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  • 08/21/12 - Poll ended; /cod/ split off as a new board from /pco/.

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223495 No. 223495
So seeing as it's (just past) Valentines day, lets talk about everyone's favorite subject, shipping!

Who's your favorite ship?
Who's your favorite crack ship?
What pairing do you despise?

Previous Thread: >>222793
189 posts omitted. Last 50 shown. Expand all images
>> No. 224185
>>224184
But does the comic need a salesman? They have purpose in games, but in a written story with limited screentime, an action comic at that, I'm not sure they're many situations where he could fit into the plot.
>> No. 224186
>>224185
Does it need one? No. They don't really need a salesman at all, and have done perfectly fine without one for most of the games and all of the comics' history.
Could it use one? Sure, why not? It's not like he'd be in every issue, and saying that there could never be a situation where a salesman could be useful or make for a fun scene seems like limiting the stories a bit. If nothing else, Sonic's an action-comedy, and a character who can be funny is still appreciated even if they can't fight.
>> No. 224187
>>224185
Wes wasn't just a "salesman". He was a con artist, an arms dealer, and basically Capitalism Run Amok (humorously). He's a walking talking Mos Eisley. See also: The Ferengi, Phil Silvers' characters, Harry Mudd, Justin Hammer, Phil Silvers' characters, etc.

And I would argue the book needs him, yes. Desperately.

Because it needs non-game NPCs with some history and weight to them. We know the game chars are not just nigh-immortal but highly unlikely to undergo any real changes. There's more freedom with Ian's new characters, but they're SO "new" that anything done with them just doesn't feel very significant. Drop a boulder on Tundra the Walrus, see if I care.

There's more freedom with the non-game characters. Ian badly needs to build them up, including the ones he's allowed use from TV.
>> No. 224188
Although on the note of redundant characters we don't need, I really hope that every region in the world doesn't also have a full team of Freedom Fighters this time around. The Sand Blast Freedom Fighters and Bow and Sparrow's Crazy Kitters were fun, but that was because they were different even just as a group. We don't need a group of bland heroes everywhere we go: no Arctic Freedom Fighters, DownUndah Freedom Fighters, Forty Fathom Freedom Fighters, Substitute Freedom Fighters, Acorn Secret Service Freedom Fighters. Especially now that we have Sonic and friends able to all travel around the world however they place, we really shouldn't go back to tons of redundant teams for no reason but to take up space and oppose Eggman bases when the main characters aren't there.
>> No. 224189
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224189
>>224184
Pseudo Sonic is only redundant if Flynn writes him redundantly.

He's not comparable to Silver Sonic/Mecha Sonic, because those are mindless automatons. They are just killing machines that lack personality.

He's only "competition" is Metal Sonic, who is severely curtailed in how he acts and what he does.
Shard, unclear on if he's returning, basically 90s Sonic good guy robot.
And some people might say Captain Metal, but honestly that creature has distinguished himself significantly from the Metal Sonic line. He's something else.

So there are two characters that are robotic copies of Sonic with personality. I think it's unquestionable that Flynn could find Pseudo his own niche personality that doesn't infringe on the other characters' archetypes. I mean, from what we've seen of him in the past it already sets up bits of his own distinct personality. Pseudo is a trickster, he pretends to be Sonic and he fights dirty, he's undeniably evil, but not very interested in following Eggman's orders and a bit of a megalomaniac.
>> No. 224191
>>224187

It really isn't a necessity that Ian go dumpster-diving in a 20 year old cartoon that the majority of the book's readers have never even seen for characters that would have to be completely remade. Wes Weasley doesn't have more "weight," he's just a character you're already familiar with. And if you don't think Ian can create characters you can care about, you're at best doing a disservice to him (and at worst being insulting to him).
>> No. 224192
>>224191
It's no more "dumpster diving" than referencing decades old games that most of comic's audience, children, haven't played.
>> No. 224193
>>224188
It makes sense in universe for groups other than Sonic and his gang of merry men to be fighting Eggman. And it's more personal than Sonic interacting with local armies all the time.

