
>>162497
ME?
LOOK AT THIS GUY.
I am crying tears of oil as his machines repeatedly rebuild themselves before my eyes.
Machines that rebuild themselves shouldn't exist, that's ASKING for a robot takeover.
>> No. 162500
File 134666235395.png - (22.45KB , 678x600 , capture-3.png )
162500
>>162499

KING
OF
GAMES
>> No. 162501
why does Yugioh RnD seem to be afraid of keywording or doing pretty much anything to make the cards more streamlined. You would think a game with a younger target audience would at least put some effort into not having their cards contain tiny paragraphs of text especially considering over 1/2 of the card space is taken up buy the picture
>> No. 162516
>>162501
The game is so broken and easy to exploit that unless you're REALLY SPECIFIC, somebody is going to find a loophole and destroy the goddamned universe.
>> No. 162518
>>162516
Truly the mark of a well designed game.
>> No. 162665
File 134688583856.jpg - (53.04KB , 265x370 , yn1n1r28cd_en.jpg )
162665
Yeah i'll just leave this here...
>> No. 162668
Dark Mist is some big ol' bullshit
>> No. 162671
>>162665
BG Rock... Yes... I can feel it; It's all coming back.


She's not very efficient, but boy does she look fun
>> No. 162697
Saw the new Jace, he sucks.
>> No. 162702
The Green/Black planeswalker doesn't so that's a relief.
>> No. 162710
File 134694147976.jpg - (63.46KB , 265x370 , abruptdecay.jpg )
162710
>>162671
Stop the rock.
Can't stop the rock.
>> No. 162711
>>162671
She protects herself and kills anything as soon as she comes into play. She's actually pretty rediculous.
>> No. 162713
File 134694421647.jpg - (50.30KB , 308x286 , Excellent_Natsu.jpg )
162713
>>162710

Nice. Cards like these, Scavenge, and the previous block's good black/green graveyard cards make Golgari a really good option.
>> No. 162719
>>162711
she doesn't actually protect protect herself with her plus she just makes it less appealing to attack her witch is almost the same thing. But at 5 mana I would rather just have the 3 mana Lliliana
>> No. 162722
File 134695424073.jpg - (40.47KB , 251x350 , b35bddf08705483818136793994e37f6.jpg )
162722
If you're playing Wrath of God, are you really worrying about your opponent countering your spell? It seems like Wraths work better against creature-heavy decks, rather than control decks that still utilize counterspells.

Oh well.
>> No. 162739
>>162722
I really hope we get a remand reprint or some kind of mini mindbreak trap effect out of this cycle. Because otherwise this just looks like pandering to the people who cry when their spells get countered
>> No. 162740
>>162739
Remand won't work, because the card's text still defines it as countering, and this card can't be countered. Mindbreak Trap would though.
>> No. 162741
I just want them to reprint Stifle or something functionally similar.
>> No. 162748
File 134698263992.jpg - (67.22KB , 400x412 , 12980525918.jpg )
162748
>>162739
dissipate
>> No. 162776
File 134702419265.jpg - (56.45KB , 265x370 , 8t8pd1at1d_en.jpg )
162776
MTG.com: HEY GUYS! A SUPER AWESOME BLUE CARD IS BAAAAAACK!
Me: Really?! Alright, I know Mana Leak wasn't reprinted in the core so maybe we got a really good countersp-
MTG.com: TAAAAH DAAAAAAH
Me: 凸(`⌒´メ)凸
>> No. 162778
>>162719
Liliana can't come in and vindicate something though also. She's also 3 mana which in the deck you play Vraska in, means you can take her out faster.
>> No. 162781
>>162778
she's also hand disruption that's alot of useful stuff for 3 mana. And I'm not sure what you are trying to say on your second point, something about ramp?
>> No. 162783
File 13470321194.jpg - (33.94KB , 265x370 , Syncopate.jpg )
162783
that really annoyed me. The card seems pretty mediocre and the new art is just silly, remind you of anyone?
>> No. 162785
>>162781
Hand disruption is nice until you are dealing with something on the field that needs to be taken out. (They also came out with a new White/Green card that's a 4/4 beatstick that comes out for free when discarded into the graveyard). Liliana can't do that unless it's a monster and the only monster on the field.

