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No. 211416
>>211414 You might be overestimating the number of drawings that have to be made for a Visual Novel. A lot of the time and effort involved in making a page of a comic is in things that do not apply in a Visual Novel--things like Scene Composition, Panel Layout, and redrawing backgrounds over and over. VNs can get away with a handful of backgrounds that get automatically updated over and over, and a series of Paper Dolls for each character--probably somewhere around 10-20 per character, maybe more for the major characters, and maybe as few as two or three for the relatively unimportant characters.
One-off tableaus for "special" scenes will take longer, but honestly, I imagine six months to make the art assets isn't that big a deal. Especially since he's already got the character and location designs in place.
Programming's not going to take any time at all, really. There are middleware engines out there that'll do all the work for you, but even if you were to reinvent the wheel, Visual Novels are not exactly complex physics simulations.
Writing is a big variable because it depends how much player choices affect the story. But even then, I doubt it'll take as long as the art assets unless it gets really ambitious or he hits a writer's block.
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