Plus it creates world building, having a cast of actual characters who live in certain regions is much better than Sonic just showing up to Furry Village #1095 - Population: Extras.

Plus in the past they have been a functional plot tool for managing minor characters.
Character X is getting in the way? Bench em on a regional group to help out.
Need some minor characters to fill up your.. say Secret group of rebels? Established characters ready and waiting, no cheap new OC feel.
Want to set up a new antagonist? Jobbers ready to die in battle that mean more than red shirts, but not really important.


Sure, the comic can work without them, but they ain't redundant, they're useful and add color to the world.

And the Downunda FF were great thankyou very much
>> No. 224194
>>224177
He's probably just saying that to make us guess when he's just referring to the fact that Momma Robotnik will continue to make silly cameos.

Ian has openly said no on Wes before. He's really the only character from AoSTH that has any form of presence worth mentioning aside from the major players.

>>224193
Characters fighting Eggman who aren't Sanic?
Yes.
Characters forming "Freedom Fighters of XXX"?
No.

We need more cases like Khan and his friends at Stormtop. It's not as much another FF group as one guy and a supporting cast. We need more things like the Ninja Clans, the Battlebird Armada (yes they're badguys shut up), the Chaotix, and (as much as I hated it in the old continuity) the Secret Service.

We don't need more Freedom Fighter groups, we need more characters scattered throughout the world and more groups with interesting dynamics. Not every group needs to be some kind of mirror of the FFs, you can have groups with only two actually important members if you please, or "non-groups" where characters are generally grouped although they aren't actually an organization. Branch out instead of imitating. That said, it looks like that's exactly what's going to happen in the upcoming Ocean story, so yeah.
>> No. 224195
>>224192
You're right. But I'm not against that or using characters from the old cartoons. What bugs me is people saying Ian has to do it because making new characters isn't as good if they're not from an ancient cartoon.
>> No. 224198
File 139372800729.jpg - (108.08KB , 400x400 , 907.jpg )
224198
So if E tanks are oil, or at least oil-based, does that mean Oil Man is like a field medic or something? Is that why we've seen him actually hit something in a fight.... once? In three years?
>> No. 224199
>>224193
It makes sense for other characters to exist certainly (and I'd love a bunch of colorful 'NPC' types like Unleashed). That's great.
It makes sense for other people to oppose Eggman (although it's not really more personal.) People like Khan, Sparrow, the Sand Blast Freedom Fighters and Knuckles all protecting their homes in unique and varied ways is interesting.

But every region does not need a team of Sonic and friends just because, and the fact that you can throw unnecessary characters together and just call them a new group of Freedom Fighters highlights just how unnecessary and pointless the idea is.

>>224189
These are all great little details, and a prankster not-quite-threatening robot is a wonderful idea. But Pseudo Sonic himself is based on being a) a robot Sonic which the Metal Sonic/Silver Sonic handle just fine and b) pretending to be Sonic which has been rendered pretty much unusable by the amount of times it was used in the comic beforehand (to the point that everybody was sick of it.) In order for him not to come off as redundant you'd have to do the same as Shard and Captain Metal, and change the moniker, appearance and modus operandi to ditch the Sonic copy bit. And at that point, you might as well just use a new character in a reboot.
>> No. 224200
>>224195
>making new characters isn't as good

Don't put words in my mouth. It's not that they're "less good," it's that we haven't had time to gain any attachment to the newer characters, and they haven't built up any traction in the fandom. I'm confident that Ian CAN build them up, but that will take time. In the meantime, we've got the FF and SEGA characters, who are well-established but who he has limited freedom to have "evolve" as characters. Even if Wes specifically isn't used, right now the book could desperately need some older characters that Ian's got a little more freedom to do things with. It definitely won't replace what the book's lost, but every little bit's going to help right now.
>> No. 224202
>>224198

>Is that why we've seen him actually hit something in a fight.... once? In three years?