Vraska doesn't get offed by abrupt decay is my point. In a deck, I would use both as they complement one another; but currently, I think Vraska is a little more useful because she just get rid of any card you need her too.
>> No. 162789
>>162785
but why spend 5 mana when I can use cards like Abrupt Decay and Deadbore. Don't get me wrong I like her flavor wise but 5 mana to maybe kill a permanent every other turn just doesn't seem that good.
>> No. 162790
>>162789
Because it's not that good.
Yes she can jump out and pop whatever you want for 5 mana, but in the current meta game there are FAR more efficient spells you could be using. She's nice and flavorful and it's good to see another nonhuman walker, but she's not top tier. She gets my juices flowing for sure and she seems fun as all hell, but I highly doubt she'll end up as a chase walker long after the initial wow facter of a new walker wears off.
Which is good news for me and other budget players.
>> No. 162806
>>162790
Eh, I disagree. Dreadbore and abrupt decay are good but vraska has a chance of doing it more than once, more than that. While she's five mana, she's also something that has the ability to take down more than just creatures and more than just three drops. It depends on the deck you are making but she's a solid card regardless.
>> No. 162820
File 13470824826.png - (750.45KB , 1024x640 , Teethandhungersshitdeck.png )
162820
I put up a name so their is no confusion.
I haven't had much time for deck building, but I have made two decks.
This one and dragon deck. Do I know what I'm doing?
No, not really. I've got a lot of catching up to do with this game.
This will have to do for now till I have time for fine turning.
I also want The Creator to this deck as well.
>> No. 162835
Hey guys can you look at my deck...

I don't wanna act like an ass, but I'm not feeling good so if you don't know what it is, please, just ask, I don't bite. But i'll explain it later...

[Creatures x 8]
Sheoldred
Massacre Wurm
Rune-Scarred x 2
Grave Titan
Consecrated Sphinx x 2

[Draw Power x 12]
Forbidden Alchemy x 4
Faithless Looting x 4
Ponder x 4

[Beef x 7]
Unburial Rites x 3
Lingering Souls x 4

[Misc. x 9]
Dissipate x 2
Mana Leak x 2
Slagstorm x 2
Pristine Talisman x 3

[Mana Base x 25]
Desolate Lighthouse x 2
Evolving Wilds x 2
Glacial Fortress x 4
Clifftop Retreat
Sulfur Falls x 2
Mountain x 4
Island x 5
Swamp x 4
Plains
>> No. 162838
>>162835
It's an unburial rites decks. It has too many big creatures to the point where if you don't get what you need out you lose. With Cavern out Mana leak does less than it should. You kind of need something that will help you speed up the deck or stall better. The first four turns really suck for you.
>> No. 162842
>>162820
Macro Cosmos decks are an old friend of mine. Hit me up on Steam and I'll help you revise, if you like.
>> No. 162895
File 134718304392.png - (615.72KB , 1024x640 , vs_ Fuck You.png )
162895
I do not always conduct myself in a sportsmanlike manner.
>> No. 163002
File 134731077164.jpg - (97.36KB , 620x432 , 1049_mz9sdrzvkm.jpg )
163002
Guess who's getting their own duel deck?

Also, any ideas on how to build a Grimgrin/Reanimator EDH?
>> No. 163004
>>163002
This is the worst Dual Deck idea I've ever seen..
>> No. 163016
>>163004
seriously if this doesn't have the W/B Sorin and some REALLY good reprints nobody is going to buy this. I mean really, Who the fuck would want an alt art Tibalt?
>> No. 163039
File 134734234547.jpg - (169.93KB , 1024x640 , Fucking Dark World.jpg )
163039
Why are so many Dark World players retarded
Fuck
>> No. 163048
File 134736960725.jpg - (45.02KB , 265x370 , 1057_ljcp3xren3_gameday_2.jpg )
163048
"Hey Snapcaster, where do you think you're going? I haven't made enough cards to hose you yet." -Aaron Forsythe
>> No. 163051
>>163048
Snapcaster was a misteak. Everyone acknowledges this.
>> No. 163055
File 134738311375.png - (364.48KB , 522x595 , waifu wars.png )
163055
THE GAUNTLET
HAS
BEEN
THROWN


The first Waifu War was Puddingcess VS Injection Fairy Lily and ended in my crushing defeat. I have smote it from all history books in my country.
>> No. 163063
File 134740610619.jpg - (328.68KB , 968x1296 , Img_1530.jpg )
163063
My Weekly Shonen Jump alpha gift finally came in.
I've got a complete set now.
This is where I keep them.
>> No. 163067
>>162838
Too many creatures? That's a first. I just went up to 4 Evolvin Wilds but play testing it i need another Unburial Rites...
>> No. 163092
>>163067
Too many BIG creatures. Nothing there can be cast from the hand until at least turn five and you really don't have enough to protect yourself the first four turns of doing nothing.
>> No. 163097
File 134747044435.jpg - (53.17KB , 265x370 , 1347463374609.jpg )
163097
Now we're cookin'-

>Rare

Dammit... this is going to be an expensive one.
>> No. 163102
>>163097
Eh, it's just oring plus. Oring that only white blue can use but oring none the less. I don't think it's going to be that expensive.
>> No. 163208
File 134760848365.jpg - (66.44KB , 265x370 , attachment.jpg )
163208
I once foresaw a card that would say to Snapcaster:

"Fuck you."

And that day has come to pass.

And it was good.
>> No. 163211
>>163208
yeah, i'm making a legit Red-Deck-Wins now.
>> No. 163222
So pithing needle is back. Neat.
>> No. 163230
>>163208
also
>>163048

I'm hoping there's at least SOME graveyard shenanigans in this block to at least warrant the hate cards being printed in it. Yes I realize they're designed to hose INN a little, but cards like that are retarded outside of the targeted block if the one they're printed in doesn't have any interaction with them.
>> No. 163243
>>163230

What I find hilarious is that neither of these cards even touch Dredge or Scavenge, the graveyard mechanics for this block that Golgari utilize. (Although Rakdos Charm will fuck them up real bad as one of its options obliterates the entire graveyard).

We got a... "decent"... counterspell for izzet? I dunno. I find it totally underwhelming, and it's locked into two colors so Azorius and Dimir can't take advantage of it.
>> No. 163269
>>163243
Scavenge is going to be a key mechanic in Drafts but with it's costs the fact that those creatures normally do NOTHING other than cost a shitload of mana for counters. I can't see it being a heavy mechanic this set.
>> No. 163412
File 134794559214.jpg - (51.83KB , 265x370 , 1347944207382.jpg )
163412
aw yisss
>> No. 163414
File 134794642654.png - (492.60KB , 400x580 , GalaxyEyesPhotonDragon-PHSW-EN-UR-1E.png )
163414
>Mirror Force
>Dimensional Prison
>Wind-Up Zenmaines
>Neo-Spacian Grand Mole
>D.D. Warrior Lady
>Marshmallon and his similarly indestructible kin
>any cards that modify attack
>laughing_madolches.png
I am 90% sure this is my new favorite card, holy shit.
>> No. 163424
>>163412
Oh goodness, I can imagine this guy on a control/damage prevention deck.
>> No. 163426
>>163424
>>163412
I play turtle-heavy decks myself. This card, it was built for me.
>> No. 163496
Full set now spoiled:
http://mtgsalvation.com/return-to-ravnica-spoiler.html

Some amazing stuff here. As expected though, there's a ton of graveyard hate and not much graveyard interaction in the set Yet.
As expected Unleash and Scavenge proved to be hella' limited and have little to no interaction with other cards. Wasted potential to be sure. Also needs more Vashino.
>> No. 163546
File 134814839057.png - (428.89KB , 1024x640 , NoFunAllowed.png )
163546
Ever since I saw Vanity's Ruler, it's been niggling away at my brain. Special Summoning is such a key component to every deck I've seen, taking it away would be absolutely crippling. Here's a quick build I've made of a deck centered around shutting down Special Summoning. Every card is under $2 (Most of them are under $1, all prices "average").