Oil Man kind of sucks at combat in Powered Up.
>> No. 224205
>>224200
If you're more invested in a redesigned/reworked character who had a handful of appearances in an old cartoon than a new character with a handful of appearances in the comic - you do actually believe new characters aren't as good. You're giving more value to something only because it's old and familiar.

There really isn't this desperate need for them to dig through old cartoons that you think there is.
>> No. 224207
>>224194
>>224199
It honestly just sounds like you want global Freedom Fighters groups that aren't called Freedom Fighters. I mean, whatever, the names irrelevant, get creative.
>> No. 224210
>>224207
I don't want any group that could be just called the "Freedom Fighters of X." I want any heroes or support we see to be unique. Making Freedom Fighter teams for every global region is the first step in a lazy cut-and-paste design method that even the modern run went through at times.
>> No. 224211
>>224210
Pretty much you (rightly) don't want to go back all FF groups being this:

"We're the Freedom Fighters of __________! We're a group of five to six people made up of animals corresponding to the real world region! Our agenda and motivation is stopping Eggman!"
>> No. 224212
>>224205
He's being practical. The book's going to gain some new readers, but it's also going to lose people were fans of the non-game aspects. It's lost lots of cast. Ian can fill the gap entirely with his new creations, and take the time needed to make people familiar with the characters and care about them. Or he can do that while also taking some characters that at least some readers will already be familiar with, updating them and putting his own spin on them while tapping into the nostalgia and familiarity that's already there.

From a purely mercenary perspective, it's a good idea.
>> No. 224213
>>224207
Actually, I want groups that don't function like Freedom Fighters but still introduce characters that aren't just villains. Do you seriously think the clans are just Freedom Fighters under a different name? The Battlebird Army? Khan, Li-Yuen, and Li-Moon? Seriously? Those sound like FFs under different names to you?

The "We need all extra heroes to be Freedom Fighter Teams!" mentality lead to a bunch of completely expendable, uninteresting, and underdeveloped characters, like Wombat Stu, Erma, and...well, really all of the Forty Fathom FFs, come to think of it. Heck, a lot of people forget Bill exists and he was a Grandmaster. Any new "groups" that are introduced shouldn't just be "we're the guys who fight eggsman here". There has to be more thought and care put into it than that.
>> No. 224214
>>224210
I'll grant you that the introduction of most of the various FF groups was poorly done, since it was done in a time when most parts of the comic were poorly done. But Ian did great jobs differentiating and utilizing the global FFs.

I mean lets sort this out, at the end of the old continuity there were only 7 different active Freedom Fighter groups.
- the Freedom Fighters
- the Chaotix
- Crazy Kritter Freedom Fighters
- Downunda Freedom Fighters
- Arctic Freedom Fighters
- Sand Blasters
- Secret Freedom Fighters

(Wolf Pack had effectively changed into a nation, jokes like 40 Fathom and Nerb were only dubiously canon and not part of the modern plot anyway, all others were dead or alt timeline.)

The Freedom Fighters and Chaotix were main character groups, so they aren't who we're talking about when discussing regional groups of side characters. That brings us down to 5.

Now, what did each group bring to the table that was unique?
>Sand Blasters
- the most unique, was basically just a group of villains, Looney Tunes homage, Freedom Fighters in name only

>Crazy Kritters
- woodland based, in conquered land, medieval themed, sworn against Lord Hiss the Eggboss with unique hypnotism powers
Most people agree these guys are cool and unique enough.

>D.U.F.F
- desert based, in free land, aussie themed with stand out personalities like Guru Emu, fighting against a reluctant Eggboss that used to be their partner
From what I've seen, most people seemed to like them, could use improvement but served the plot well.

>A.F.F
- snow based, in free land, no hard theme but characters like Erma and Flip seemed well liked enough, they had a walrus problem?
Kinda the weak link in Freedom Fighting groups, but totally salvageable.

>Secret Freedom Fighters
- a presumably temporary group until Naugus was dethroned, Spy themed, main character leading it (Silver), fighting for a specific goal
I know some people didn't like the Secret Freedom Fighters but I thought they were fun, they expanded on characters like Shard. Dubiously belongs on this list in the first place since they didn't have a specific region to protect like the others.