Level Eater - Discard it via Quickdraw or Tricky, then bring it back by "eating" a level of the recently-summoned 5-star monster, then you still have a normal summon left to bring out Vanity's Ruler. $0.27
Penguin Soldier - Cheap creature removal. Can bounce 2 creatures, a good way to clear up the battlefield (or bounce itself if flipped naturally). $0.14
Jowgen the Spiritualist - Randomly discard a card to destroy all Special Summoned creatures, and no monsters can be Special Summoned. Good to early lock out SS creatures, or can clean up late game. $0.52
Honest - Discard to boost the strength of a Light monster, i.e. Jowgen or Vanity's Ruler. $0.43
Kaiser Sea Horse - decent body, can be treated as two tributes for Vanity's RUler. $0.18
Quickdraw Synchron - Discard level eater (or any other monster) to Special Summon out to get to the two-tribute needed for Vanity's Ruler. $0.26
The Tricky - Same as Quickdraw, but better body and can discard any kind of card. $1.05
Big-Tusked Mammoth - Opponent's monsters can't attack the turn their summoned, giving me the opportunity to respond. $0.32
Vanity's Fiend - Denies Special summoning to both sides. Might be droppable, as made redundant by Ruler and Jowgen, and hurts Level Eater/Quickdraw/Tricky $1.88
Vanity's Ruler - Opponent's can't Special Summon. Deck centerpiece. $0.47
Thunder of Ruler - Buys me an attack-free turn. $0.25
Photon Sanctuary - Summons two 2000-attack tokens. Can't attack, but can be sacked for tribute (i.e., perfect for getting Vanity's Ruler out). Limits any further summons to Light monsters. -No Price-
My Body As A Shield - Pay 1500 Life points, counter and destroy a spell/trap/effect monster that would destroy a monster(s) on the field. Counterspell good for any deck that relies on creatures to lock up the board. $1.45
Dark Hole - Board wipe for when things get hairy. $1.11
Lightning Vortex - One-sided board wipe, but requires a discard (another way to get Level Eater in the graveyard, though!) $0.42
Smashing Ground - Destroy the opponent's monster with the highest DEF. A way to get rid of things that might impede Vanity's Ruler. $0.64
Offerings to the Doomed - Panic button. Quick-spell that can be used to destroy any face-up monster, but costs me a draw phase. $0.15
Mystical Space Typhoon - destroy spell or trap. $0.96
Heavy Storm - Wipe out all spells or traps (my deck runs only one continuos Spells/Traps, so there's very low risk on me).
Swords of Concealing Light - Like a reverse revealing light, locks creatures into defense-mode on my opponent's side for two turns. Buys time, or lets Vanity's Ruler take care of creatures with larger attacks but smaller defenses (another trend I've noticed with creatures). $0.84

Let me know your thoughts, suggestions, etc.
>> No. 163567
>>163546
Replacing Fiend with Rai-Oh wouldn't be a bad idea. He can negate a special-summon(at the cost of his life) and prevents searching, which you don't do, but lots of others do. Also high attack points for a 4-star, and LIGHT, so he works with Honest.
If you keep Fiend, you have a broad LIGHT/DARK mix, making Chaos Sorceror/Black Luster Soldier runnable, also good to get rid of a nasty monster in case your opponent manages to get one out before you shut them down. That'd make your level average pretty high though, so I'd drop a high level for it, probably Quickdraw.
Royal Decree would work well, to shut down their traps along with their Special Summonings, pretty much letting you run right over them.
Divine Wrath wouldn't be bad to go in your side deck.
Burden of the Mighty would keep them from overwhelming you with sheer power.

Just a few suggestions!
>> No. 163574
File 13481913957.png - (538.94KB , 1024x640 , v3_3.png )
163574
Oh goodness, yes. This build has worked wonderfully.
>> No. 163680
File 134837542577.jpg - (26.66KB , 480x604 , 24w53pj.jpg )
163680
Guess who got unbanned and is going in my EDH?

http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Kokusho,%20the%20Evening%20Star
>> No. 163682
File 134837699068.jpg - (29.97KB , 622x576 , 130532575088.jpg )
163682
>>163680
>> No. 163698
File 134838805837.jpg - (54.80KB , 500x507 , 133641128874.jpg )
163698
>>163682

Also Primeval Titan and Worldfire got banned.
>> No. 163713
>>163698
But but worldfire was awesome...
>> No. 164002
Went to the pre-re last night. Had some AMAZING pulls in my Izzet packs (4 mythics including 2 Nivs, the WG guild leader, and the dragon that makes more dragons. Plus the 2/1 BG troll and a Deadbridge). Anyway here's the deck I ended up running:

6 Island
7 Mountain
2 Plains
1 Azorius Guildgate
1 Izzet Guildgate
1 Blustersquall
1 Downsize
1 Judge's Familiar
1 Blistercoil Weird
1 Pursuit of Flight
1 Fencing Ace
1 Concordia Pegasus
1 Goblin Electromancer
1 Izzet Charm
1 Chemister's Trick
1 Viashino Racketeer
1 Guttersnipe
2 Lobber Crew
2 Annihilating Fire
1 Runewing
1 Inspiration
2 Hussar Patrol
2 Essence Backlash
2 Niv-Mizzet, Dracogenius
1 Utvara Hellkite

Went 2-2. Every time I lost I either got mana screwed or mana flooded. Last game I played I had to mulligan down to 4. That was pretty shitty.


As for the set; holy fuck you guys. HOLY. FUCK. It is amazing. Go play it.
>> No. 164005
dumb question I guess, but if I have a Goblin Electromancer (instant and sorceries cost 1 less to cast) in play, and I cast a card with X in its converted mana cost, does that mean I can turn that X into a value of 1 for free?
>> No. 164015
I made a mistake last round of the prerelease but my selesnya deck was aweome. Populate city. until I misplayed third round of the last game.
>> No. 164016
>>164005
Yes. I mean you almost never want to but yes.
>> No. 164017
well ist's 1 less, so I imagine whatever you'd want to pay for the X spell, plus 1.
>> No. 164030
>>164015
>selesnya

CONCLAVE BROFIST!

I went 6-1-1, managed to score 8 booster packs! Also, Fuck Rakdos players, man. Most of them are just assholes.
>> No. 164076
>>164030
Nice. I was only able to go to a place that only had 4 rounds granted we get 2 packs per win so it's nicer. I kind of know what you mean. Some of them were cool though. The guy that I lost to though was pretty cool, except he cut my deck like a douche just to make me mull again. If only I hadn't misplayed... I would have stomped him with an 8/8 and populate.
>> No. 164087
Hi guys, I'm looking to build an Izzet (RU) deck and I want to stay true to the guild in that I want it to be chock full of instants and sorceries, but still have quite a few fun little shenanigans. That said, what are some simple, 'fun', and easy combos I could put into the deck without changing its primary focus into triggering said combo(s)?
>> No. 164088
>>164087
Well, Fire Servant is always nice. The two Niv-Mizzet cards are actually an infinite damage / infinite draw combo all by themselves, but I'm pretty sure the Firemind isn't legal in standard anymore.
>> No. 164090
>>164088
The new Niv draws cards every time you deal damage. He's not a bad card.
>> No. 164091
>>164088
Eh as cool as it would be to make a T2 legal Izzet deck, I usually just play kitchen table casual. The old Niv + orphadon (or whatever it's called) infinite is also something I can do pretty easy.
>> No. 164096
Enjoy your last week to Ponder fellas...
>> No. 164100
>>164090
Yeah, which is why when paired with the old Niv, who deals damage every time you draw a card, they become an infinite damage loop. The biggest problem there is that you draw cards infinitely, too, which means that if the combo failed to kill your opponent, you would die at your next draw phase.
>> No. 164105
>>164100
Only if you play a really (Mana) expense enchantment that lets legendary creatures with the same name be on the field at the same time.
>> No. 164107
>>164105
They don't have the same name, though. One is "Niv Mizzet, the Firemind" and the other is "Niv Mizzet, Dracogenius." The Legendary rule applies to cards with the same name.

Now obviously, having both out defeats the spirit of the Legendary rule, but officially the legendary rule is not violeted by having both out.
>> No. 164118
The new Niz-Mizzet only lets you draw a card if he is the source of the damage. Having both Niv-Mizzets out isn't an infinite combo. Also his draw can't kill you since it's optional.
>> No. 164122
I don't play Magic anymore but my friend talked me into workstation again and we've done some Sealed matches with the gothic horror block.
I really like it, the theme and story is different and the scale is a lot smaller, just a town and not the usual planet/multiverse.

That said I find Mythic to be bullshit, and I don't really like how powerful Planeswalker are.

Last block I actually played was Kamigawa, so I don't know if these complaints are something common or you just adapt, I guess it's the latter.
>> No. 164142
>>164122
No the only people who like the mythic rarity are WotC, retail outlets, and anyone selling singles.

I remember when Arcbound Ravager was out. Those things capped out at $20-$25 a pop. Now-a-days, they would have gone for at least double that.
Also you'll hate walkers for the longest time, mostly because WotC is JUST now figuring how to not make them overpowered do-alls.
>> No. 164143
>>164122
>That said I find Mythic to be bullshit, and I don't really like how powerful Planeswalker are.
Planeswalkers aren't as powerful as they seem at first. If you play against them and you don't know how dangerous they can be if they get out of hand, it can seem like they're overpowered, but the thing is that you can attack them directly, and they take several turns before they can pull off their Ultimates--for the most powerful, it can be quite a few turns actually.