TL:DR
I fail to see problem with redundancies, they all faced unique circumstance that introduced new plot potential to the books, and it's an exaggeration to say the comic was flooded with these groups, especially near the reboot
>> No. 224216
>>224214
I don't think Downunda was free land, the only city we saw of it the population willingly joined the Eggman empire.
>> No. 224218
>>224216
>implying that there was enough worldbuilding concerning Downunda that there was ever an actual city shown
>> No. 224219
>>224216
>implying that there was enough worldbuilding concerning Downunda that there was ever an actual city shown
>> No. 224220
>>224214
I think part of the problem is that a lot of these groups and regions were "established" without anything actually being done with them. The Mercian group was implied to exist in name with one roboticized monk as a possible example of a member. The Arctic and Downunda regions were bland, no real settlements or structure or anything. The Substitute FFs had lame designs and no unique or interesting traits to them (Hamlin was "the pointlessly angry one." Whoop.) Most of the Sand Blasters didn't even have names or personalities or functions the first few times around, and Erma literally never had a single spoken word before Ian got to her despite having been introduced very early in the comic's run. Take out Sonic and the Forty Fathom were just Mad Magazine fare. The Wolf Pack was sloppy recolors of the nameless SatAM wolves to the point that the stories and colorists couldn't keep them straight, and then Penders added not one but TWO sets of twins to the group and four kids total.

IMO the main "problem" with these kinds of FF teams was that they were pretty much five or so personality-lacking stereotypes per region with mostly uninspired designs who lived in bland landscapes with no unique visuals or culture or settlements for most of their existence.
>> No. 224232
>>224194
>Ian has openly said no on Wes before.

When was this?
>> No. 224237
>>224212
It's a bizarre idea that targets a very specific and tiny amount of readers - fans in their late 20s who want the background to be filled with characters who have never been in the comic before that they can recognize from cartoons they watched when they were a kid.

I find the dismissive attitude about new characters to be equally bizarre. Readers don't need time to know if they like them or not. They can immediately love a new character. Or hate them. Or yeah, even be uninterested in them - but it'll be because that particular character is boring/doing boring things, not because they're new.

If Ian wants to use some characters from Adventures of Sonic (or Underground or satam or wherever) that's cool, but it isn't necessary. (And if the book were suddenly flooded with them, frankly I think that would be hacky and missing an opportunity the reboot has given them to do new things.)
>> No. 224245
>>224214
>Calling the first 30-odd issue "a time when things were poorly done"
>Worrying about canon this much.
>Trying to say "they were in this region and Ian added a single plot twist to their premise" makes the concept of "Freedom Fighters of This Place" a worthwhile concept instead of just introducing more varied organizations and characters.

Listen. The Brits and the Sandblasters were the only groups that were well composed, and they were the two groups that basically weren't Freedom Fighters anyway. The Sandblasters work because Jack is the central character and his buddies are just goons. It doesn't pretend to be anything more than that. The Brits were introduced in-full only just before the reboot, and they were specifically designed to really mesh with the whole Robin Hood motif. The other groups had major problems and redundant membership. See
>>224220

The other groups simply weren't designed to last.
Characters should be given a place in the world based on how they fit in it, rather than creating a place for characters and then half-assing them into existence to fit that mold. You're saying they're not redundant, but outside of Robotnik/Eggman the comic didn't HAVE very many villains for them to face for a long time and those groups made up most of the "global" cast. It's really redundant to have a group that's a clone of the core cast who was /already being neglected/ just so they can fight the same basic threats in a slightly different location.
>> No. 224249
>>224237
>If Ian wants to use some characters from Adventures of Sonic (or Underground or satam or wherever) that's cool, but it isn't necessary. (And if the book were suddenly flooded with them, frankly I think that would be hacky and missing an opportunity the reboot has given them to do new things.)

But Anon. Everything is cool and nothing is necessary.