Now it is true that for quite a few of them, their Ultimates are essentially game winners under the right circumstances (which, if they are in a player's deck, are most likely the purpose of the deck). So for example, Nissa Revane in an Elf Deck pulling off her Ultimate is damn near unstoppable.

But not only are they fairly easy to kill (or at least to wound enough to make pulling off their Ultimate difficult), if you're playing in multiplayer, they're hugely attention grabbing cards that are going to draw aggro off all of your opponents at once.

Actually, from what I've found the most useful thing about Planeswalkers is that they can buy you a few turns of setup for something different. Once they come out, all your opponents go out of their way to destroy them, which means they might not be paying much attention to this other combo you've got going.
>> No. 164148
>>164143
If you are at a slight disadvantage, an opponent with a walker out can pretty much doom you, with his free sorcery every turn that makes sure you can't catch up.

AFAIK you can only kill them with combat damage, you can't redirect Shock or Fireball at them and I haven't seen a card that target walkers (permanents aside).
How do you deal with them if you're not running a creature deck?

Again this is coming from very little experience playing with and against them.

>>164142
Well, good. What bothers me the most is that you have a random chance of getting them instead of a rare?
That makes luck of the draw a worse factor at events.
>> No. 164152
>>164148
You can use fireball on them. Anything that targets a player can be redirected to a Planeswalker they control. It was a new rule they implemented when they introduced Planeswalkers. Something that targets "all opponents" can't hit Planeswalkers, I think, but "Target player" can hit Planeswalkers instead of the player. So Lightning Bolt, Fireball, etc. can be used against them.
>> No. 164155
>>164148
>>164152
Whenever anything you control would deal noncombat damage to an opponent you may redirect that damage to a planeswalker that player controls. This happens on resolution.

>306.7. If noncombat damage would be dealt to a player by a source controlled by an opponent, that opponent may have that source deal that damage to a planeswalker the first player controls instead. This is a redirection effect (see rule 614.9) and is subject to the normal rules for ordering replacement effects (see rule 616). The opponent chooses whether to redirect the damage as the redirection effect is applied.

>>164142
Only if Ravager was a mythic. As a rare, it might even have been cheaper. See Snapcaster for what is probably the upper limit on new rare prices nowadays.
>> No. 164157
>>164155
Eh, prices have been going up before mythics. Even now though, the prices go up and then crash down. Also, I agree with planeswalkers to an extent but a number of them have just become useless or too narrow, like the new jace.
>> No. 164162
>>164157
I have a playset of Talbits... I have no idea what to use him for or a deck to build that can take advantage of this fact. He's just kind of there in my binder. Loitering.
>> No. 164268
>>164162
Tibalt is virtually useless with the limited pool of madness cards that might be able to take advantage of the discard requirement of his ONLY plus ability.
Of course, this is what happens when Design has free reign to try and create something with no other input.

Also, Dreadbore will kill planeswalkers.
>> No. 164273
>>164268
He's not even good with madness because you have no way to control what you pitch. Chandra Abaze is 1000 times more effective in a red madness deck. Sure she's a slow starter, but she's controllable and works very well with the theme.
>> No. 164275
>>164273
I'm not sure madness decks want a crappy 6 drop that only benefits form discarding red cards. You want cheap stuff like Wild Mongrel and Lightning Axe
>> No. 164277
>>164275
If you want to play good/ classic madness you shouldn't even be using red.
>> No. 164283
What about life loss cards? Can I target walkers with a "target player losses x life"?
>> No. 164286
>>164283
No, life loss doesn't work against planeswalkers at all.
>> No. 164287
>>164286
>>164283

They are Permanents, though, so you can hit them with things like "Bury target permanent" or "Exile target permanent" or "Return target permanent to owner's hand" (I've got a Bounce deck that has several cards that do that specifically so it can deal with Planeswalkers. People hate it when you bounce a Planeswalker the turn that they get the Loyalty high enough to pop their Ultimate). And "Remove all counters from target permanent" would be an insta-kill against a Planeswalker, as well.
>> No. 164710
File 135045122473.jpg - (160.01KB , 1024x640 , FAVORITE DUEL.jpg )
164710
WONDERFUL CARD GAMES

Jabbing blows back and forth until we're both pretty low on LP. Things start to get serious one turn in particular when he manages to have all of Grandsoil the Elemental Lord, Hyper Psychic Blaster, Thought Ruler Archfiend, and Naturia Barkion in play at once. All I've got on the field is Madolche Chateau an a Madolche Chouxvalier equipped with Safe Zone. For two turns, the poor kid is just taking a beating from all these monsters while I desperately try to build up resources. Eventually I manage to summon Queen Madolche Tiaramisu, and send Grandsoil and Barkion back to his deck, giving me back access to Trap cards and forcing him to skip his Battle Phase, buying me another turn.

My next turn, I'm able to use Mewfeuille to bring out Cruffsant and overlay for Leviathan Dragon, letting me activate Tiaramisu again. Hyper Psychic Blaster and his face-down trap return to his deck, and then Compulsory Evacuation Device finishes the job of clearing the field. It looks like I've won...and then as soon as Tiaramisu attacks, he summon Gorz and a Gorz Token with 2700 ATK. He suicides Gorz against Tiaramisu and the token kills Leviathan Dragon, and I'm out of monsters that can kill his Token.

And then I drew Baaple. I was able to put his token into defense mode to buy myself just one more turn. He lays two cards face down.

Next turn I use Mewfeuille again to summon Messengelato, and use Genex Ally Birdman to bounce Messengelato back to my hand, and Synchro Summon Mist Wurm, which clears his field and lets me attack directly with impunity for the match.

Ohhh it was good.
>> No. 164729
File 135051627595.png - (262.94KB , 597x427 , Screen shot 2012-03-24 at 1_16_25 AM.png )
164729
>Playing kitchen tabletop
>Turn 5
>I'm at 4 life looking down the barrel of a Kokushko
>They're at 19
>I mana screwed with only 3 Goblin Electromancer's and three lands in play
>Ponder into an Epic Experiment
>Cast it with the last two mana I have left
>Land, Lightning Bolt... Erratic Explosion
>Land
>Land
>Land
>Draco
>MFW
>> No. 164836
Here's a Selesnya Deck I just threw together from spares (at 3am)
[Creatures]
Doomed Traveler x 4
Centaur's Herald x 4
Vitu-Ghazi Guildmage x 1
Wayfaring Temple x 3
Trostani, Selesnya's Voice x 1
Armada Wurm x 1

[Creature makin Spells]
Lingering Souls x 4
Gather the Townsfolk x 4
Call to the Conclave x 2
Selesnya Charm x 3
Eyes in the Skies x 4
Growing Ranks x 2

[Other Spell]
Oblivion Ring x 4

[Lands]
Grove of the Guardian x 4
Transguild Promenade x 3
Selesnya Guildgate x 4
Plains x 7
Forest x 4

[Sideboard]
Essence of the Wild x 1
Angel of Jubilation x 2
Dryad Militant x 2
Sundering Growth x 2
Trostani's Judgement x 2
Rootborn Defences x 2
Druid's Deliverance x 4
>> No. 167962
http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/228

Get hyped.
>> No. 167970
>>167962
Some of these mechanics are pretty complicated. I like Cipher, and it sounds like it could be very fun, but it takes a lot of explaining.
>> No. 167977
File 135697502416.png - (571.21KB , 1024x640 , fire fists 3.png )
167977
Oh yeah, so me and Bones still play this a lot.
We've gotten pretty damn good.

Pretty fuckin' hype for Lord Of The Tachyon Galaxy. Delicious Rank 8 support, a new Galaxy-Eyes, and Burning Knucklers, oh boy.
>> No. 167980
File 135697958171.jpg - (49.49KB , 265x370 , ptvrnuyfro_en.jpg )
167980
>>167962

Hooooly shit, this guy right here is probably the best thing to happen to Blue/Green. Dayumn. If Evolve is stuck on evasion creatures like this and not just otherwise over-costed vanillas, Evolve will be great.

The Cipher card annoyed me because it didn't feel very dimir, which I've always associated with milling, control, and card searching. Cipher pushes the aggro aspect, and this particular card is overcosted for the single flier and creates more evasive creatures, but paints a giant target on whatever creature was "encoded" (and if I'm reading it right, the controller of the encoded card gets to choose if the Cipher spell goes off so Cipher can't be used defensively to prevent opponent's creatures from attacking).