Is it necessary to make new characters? No, but Eclipse is cool
Is it necessary to bring back characters? No, but Scratch and Grounder are cool

You talk of missed opportunities, but that's an illusion, if the comic was written your way we'd still lose out on just as many opportunities for good stories. And there's nothing intrinsic about doing new things that requires new characters.

So why do you think it would automatically be hacky? Weren't you just a few posts ago insinuating that it was insulting to assume Flynn's didn't have the writing ability to create characters we'd care about?
How is this different from pre-judging that Flynn's ability to create great stories with established characters? You're doing a disservice to him at the very least.
>> No. 224251
>>224245
>Calling the first 30-odd issue "a time when things were poorly done"
You're the one saying they were "half-assed" into existence bub

>actually using "worrying about canon this much" in a discussion about canon
Seriously?

No. The Kritters's and the Sandblasters were not the only good groups. And you have zero basis for claiming Brit's weren't a quintessential example of the old style of regional Freedom Fighting groups.

I mean, you're just talking out your ass if you think there's any good reason why Thorn the Lop or Munch the Rat are less "redundant " than any of the other misc Freedom Fighters. What makes them more relevant than Barbie Koala or Larry Lynx? Nothing.

>You're saying they're not redundant, but outside of Robotnik/Eggman the comic didn't HAVE very many villains for them to face for a long time and those groups made up most of the "global" cast.

The comic didn't need bigger threats than Robotnik/Eggman most of the time. And still, a lot of the time they did have their own villains, Crocbot for instance.

>It's really redundant to have a group that's a clone of the core cast who was /already being neglected/ just so they can fight the same basic threats in a slightly different location.
We've already been over this, see >>224193 The alternate groups had a legitimate function in the plot
>> No. 224254
>>224249
New characters are absolutely necessary. They're obviously necessary. They're necessary whether there was a reboot or not. Otherwise things become stagnant with the same characters, the same relationships, the same ideas.

If a writer's first instinct after being given a largely clean slate is to raid old cartoons for forgotten, minor characters rather than to create, that's totally hacky. And I'm not doing a disservice to Ian because I don't believe for a second that was his reaction to the reboot.

I genuinely find people's resistance to the comic being creative to be really bizarre.
>> No. 224258
>>224251
Maybe I should clear this up.
I'm pointing out that you're calling the early issues "a time when things were poorly done" as if these things weren't poorly done throughout the entire history of the comic. As if the FF groups where the majority of its members weren't a waste of the audience's time were the standard instead of the exception, even in the modern book. As if things weren't far, far more shoddily done for the next 130 issues after those characters were introduced, and as if the majority of the 30 or so after that weren't messy, poorly constructed stories intended to clean out all the book's previous problems.

On the next point, I don't see how discussing how much the book needs a ton of organizations that are just regional versions of the core cast is fundamentally a discussion of canon, or how their location in space-time affects the dynamics of the groups. We're talking about character and group concepts worth revisiting, not "Well but this wasn't in Mobius Prime so it's okay!"

On whether the Brits were the "standard" kind of FF group...what the hell are you talking about? We have plenty of proof: the comic is right there. Do you see any other groups with two major characters, three "supporting" members, and a literary theme between the members and each member generally has a role? No? You mean your average group is comprised of a small set of animals native to the region and only two or three of them actually have any defining characteristics before Ian started working with them? Well then I guess they aren't your average group, are they? They're a group that actually works in the "Freedom Fighter" group mindset because their inspiration IS a band of freedom fighters. Other groups don't work as well.

>I mean, you're just talking out your ass if you think there's any good reason why Thorn the Lop or Munch the Rat are less "redundant " than any of the other misc Freedom Fighters. What makes them more relevant than Barbie Koala or Larry Lynx? Nothing.
Oooh, picking the last minute replacement of an established character and the quiet guy and comparing them with two of the most /exemplary/ characters in all of the Freedom Fighter groups instead of an actual set of miscellaneous members, like say comparing Quail or Avery with Wombat Stu, PB Jelly, or Lyco. You're good at this.