Bloodrush is great and straightforward. I love combat tricks, and this would help you shove more creatures into your Gruul deck while giving it options in combat (you wouldn't be playing the creatures anyways until your second main phase, so leaving the mana open during your battle phase is no big deal). It's also uncounterable by normal counterspells if I'm reading it right, like cycling was. While the creatures themselves are a bit heavier cost-wise, the two previewed cards didn't go past 3 mana for the Bloodrush effect, which is a fair tradeoff I think.

Extort is a bit underwhelming in comparison, but if it gets printed on some decent stall cards (I don't find a 1/4 Defender for three mana decent, particularly if it has to go up against Rakdos and Gruul) I can see working with it. Worst case scenario it becomes another tool for Detain/Azorius.

That's my takes on the abilities, at least!
>> No. 168014
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168014
>>167962
For real, i am really liking the Simic cards so far shown which is a fucking shame because they are making my decision about which what guild becoming part in the prerelease of Gatecrash. I have always been a more white/green kind of guy but i wanted to try something diferent this year, Dimir, but Boros, Simic and even Orzhov sounds totally awesome!
>> No. 168018
File 135708118669.jpg - (56.92KB , 265x370 , m2t717ynfw_en.jpg )
168018
I don't know if it was posted yet, but here is a page for quick reference of spoiled cards.
http://www.mtgsalvation.com/gatecrash-spoiler.html

>>167980
Evasion plus buffing equals painful.
>> No. 168041
File 135712131658.jpg - (80.90KB , 350x489 , 1357102830808.jpg )
168041
>> No. 168042
>>168041
He's insane. If nothing else, he's an indestructible 5/5 for 4.
>> No. 168046
>We didn't like Haunt because it was confusing to players and they often forgot to set off the Haunt triggers
>Effectively remake the mechanic for the new Dimir
Oh you

The new Simic mechanic works very well with their old one and should be pretty fun with all the +1/+1 counter focused keywords floating around in T2.

Orzhov (BW) or however you spell it, what a completely garbage mechanic. BW with the shaft again, although they at least seem to have one or two playable/ interesting cards so far.

Gruul, Perfect design, no complaints there.

Boros... this shit is fucking nuts. A free Lightning Helix every time you attack?!
>> No. 168051
>>168046
I can see Orzhov's mechanic becoming pretty powerful in limited. Makes even that shitty filler 2-drop you topdeck matter late in the game.
>> No. 168096
>>168042
That's only if your opponent has creatures. He's only workable in a deck that uses creatures in any large amount though he's still a 4/4 and he can still be bound to spell card when he's a creature and he can't be killed.
>> No. 168105
>>168096
It's actually when your opponent doesn't control any creatures. Notice his first ability still gives him at least one counter. And you can activate it whenever. Your opponent doesn't need to control any creatures.
>> No. 168117
>>168096
Yeah, since he only turns into one creature, token decks are actually still pretty damned effective against him. Even if your opponent goes all out against Gideon, you'll get to keep one of the loyalty counters you earned, but that's assuming they go after the planeswalker instead of you. Eight 1/1's coming at you takes you down 8 life--Gideon doesn't take your opponent down even one, if they hold back a chump blocker. Which token decks are great at making possible.

Don't get me wrong, Gideon's still pretty crazy and forces your opponent to change his strategy if he comes out, so he's a damned impressive card. But Token/weenie decks aren't necessarily the best-use scenario for him unless you're playing a deck with Propogandas or something.
>> No. 168131
>>168117
All I have to say is that Sphere of Safety is a thing right now.
>> No. 168178
File 135739257669.png - (5.12KB , 333x227 , TEETHANDQPEEKING2.png )
168178
Ok, need your expertish opinion on something. Some of you know about Kaiju Combat. Well, they decided that collectible trading cards and maybe a card game. Well the guy who may work on this....his art leaves me cold. Here's the thread with some of his work that he posted. The guy says been in the biz for several years.

http://kaijucombat.com/community/index.php?threads/kaiju-combat-trading-cards.1619/page-2

Another thread with is art.
http://kaijucombat.com/community/index.php?threads/should-there-be-a-kaiju-combat-trading-card-sketch-card-set.1515/

Now you guys play/collect a lot of card games, so you've also seen a bunch of art.
So, is it just me or do the pictures seem not good.
Would you collect cards that look like these sketch cards?
Or have I been spoiled by anime card games like yu-gi-oh and no longer have any sense of taste?
>> No. 168317
File 135764977956.jpg - (63.69KB , 372x520 , Rubblebelt-Raiders.jpg )
168317
You're cruisin' for bruisin', brah.
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