>The comic didn't need bigger threats than Robotnik/Eggman most of the time.
And because of this small scope groups like the regional Freedom Fighters were really redundant.
>And still, a lot of the time they did have their own villains, Crocbot for instance.
You know, it's funny. You say "a lot of the time", but the DUFFs were pretty much the only group with their own dedicated villains. They had Crocbot, and then Bill switched sides. Everyone else had...well the Mercians had Antoine's dad for like, one issue. Annnnd then not really anything else until the Dark Egg Legion. It's almost like the Legion was created to give the groups villains and something to do because they were heavily redundant!

>We've already been over this
Yes, we have!
>>224194
If you recall, we went over this before. There's no real point in creating a bunch of groups that essentially function as clones of the main cast's dynamic. There's no essential difference between Monkey Khan being the protector of his village and having a supporting cast and the Downunda Freedom Fighters except for (wait for it!) the fact that one's far less lazy than the other. One of them allows for a different set of character relations, a different hierarchy, and acknowledges that these characters are NOT equal in terms of importance. Barby and Walt had interesting quirks and made sense as defenders of Downunda. Emu is fun comic relief, but he doesn't NEED to actually be part of their group to serve a function. Wombat Stu is a non-entity, and so was Bill until he turned. So let's ask ourselves: why are they a Freedom Fighter group? What does them being a group actually add? Stu was never likable or important, even under Ian, so why is he there? Why don't we just have two general "Defenders of the Outback" who are at odds with each other and have trouble working together, one of the natives and their friend is the hippie comic relief, and another old friend of theirs turned on them but is actually a double agent? What is actually lost by not lazily tossing them into a group but instead treating them as a set of characters tied to a particular location? It worked out pretty well for Khan, despite how little we saw Stormtop. Works pretty good for Silver, people liked his little supporting cast he was building up.

The point is that the old Freedom Fighter knockoffs were established back in a simpler time. These groups weren't MEANT to last, but they worked well for the stories that were told and with enough elbow grease some of them continued to not be terrible. The problem is that these characters weren't thought through on a larger scale. Their place in the world wasn't considered that heavily, and most of them were created just so the writer could make a bad pun. Where the comic is now, there's no need to just go and create more Freedom Fighter groups. It's okay for the comic to break new ground and establish actual cities, territories, cultures, and other kinds of structures for characters to be carried in. Sticking to just "Freedom Fighters of XXX" is unnecessarily limiting the writing.

There are FF groups that work. Bow's merry band of thieves works. The Sandblasters worked. The one group that comes closest to the success of these two groups has a member that nobody cares about and is generally unliked and unnecessary. Most people would be hard pressed to /define/ the Artic Freedom Fighters' personalities. Most readers weren't sure if Leeta and Lyco were new characters or not when they joined the Secret Freedom Fighters and you'll be DAMN lucky to find someone who knows more than two other names from the Wolf Pack. There's nothing wrong with using the Freedom Fighter template, but it should only be used where it actually works.
>> No. 224259
>>224258
>quiet guy
Meant big guy, I'm retarded and can't words.
>> No. 224260
Ugh, this thread is so fucking retarded
>> No. 224261
>>224254
>New characters are absolutely necessary.
No. If Ian wanted, he could make the comic about Sonic and his game pals battling Eggman for the next 50 issues.

Would the quality suffer? Probably.
But that is still a clear difference between need and want.
We want good stories, so Ian introduces new characters to help achieve that, it's cool, but absolutely not necessity.

>If a writer's first instinct after being given a largely clean slate is to raid old cartoons for forgotten, minor characters rather than to create, that's totally hacky. And I'm not doing a disservice to Ian because I don't believe for a second that was his reaction to the reboot.

Firstly, it is not hacky at all to use inspiration from prior sources to create new works of art. That's just an absurd statement. There is NOTHING creatively advantageous to making a story with a bunch of OCs or making a story with pre-established characters. Quality wise, they are completely equal merit.

It's a bit easier to make stories with original characters, but don't confuses that with the worth of the final product. A story using pre established characters can be infinitely more creative than one using OCs. It's all up to what the writer does with them.

>I genuinely find people's resistance to the comic being creative to be really bizarre.

Because your narrow definition of "creative" is a bizarre distortion of the word.
>> No. 224262
>>224261
>I cut off part of my post
Stupid mouse.

>And I'm not doing a disservice to Ian because I don't believe for a second that was his reaction to the reboot.

Secondly, now you are doing a double disservice to Ian. By assuming he doesn't have the writing ability to make good stories with older established characters.
AND by assuming that you personally know what Ian thinks and he agrees with you.

I mean that is just rude to the max.
>> No. 224263
>>224260
You're right, but we can't have differing opinions.
We must all argue to the death over really dumb things.
>> No. 224266
File 139380621214.jpg - (12.68KB , 173x175 , life of the party.jpg )
224266
>>224220
>The Mercian group was implied to exist in name with one roboticized monk as a possible example of a member. The Arctic and Downunda regions were bland, no real settlements or structure or anything. The Substitute FFs had lame designs and no unique or interesting traits to them (Hamlin was "the pointlessly angry one." Whoop.) Most of the Sand Blasters didn't even have names or personalities or functions the first few times around, and Erma literally never had a single spoken word before Ian got to her despite having been introduced very early in the comic's run. Take out Sonic and the Forty Fathom were just Mad Magazine fare. The Wolf Pack was sloppy recolors of the nameless SatAM wolves to the point that the stories and colorists couldn't keep them straight, and then Penders added not one but TWO sets of twins to the group and four kids total.

>IMO the main "problem" with these kinds of FF teams was that they were pretty much five or so personality-lacking stereotypes per region with mostly uninspired designs who lived in bland landscapes with no unique visuals or culture or settlements for most of their existence.
>> No. 224267
>>224262
>>224261
You guys keep arguing about which is better, you know that they can do both right? I mean, whether AoStH stuff or obscure Sega stuff gets in or doesn't, it doesn't really affect their ability to make new stuff also. We already know they're making a bunch of new stuff.
>> No. 224268
>>224267
Make new stuff and charge us more for it through crappy initaitives
>> No. 224269
>>224261
I didn't say anything that broad because that is indeed absurd. I said if their immediate response to the reboot had been to raid old cartoons for characters before creating anything that would have been hacky and unimaginative. But if you wish they had done that, more power to you.
>> No. 224270
I might have actually liked the variant endings if they hadn't announced them. It would have been more fun watching the reactions to them.
>> No. 224271
>>224268
So where were your complaints when they made you purchase an extra copy of the issue just for a new cover image? People who buy variants have already proven that they'll buy something twice for a tiny bit of new content.
>> No. 224275
>>224269
>Realizing that you have readers that are looking at the door and thinking about leaving is hacky

Okay, seriously, enough. Yes, Ian has MORE than enough talent to make people like new characters. But the book just lost the vast majority of the cast he can really play around with, and that's going to upset some people and some of them aren't going to wait long enough to build an attachment to new characters. SHOULD they feel more attachment to updates of old characters from cartoons? Probably not. WOULD they? Yeah, probably.

You're arguing artistic principles against someone that was talking about what's most practical right now.
>> No. 224292
>>224271
Not him but I think it's a shit too.
Thankfully less of a shit because it's just a cover that is openly shown on your average news site. That, and most of them are shit.

Now we've got actual parts of the story, as small and unimportant as they are, being chopped off and sold separately. Couldn't sacrifice that full page ad for the next issue to make room for the...one page of extra comic that advertises the next issue...wait a minute...
>> No. 224299
I think we need a new thread
>> No. 224306
>>224299
It's too bad we're all powerless to make one. Yep.
>> No. 224311
http://spinoff.comicbookresources.com/2014/03/03/an-afterlife-with-archie-movie-is-possible-execs-say/
>> No. 224313
>>224271
Cover images aren't a piece of story being held back for an extra charge.

The fact that you can't tell the difference is mind-boggling
>> No. 224427
New Thread:
>>224354
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